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I agree 700 is quite low and would quite quickly become pointless, but immersion wise I guess it makes sense beggars wouldn't simple ask for 10s of thousands of silver worth or stuff just because your colony is wealthy.
Amazing that you could add something so quick, thanks!
Mlie if you could add a setting or something to enable this max request limit for this mod so it can still be used for its other features that would be amazing.
Otherwise, mod seems to work perfectly, thank you for maintaining it.
System.Threading.ThreadPoolWorkQueue:Dispatch ()
System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:InnerInvokeWithArg (System.Threading.Tasks.Task)
System.Threading.Tasks.Task/<>c__DisplayClass178_0:<ExecuteSelfReplicating>b__0 (object)
System.Threading.Tasks.Task:InnerInvoke ()
System.Threading.Tasks.Task:Execute ()
System.Threading.Tasks.Task:ExecutionContextCallback (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.Tasks.Task:ExecuteWithThreadLocal (System.Threading.Tasks.Task&)
System.Threading.Tasks.Task:ExecuteEntry (bool)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.DefDatabase`1<RimWorld.IncidentDef>:ErrorCheckAllDefs ()
System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
System.Reflection.MethodBase:Invoke (object,object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType (System.Type,System.Type,string)
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_1 (System.Type)
System.Threading.Tasks.Parallel/<>c__DisplayClass31_0`2<System.Type, object>:<ForEachWorker>b__0 (int)
I know you are busy, but the incident called "chased" causes an error because the game says it already exists. I tried delete it from the .xml and error stopped.
So maybe you wanna update and remove that so it dosn't cause errors for people. Just wanted to let you know :)
Beggar events would stay relevant for longer if the amount did NOT scale as a percent of the colony's wealth because that gets ridiculous for large colonies. It should either be a fixed amount or have some sort of limit.
And, as suggested, it would be awesome if refugees (such as from the new "Beggars who are being chased by raiders" event) sometimes ask to join our colony instead of leaving, especially as it fits with other vanilla behavior.