RimWorld

RimWorld

Yayo's Nature (Continued)
74 Comments
Mlie  [author] 11 Jul @ 9:20pm 
@enterer Please see the Reporting Issues section described above
I agree with b0nes
b0nes 10 Jul @ 12:59pm 
@Rincewind Honestly, I'd kill for an option for the change to not affect stone floors, both natural and smoothed. Just that alone would make this mod perfect.
King Douchebag 10 May @ 11:40pm 
how to use mid game?
Rincewind 24 Apr @ 9:03pm 
it destroy smoothed floor, but not any of others. So pro-tip: put stone floors before change is starts.
and mountain setting is about "mountain" itself, not floor.

In other words mod will change any nonhuman builded tile including smoothed, so be prepared.
But hey it's adds new type of challenge for mountain bases
GlassTrebuchet04 15 Mar @ 11:58pm 
:stardrop: awesome mod, thanks for updating it mlie :) would love an option to not change stone floors under and around mountains, as it is it destroys even smoothed floors even when the change mountains setting is disabled.
Mlie  [author] 10 Jan @ 11:43am 
@Rafa Lorenzo This mod has no biome definitions, you should probably post that request on the mod that adds the lava and tar to the game.
Rafa Lorenzo 10 Jan @ 11:40am 
Great mod but its anoying that lakes like lava or tar is destroying my own floors, thats kinda stupid. Needs to be an option to disable this on large bases will destroy eveything you have made for no reason
Mlie  [author] 20 Sep, 2024 @ 7:11am 
@B.I.G German Guy I cant really answer for the design decisions of the original author
B.I.G German Guy 20 Sep, 2024 @ 7:03am 
i know,but i shoulnt remove things in home are honestly
Mlie  [author] 20 Sep, 2024 @ 5:54am 
@B.I.G German Guy That is a mod-option
B.I.G German Guy 20 Sep, 2024 @ 5:44am 
i made a mountian base and the fucking mountian just dissapeared
Mlie  [author] 17 Sep, 2024 @ 9:58pm 
@Zuada I dont think so
Zuada 17 Sep, 2024 @ 8:00pm 
I'm currently playing with 3 colonies, but I'd like this mod to only change the main one's biome. Is it possible?
DameInu23 13 Sep, 2024 @ 11:34pm 
@Mlie
Thanks to your reply, I understand that it is not possible to rewrite the option save file to set AAA to 0.
Thank you for your reply.
返信のおかげでオプションの保存ファイルを書き換えAAAを0にすることはできないことが理解しました。
返信ありがとうございます。
Mlie  [author] 13 Sep, 2024 @ 3:18pm 
@DameInu23 The time it takes to change is defined in the C#, not in the xml.
DameInu23 13 Sep, 2024 @ 3:11pm 
Could you tell me the name of the XML file for the settings of this mod? I would like to edit it directly
このMODの設定のxmlファイルの名前を教えてください。直接いじったりしたいでです。
DameInu23 13 Sep, 2024 @ 8:00am 
@Mlie
I thought that if I set Change Tick (!Caution) to 1, it would change quickly, so I thought that if I set it to 0, it would change immediately, but that’s not the case.
I’ll try adjusting various values.
Change Tick (!Caution)を1にすると、早く変化する気がするので、0にすればすぐに変わると思ったのですが、そうではないのですね。
数値を色々いじって試してみます。
Mlie  [author] 11 Sep, 2024 @ 8:05am 
@DameInu23 You can set the change-time in the options, try different values and see if you can find one that fits your game
DameInu23 11 Sep, 2024 @ 7:15am 
申し訳ございません。前回のコメントに返信してもらったのに返信していませんでした。
現状変化中に【CAI 5000】でエラーが発生します。
【CAI 5000 】を抜いても変化中は動作が不安定になるので少しづつ端から変化するのではなく一瞬で変化するオプションを追加することはできないでしょうか?
【CAI 5000】を無効にし変化後友好にするとエラーは発生しませんでした。
DameInu23 11 Sep, 2024 @ 7:15am 
I apologize for not replying to your previous comment despite receiving a response.
An error occurs with 【CAI 5000 - Advanced AI + Fog Of War】( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2938891185) during the current transition.
Even if 【CAI 5000】 is removed, the operation becomes unstable during the transition, so is it possible to add an option to change all at once instead of gradually changing from the edge?
When 【CAI 5000】 is disabled and enabled after the transition, no error occurs.
Narada 21 Aug, 2024 @ 1:18pm 
Ok so far for those wondering, if you have a floor in place it won't mess it up when teh terrain changes to mud or sand or whatever, but do not remove the floor. However, this does not work for volcano biome, if the floor is lava your rooms end up going to 150C and everything starts burning until you remove the roof of wall to the outside. Fun times :D
Mlie  [author] 26 Jul, 2024 @ 10:05pm 
@SFH As stated above, it might work
SFH 26 Jul, 2024 @ 3:10pm 
Is it possible to disable this mod mid game in the options menu?
伟大的石氏 22 Jun, 2024 @ 9:09pm 
Great mod, the best way to experience multiple environments in one archive
Rafa Lorenzo 18 Apr, 2024 @ 1:29am 
Correction its RimNauts2 calling the vacum, Ocean.
Rafa Lorenzo 18 Apr, 2024 @ 1:22am 
Ok .... Remember my "ocean" Problem???

