Transport Fever 2

Transport Fever 2

86 ratings
Long Haul
   
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Scenario: Temperate
Map/Savegame: Map
File Size
Posted
96.025 MB
19 Jul, 2023 @ 5:56am
1 Change Note ( view )

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Long Haul

Description
### IMPORTANT NOTE: I created this map in the 'testing branch' version of the game. You will be required to enable testing branch by right clicking Transport Fever 2 in the 'Library' tab of Steam > Properties > Betas > Beta Participation Drop down box > Select "testing - external testing". Apologies for the inconvenience - Skeet ###

Introduction:
A completely fictional map designed to balance aesthetics and mainline gameplay through long freight lines and transport hubs. A map divided in half, split by a mountain range, carved and textured using the in-game tools to provide a sense of scale whilst providing a physical challenge for line creation.

Size:
Very large, 1:3

Play style:
I gear my maps to be focused on longer, more realistic train lengths, mainlines and operational-as-possible train yards. If your experience is purely for 100% town supply across all town in the pure gaming sense with lines running across the terrain every which way, then this map is probably not your style, however I can provide some suggested mods to possibly improve your experience.

Optional Map Rules:
Snow caps – You may not tunnel under or build over any area covered by snow.
Nil openings/closings of industries – Industries are placed as such to encourage simpler line running in and out of hubs and less chaotic map playthroughs. They’re spread out by design.
Realistic Slope Angles – 0.4.

Note well:
Real industrial chains- This industry mod is essential for this map. Industries have been placed with this mod in mind. You can disable it without issue and replace industries with sandbox if required.

A side & B side – One side of the map is more populated with industries vs the other side of the mountain range. This is to encourage sending large, mixed goods trains up and over the grade to supply the other side.

Aesthetic – To achieve the look in all the screen shots you must use both gloomy autumn mods and the morning mod (something a little different to all the temperate maps available). You should be able to disable them with no issue. If the morning mod casts bad shadows in the mountainous areas, I suggest rotating the sky box in the debug menu (RALT+D).

Realistic Slope Angles– I use this mod to create challenging builds up and down grades. 0.4 Max Track Slope. 0.8 Embankment Slope.

Vanilla maintenance costs – If you find yourself running lines that aren’t profitable due to the time it takes to complete a route, you can try a mod that reduces the maintenance interval.

Spitzkehre Station mod - By far my most used mod in the workshop and since its update is even better. There’s enough space to fit 1000m station at all points on the map using this mod. You can now bend yards around terrain and increase capacity.

Operational-as-possible Train yards – For industry hubs and areas requiring switching in and out of industries, you can find pictures of my builds and how to on reddit or tpf net.

Anticipated FAQ
Why not megalomaniac?
Size or Aesthetic, not both - Its far too much work to make terrain from scratch and achieve the look I’m happy to release.
40 Comments
larryvilledude 10 Aug @ 1:11pm 
This is my favorite map for TPF2. I am finishing up my third time with this map. Totally excellent work LSkeetskeet!!!
ozwald56 1 Aug @ 11:22am 
One of my favorite maps for TPF2. I'm at the point in my game, though, where I'm wanting to build a rail line to connect the two ends of the map. I'm really having difficulty finding a viable way through the mountain range in the middle that isn't just building a $100 million tunnel underneath the whole thing. Has anybody got some tips for this?
LSkeetskeet  [author] 28 Apr, 2024 @ 9:31pm 
@Elje0ett - Find me on the TPF2 Discord or NA modding discord and we can discuss map making techniques further. Cheers
Elje0ett 22 Apr, 2024 @ 9:16am 
How hard would it be to make the map with hand made rivers? Or using a terrain generator like terrain fever to get some more curvy or at least more realistic rivers? I hate the vanilla rivers as they are so ugly and unreasltic which really makes my very angry.
LSkeetskeet  [author] 22 Apr, 2024 @ 1:08am 
@Elje0ett - Correct, the rivers are part of a vanilla seed with any mountain or additional river system placed on top.
Elje0ett 20 Apr, 2024 @ 10:11am 
Well then you are making some very good work with it. But the rivers are vanilla, or at least some parts of the rivers? I am just wondering as the rivers are very unrealistic.
LSkeetskeet  [author] 20 Apr, 2024 @ 1:38am 
@Elje0ett - The mountains are hand made by me, using custom brush size and strengths that you can edit in base_config
LSkeetskeet  [author] 20 Apr, 2024 @ 1:36am 
@Allen Young - thank you for your kind words. Youre most welcome
Elje0ett 19 Apr, 2024 @ 11:20am 
Are the moutains hand made or did you use a terrain map for them?
Allen Young 19 Mar, 2024 @ 3:30pm 
Hi man, just want to say thank you for making this map! It has been the best map I've ever played on TPF2