Ravenfield

Ravenfield

Movement Core
43 Comments
AnnoyedCardboard 20 Jul @ 9:34am 
how exactly does this work? it seems like you have to have all weapon slots filled for it to do something, plus i feel like there's a cap for how slow you can be
AnnoyedCardboard 16 Jul @ 9:10am 
doesn't work with EHADS 3
Nietabs 1 Mar @ 9:17pm 
noted jake
Jake 10 Jul, 2024 @ 7:41pm 
SMOOTHMENT MUTATOR BREAKS THIS MOD
Olesa 22 Jan, 2024 @ 3:33pm 
Yeah I thought so, because it's the same thing with all other mutators too, but I just got back on the stable version of the game and everything works as intended, your mod too!
RadioactiveJellyfish  [author] 20 Jan, 2024 @ 5:33pm 
That's not anything I can do to fix sadly. It's an issue with RF itself.
Olesa 20 Jan, 2024 @ 2:54pm 
The problem I had was only on the beta branch btw
RadioactiveJellyfish  [author] 16 Jan, 2024 @ 12:16am 
Yeah, not sure what's causing that atm. Investigating it now.
Cap'n Josh 15 Jan, 2024 @ 12:32pm 
Randomly just slows you down waaaaay too much to the point you're basically at slo mo especially often after just spawning
Olesa 13 Jan, 2024 @ 10:47am 
Does someone have the same issue as me? On any any mutator (including this one) I Can't enter accurate values anymore in the value boxes. for exemple, if I enter 0.8 in base wheight and click somewhere else, the value drop the ".8" so it makes a 0, even higher values, everything after a "." or a "," will not registered when in game. Sliders are the only things that seems works at the moment
RadioactiveJellyfish  [author] 2 Dec, 2023 @ 5:32pm 
Never thought of that actually. Could be an interesting thing to implement.
Axle 2 Dec, 2023 @ 10:56am 
Do you have any thoughts on editing movement speed when strafing? Like moving slower when moving side to side and slowest when moving backwards?
Walking_dead307 6 Aug, 2023 @ 12:12pm 
For some reason the core movement only effects bots not my speed.
RadioactiveJellyfish  [author] 26 Jul, 2023 @ 5:38pm 
Note, other mod developers will have to make use of Movement Core's systems themselves to make it work. I can't just automagically do it.
creole09 26 Jul, 2023 @ 10:24am 
It allows for multiple mods that change the player/bot speed to work together, witch other wise is not possible.
creole09 26 Jul, 2023 @ 10:23am 
You may not have a use for it, but look at my example. That's something you could use it for.
Soviet Groot 26 Jul, 2023 @ 10:06am 
i dont understand what i could use this for
creole09 24 Jul, 2023 @ 5:49pm 
:steamthumbsup:
RadioactiveJellyfish  [author] 24 Jul, 2023 @ 5:44pm 
Then it might be something on LQS's end, not Movement Core
creole09 24 Jul, 2023 @ 10:36am 
Yeah the stim works but i see nothing about the sliding changing the player speed in the log.
RadioactiveJellyfish  [author] 24 Jul, 2023 @ 10:16am 
Check the logs if its working? Spawn with no bots and see if the slide/dash affect your speed. If you have EHS, you can see the speed change when you use a stim and when the stim wears off.
creole09 24 Jul, 2023 @ 8:37am 
I checked off the Debug box but now what what do I do?
AgentDell 24 Jul, 2023 @ 4:49am 
Thank you so much!
RadioactiveJellyfish  [author] 24 Jul, 2023 @ 12:32am 
Oh woops, yeah I see the issue. Will push out a fix.
AgentDell 23 Jul, 2023 @ 11:59pm 
@RadioactiveJellyfish For some reason, Base Actor Speed doesn't work unless the Weight System mutator is also enabled. Is this intentional?
RadioactiveJellyfish  [author] 23 Jul, 2023 @ 11:42pm 
Yes base actor speed applies to all actors.

Debug mode just prints out any changes in actor speed on the debug log. Turn it on if you want to see the exact values all the modifiers end up at.
AgentDell 23 Jul, 2023 @ 11:38pm 
Hello! Is Base Actor Spped also applied to bots? Also how does debug mode work?
RadioactiveJellyfish  [author] 23 Jul, 2023 @ 6:55pm 
Enable the debugs and check if the arcade movements actually affect the speed when dashing/sliding.
creole09 23 Jul, 2023 @ 6:29pm 
Alr lqs updated his arcade movement but when you slide it will cancel the stim effect. Any idea why?
RadioactiveJellyfish  [author] 22 Jul, 2023 @ 6:26pm 
Depends, maybe you're carrying too much heavy stuff. Or bots aren't filling their loadouts enough to get weighed down. Some mods are also not configured properly and don't have proper tags (LPWP as an example tags all weapons as LPWP, nothing else)
AdamEternal 22 Jul, 2023 @ 9:43am 
Why am I so slower than the bots? I enabled the mutator, but it wouldn't work.
RadioactiveJellyfish  [author] 21 Jul, 2023 @ 8:24pm 
Depends on the stats given to a weapon yes. Stuff like handguns are likely not to slow you down while aiming, while ARs and especially snipers and LMGs will slow you down.
CrimsonThe12 21 Jul, 2023 @ 8:08pm 
I'll test it...
CrimsonThe12 21 Jul, 2023 @ 8:08pm 
Wait, this mod makes you go slower when aiming?
RadioactiveJellyfish  [author] 21 Jul, 2023 @ 7:47am 
I dunno, I don't play RavenM.
DuekCapixaba 21 Jul, 2023 @ 7:41am 
will this work in ravenM?
M4XA1! 20 Jul, 2023 @ 7:46pm 
Can you make a mutator that shakes the camera when you move?

Realism
TBou'_6aTbka 20 Jul, 2023 @ 1:18pm 
epic
RadioactiveJellyfish  [author] 20 Jul, 2023 @ 11:16am 
Yeah, it'll allow it. LQS will need to update his mod though. The stims from EHS has already been updated to use Movement Core.
creole09 20 Jul, 2023 @ 10:42am 
Would this allow for the making of something like the Arcade Movement, work with the stims from the cod health system?
bluedream 20 Jul, 2023 @ 10:32am 
cooooll
Titanus 20 Jul, 2023 @ 8:41am 
Noice
K O M Z E R 20 Jul, 2023 @ 8:25am 
Cool