YEAHHHHHH ITS VACUM NOT OCEAN.

Its problably some of the Regrow or Alpha Biomes calling vacum "ocean", and its making it those black holes on the map, is any way to change them via debug menu dev?
Holarula 15 Apr, 2024 @ 6:03am 
What I want to say is that this mod has some conflicts with the "Biomes! Islands" mod. When making changes, the ocean will dry up and a large number of errors will be reported in each grid. You need to choose between this series and this mod. Anyway thanks to the author for his work!
Rafa Lorenzo 14 Apr, 2024 @ 8:25am 
IDK if its only yago's or its another mod but im getting this on the map, its saying "ocean" but there's a map in there (at least in the preview) https://imgur.com/a/DUniKVZ
Potatoe 12 Apr, 2024 @ 4:36am 
I'm so excited to see that this mod has already been updated to 1.5! It's my favourite niche mod and I wasn't expecting it to be updated so promptly. Thank you!
Mlie  [author] 27 Mar, 2024 @ 10:47pm 
@Silvium No idea, never heard of that mod
Silvium 27 Mar, 2024 @ 6:25pm 
Hello. Is this mod compatible with Mashed's Ashlands?
Mlie  [author] 15 Mar, 2024 @ 11:54pm 
@DameInu23 Can you link to that mod?
DameInu23 15 Mar, 2024 @ 9:41pm 
The sea of 【Biomes! Islands】 will again turn into land with the change.
During the change, an error occurs and the process stops, but after the change, the error does not occur, so
Is it possible to add a setting where biomes changes in an instant instead of gradually?

【Biomes! Islands】の海は再び変化で陸に変わるのですね。
変化中、エラーが発生し処理落ちしてしまい、変化後はエラーが発生しないので、
徐々に変化ではなく一瞬でバイオームが変化する設定を追加できないでしょうか?
crtdgd 28 Dec, 2023 @ 10:52pm 
Mlie,

two super important things are missing.

1) Tiles under buildings should not be changed, as they may become unsuitable for their weight.

2) The function to disable water tile changes should also work for other types of water, such as swamp.

This mod is ultra promising. Please make it cooler.
Mlie  [author] 28 Dec, 2023 @ 11:07am 
@Sinz From what I can tell this only affect player maps as it is
Sinz 28 Dec, 2023 @ 9:52am 
Is there a way to make it so that it only affects our own biodome and not the others.
DameInu23 17 Dec, 2023 @ 7:14am 
I have been enjoying this MOD.
Biomes! Islands was also introduced and played with.
Sea was created in the colony.
I was wondering if it would be possible to change the option to change sea as well, without changing the creation of sea.
Thank you in advance.

このMODを楽しませていただいています。
【Biomes! Islands】も導入して遊でいました。
コロニーに海が生成されました。
海が生成されるのはそのままにオプションで海も変化するようにできないでしょうか?
宜しくお願い致します。
Theoden,King of Breton & Rohan 27 Nov, 2023 @ 2:53pm 
Does anyone get random toxic waste tiles from this? Im wondering what caused it
Vardath 22 Nov, 2023 @ 2:13pm 
Been waiting for this, took a break from RW and came back a few weeks ago, missed the update. Going to play with this now. BTW, any other Yayo mods you'd like to update please do, that guy is great but doesn't update.
HellWatcher 4 Oct, 2023 @ 11:59am 
Remember, if there is a mod you want Mlie to pick up, just goto their discord and send a request to the bot.
Potatoe 3 Sep, 2023 @ 2:14pm 
Thank you!! This was one of my favourite mods, but it's kind of obscure so I didn't expect anyone to update it.
Oriberus 30 Aug, 2023 @ 10:08am 
TY :)
Macca 25 Aug, 2023 @ 9:13am 
figured it out sorry

i had wasteland biome installed but there werent any wasteland tiles on the map.

had to add the tiles and then install this mod and then it would detect them
Mlie  [author] 21 Aug, 2023 @ 10:16am 
@Macca See the section on reporting issues described above
Macca 21 Aug, 2023 @ 9:13am 
cant seem to get this to work with regrowth wastelnd biome
ProfZelonka 19 Aug, 2023 @ 4:17pm 
So if you have the option on for mountains to also populate, is there already a function to prevent them from appearing over floor tiles? A mountain could literally take over your base open spaces that are covered by floors :) Would be awesome if floors prevented that.
ProfZelonka 19 Aug, 2023 @ 4:16pm 
@SAUSACK Smoothed floors do change, just use floor tiles, they remain.
SAUSACK 8 Aug, 2023 @ 10:00am 
Hm, not sure if this would be possible, but it would be nice if some terrains could be excluded from changing. Like the smoothed stones. Mountain bases look interesting after a change.
krokotai 5 Aug, 2023 @ 12:24am 
thank you