Crusader Kings III

Crusader Kings III

51 ratings
Hard Mode
   
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166.215 KB
19 Jul, 2023 @ 12:31am
16 Jan @ 12:50pm
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Hard Mode

Description
CK3 lacks in challenge. Paradox has given up the method used in many games such as Civ6, EU4, Stellaris to increase difficulty by giving AI bonuses since CK3. So I created this mod, using the level of AI bonuses from the above game as a reference, and applied similar bonuses to the AI in CK3. With this mod, the early to mid-game is more challenging and interesting, AI will often declare war on you and you can really lose, but as long as you make enough alliances, the game won't be too overwhelming.

There are 5 levels of difficulty: Hard, Very Hard, Extremely Hard, Immortal and Deity. Listing them all is too much, so I‘ll just mention Hard and Deity. The difficulty increases linearly, so if Hard is +10% and Deity is +50%, the three levels in between are +20%, +30%, and +40% respectively.
Here are the bonuses for Hard AI:
+0 AI boldness

-10% cost in many ways

+20% monthly prestige and piety
+4% legitimacy gain
-4% legitimacy loss
+2 court grandeur
+4% development growth
-4% building construction time
+5 general opinion
-5% short reign duration
-10% tyranny gain
+10% dread gain
-5% stress gain
-10 personal and hostile scheme phase length
+10 enemy hostile scheme phase length
+5% monthly control growth
+4% monthly lifestyle experience
+20% cultural fascination progress

+10% AI war chance
-10% AI war cooldown
+1 men at arms cap
+1 men at arms limit
+10% levy reinforcement rate
+20% garrison size
+1 number of knight
+40% knight effectiveness

+4 levy damage and toughness
+10 maa damage and toughness
+20% maa pursuit and screen
+20% maa siege value

Here are the bonuses for Deity AI:
+35 AI boldness

-50% cost in many ways

+100% monthly prestige and piety
+20% legitimacy gain
-20% legitimacy loss
+10 court grandeur
+20% development growth
-50% building construction time
+20 general opinion
-20% short reign duration
-50% tyranny gain
+50% dread gain
-25% stress gain
-50 personal and hostile scheme phase length
+50 enemy hostile scheme phase length
+25% monthly control growth
+20% monthly lifestyle experience
+100% cultural fascination progress

+50% AI war chance
-50% AI war cooldown
+5 men at arms cap
+5 men at arms limit
+50% levy reinforcement rate
+100% garrison size
+5 number of knight
+200% knight effectiveness

+20 levy damage and toughness
+50 maa damage and toughness
+100% maa pursuit and screen
+100% maa siege value

The AI bonuses seem outrageous, but since vanilla game itself is too easy, I'm sure anyone who is not a complete noob can easily play the highest difficulty of this mod
61 Comments
GG棒 22 May @ 8:25pm 
我实际测试了一下,用了后会覆盖原版的更新的难度,建议原先那个困难和非常困难,因为和原版翻译一样,所以直接复制粘贴,然后在规则后面,再加上一个模组难度的标注,加上模组版困难,非常困难,等后面以此类推
GG棒 22 May @ 7:50pm 
亲爱的作者大大,我依然觉得你的难度模组做的很好,虽然昨天p社更新了难度系统,希望可以适配一下,特别是中文描述这方面特别标注是模组难度加成。不然出现2个困难和非常困难就很奇怪,我们依然可以做出自己的特色,加成方面也可以加入p社最新更新的难度系统。实际上,我认为玩家可能会更喜欢加强ai,而不是降低自己,原版p社更新的难度系统包含了,削弱玩家,但是为什么我们不通过进一步加强ai,来让玩家更有体验和挑战性,削弱的感觉,导致玩家进行一些正常的互动变得很困难,玩的很不开心。我们可以做只加强ai的难度系统,这个也是相比原版p社最近更新的难度系统有不一样的特色
Frieren 3 May @ 6:12am 
请问新版本还能使用吗
0815HOCHADMIRAL 9 Mar @ 1:06am 
does this mod work?
76561198123711201 9 Oct, 2024 @ 6:56am 
yeah its broken- update!
Troubles The Cat 29 Sep, 2024 @ 7:26am 
Mod seems to have been broken by latest dlc
Khan 26 Apr, 2024 @ 12:10pm 
这个MOD确实狠,刚刚3K重骑+10K杂牌军在平原打不过5K AI杂牌军 被虐爽了
Fantasy295  [author] 20 Apr, 2024 @ 8:38pm 
姜噶噶
这个有点复杂因为游戏上交的税有基础赋税贡献和赋税贡献两个,基础赋税贡献没法通过modifier修改,要改封建契约文件.但是难度设置只能设置modifier.而赋税贡献会被其他赋税贡献修正干扰.比如假如原本上交10块,难度-50%基础赋税贡献后变为5,再加50%赋税贡献变为7.5.这个计算是正确的,但是没法在难度里设置.而原本上交10块.难度-50%赋税贡献后变为5,再加50%赋税贡献会变为10.这个可以用难度设置,但计算是错误的,难度减少的钱被抵消了.
我现在把ai的直辖赋税加成去掉了,只留了减少花费的效果,这可以减少ai上交给玩家的钱了.还把征召兵规模加成也去掉了,这样玩家也不会得到太多ai的征召兵了.而且反正征召兵对ai战斗力加成也不大
Fantasy295  [author] 20 Apr, 2024 @ 8:23pm 
黑暗武士大海龟
兵士上限是ai招兵士的最终限制,在这个限制之前,还有时间限制,ai即使极其富有也不会短期把兵士全招满,而是很缓慢地每隔一段时间招一队.这是p社蓄意给玩家降低难度的设计,在已经如此简单的游戏里p社居然还搞这种东西,所以你常常会发现ai兵士长期不满,本身ai已经不会叠力了,这下兵士又不招满更是打不过玩家.加兵士上限是为了增加ai后期的战斗力,同时也算有一些随时间增加的难度,因为ai开局之后好多年兵士都是不会招满的,之后才会满
花园警察otae 14 Apr, 2024 @ 3:45am 
神级难度打仗可以跟盟友倒不难,劫掠太考验手操能力了,要先拉一队征召兵把ai的军队勾引出来进行环领土马拉松,再让主力去抢抢抢,不怎么玩部落制的估计要频繁读档了。还有一个问题是劫掠ai时ai的封臣会出来拦玩家,即使没有劫掠这个封臣,神难度下从阴影里碰见一秒就被创飞了,自己的封臣是不会管来抢你的ai的,遇见就坦然接受被抢的命运或者偷偷抢回去好了,因为前中期就算兵力领先也根本打不过。所以不喜欢频繁读档的最好别跟部落政体挨着,多结婚找大哥种地才能玩。