RimWorld

RimWorld

110 ratings
Yayo's Nature (Continued)
   
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Mod, 1.3, 1.4, 1.5
File Size
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297.251 KB
19 Jul, 2023 @ 11:45am
22 Feb @ 11:35am
3 Change Notes ( view )

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Yayo's Nature (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of YAYOs mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558409397



[dsc.gg]
[github.com]


# The colony's biome changes every 60 days. (can edit in option)
- Tile, Animals, plants, temperature change
- Not destroy : Constructed floors, buildings, anima trees, sea, river, water(option)

# No lag
- It runs smoothly with no lag.
- Biomes! mod series may cause more lag than other mods when changing.
- If you are experiencing lag, change the 'change tick' in the options to a larger number. (Instead, Map tiles take longer to change.)


# The entire map changes over about 12 days
- This is a real play capture.






# mountain change(default : off, turn on in option)



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# Options
- Turn off biomes you don't want.




# Caution!
- This mod only supports map size 0x0 to 325x325. (max size in vanilla without devmode)
- Only biomes that exist on the world map (planet) can appear randomly.
- When adding a biome mod, it automatically regenerates the planet's biome distribution. (can be turned off in options)


# Recommand Mod

- Swimming Kit
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1542399915

- Alpha Biomes
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1841354677

- Advanced Biomes (Continued)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2052116426


Please take this mod and modify it. The source code is included.
I'd love to see variations come out with various ideas.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: biome options, planet modifications
74 Comments
Mlie  [author] 11 Jul @ 9:20pm 
@enterer Please see the Reporting Issues section described above
I agree with b0nes
b0nes 10 Jul @ 12:59pm 
@Rincewind Honestly, I'd kill for an option for the change to not affect stone floors, both natural and smoothed. Just that alone would make this mod perfect.
King Douchebag 10 May @ 11:40pm 
how to use mid game?
Rincewind 24 Apr @ 9:03pm 
it destroy smoothed floor, but not any of others. So pro-tip: put stone floors before change is starts.
and mountain setting is about "mountain" itself, not floor.

In other words mod will change any nonhuman builded tile including smoothed, so be prepared.
But hey it's adds new type of challenge for mountain bases
GlassTrebuchet04 15 Mar @ 11:58pm 
:stardrop: awesome mod, thanks for updating it mlie :) would love an option to not change stone floors under and around mountains, as it is it destroys even smoothed floors even when the change mountains setting is disabled.
Mlie  [author] 10 Jan @ 11:43am 
@Rafa Lorenzo This mod has no biome definitions, you should probably post that request on the mod that adds the lava and tar to the game.
Rafa Lorenzo 10 Jan @ 11:40am 
Great mod but its anoying that lakes like lava or tar is destroying my own floors, thats kinda stupid. Needs to be an option to disable this on large bases will destroy eveything you have made for no reason
Mlie  [author] 20 Sep, 2024 @ 7:11am 
@B.I.G German Guy I cant really answer for the design decisions of the original author
B.I.G German Guy 20 Sep, 2024 @ 7:03am 
i know,but i shoulnt remove things in home are honestly