Ravenfield

Ravenfield

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Movement Core
   
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Content Type: Mutators
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Posted
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127.272 KB
20 Jul, 2023 @ 7:21am
16 Jan, 2024 @ 12:22am
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Movement Core

In 1 collection by RadioactiveJellyfish
RadioactiveJellyfish's Mutators
22 items
Description
A mod to help expand what's possible with RF's actor speed

Movement Core
Movement Core is the heart of this mod. On its own, it doesn't do much. The only setting available is to set the base actor speed, which affects bots and the player. Its purpose is to be an interface to allow multiple scripts to edit an actor's speed without conflicting each other. Documentation will be provided for those interested in using this mutator to help with script compatibility. A topic down below explains how scripters can use this mod to implement better compatibility.

Weight System
The weight system is a mutator that assigns weight values to weapons and equipment. An actor's total weight will determine what their movement speed will be. Additionally, this also has a system for varying movement speeds when aiming down sights. You can find more details about this mutator in one of the topics below.

Also yes, this works on bots too.

The Weight System requires Movement Core to be active.

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Popular Discussions View All (2)
0
20 Jul, 2023 @ 7:49am
For Scripters
RadioactiveJellyfish
0
20 Jul, 2023 @ 7:36am
How the Weight System Works
RadioactiveJellyfish
43 Comments
AnnoyedCardboard 20 Jul @ 9:34am 
how exactly does this work? it seems like you have to have all weapon slots filled for it to do something, plus i feel like there's a cap for how slow you can be
AnnoyedCardboard 16 Jul @ 9:10am 
doesn't work with EHADS 3
Nietabs 1 Mar @ 9:17pm 
noted jake
Jake 10 Jul, 2024 @ 7:41pm 
SMOOTHMENT MUTATOR BREAKS THIS MOD
Olesa 22 Jan, 2024 @ 3:33pm 
Yeah I thought so, because it's the same thing with all other mutators too, but I just got back on the stable version of the game and everything works as intended, your mod too!
RadioactiveJellyfish  [author] 20 Jan, 2024 @ 5:33pm 
That's not anything I can do to fix sadly. It's an issue with RF itself.
Olesa 20 Jan, 2024 @ 2:54pm 
The problem I had was only on the beta branch btw
RadioactiveJellyfish  [author] 16 Jan, 2024 @ 12:16am 
Yeah, not sure what's causing that atm. Investigating it now.
Cap'n Josh 15 Jan, 2024 @ 12:32pm 
Randomly just slows you down waaaaay too much to the point you're basically at slo mo especially often after just spawning
Olesa 13 Jan, 2024 @ 10:47am 
Does someone have the same issue as me? On any any mutator (including this one) I Can't enter accurate values anymore in the value boxes. for exemple, if I enter 0.8 in base wheight and click somewhere else, the value drop the ".8" so it makes a 0, even higher values, everything after a "." or a "," will not registered when in game. Sliders are the only things that seems works at the moment