RimWorld

RimWorld

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Better Beggars (Continued)
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Mod, 1.3, 1.4, 1.5, 1.6
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397.222 KB
19 Jul, 2023 @ 12:40pm
5 Jul @ 1:26pm
6 Change Notes ( view )
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Better Beggars (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Fraser Hitchens mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2729617288



[dsc.gg]
[github.com]


Better Beggars enhances the beggars added in the Ideology DLC.

Features
  • Change how much beggars will ask for (vanilla is a 0.85x multiplier on colony wealth, this mod allows you to change it from 0.1 up to 2x).
  • Change what items beggars ask for.
  • Beggars have a chance to send a delayed reward if you help them out.
  • New Event: Beggar addicts who will come and ask for drugs to help their addictions.
  • New Event: Beggars who are being chased by raiders, if you agree to help they will join you for a few days before leaving.

Planned Features
  • Larger list of items to choose from.
  • More beggar events.

FAQ
Q: Can this mod be added to an existing save?
A: From my testing yes, but no promises.

Q: Can this mod be safely removed from a save?
A: From my testing yes.

Compatibility
Should be compatible with all mods as long as they do not change the vanilla beggars quest or vanilla item defs. If you find compatibility issues let me know and I will try my best to sort them out!

This mod is licensed under the GNU General Public License v3.0
https://github.com/FraserHitchen/BetterBeggars


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: event, customization
62 Comments
Leozingameplays 5 Jul @ 11:58pm 
That is sad... I'm a developer but working with code all week make me kinda too lazy to look into the code of the game and see what can be done lol. Nice mod anyways
Mlie  [author] 5 Jul @ 10:31pm 
@Leozingameplays I dont think so, it like most quests are tied to your colony wealth
Leozingameplays 5 Jul @ 3:10pm 
There is a way to add a config where I can set a absolute range per pawn for the beggars money asks? Cause I find rather odd that as the game progresses you get some guys asking for more than 1k and in early games they can be as low as 30... I don't think any desperate wanderer beggar should be asking for 1 coin, nor for 3k lol
Mlie  [author] 1 May @ 3:14am 
@Leutian Kane Ive had them stay as guests after a visit at least
Leutian Kane 1 May @ 2:02am 
yes but what im getting at is , if the beggars join as VISITORS they arent counted in hospitality as guests so you cant recruit them thru that, thats why i suggested that.Hospitality doesnt touch "vanilla" visitors.
Mlie  [author] 1 May @ 1:31am 
@Leutian Kane Hospitality already has a mechanic to recruit guests based on how they are treated
Leutian Kane 1 May @ 12:36am 
if nothing else add this as an option if using hospitality mods.
Leutian Kane 1 May @ 12:35am 
so with the join for a few days and leave, might want to add a chance to recruit them permanently as well if theyre treated well enough during the stay.
Mlie  [author] 29 Apr @ 1:31pm 
@Proxy Should be fixed now, the base game had changed the translation string
Proxy 28 Apr @ 5:02pm 
When I gave them the items it said "messagebeggarsleavingwithItems" In corrupted text