Space Engineers

Space Engineers

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Extra Cannons Part 2 (Vanilla)
   
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Type: Mod
Mod category: Block, Modpack
Tags: NoScripts
File Size
Posted
Updated
48.205 MB
22 Jul, 2023 @ 3:58pm
19 Apr @ 1:13pm
16 Change Notes ( view )

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Extra Cannons Part 2 (Vanilla)

In 2 collections by BlueBirrb
Blue Birrb Industries
7 items
War Dogs
22 items
Description
3D models were based upon vanilla models by Keen, I modified them and re-wrote the .sbc to create new variants.

Well this is the part 2 of the Extra Cannons pack, I decided to make two parts because well, I felt this one might break balance, it adds well, more cannons for the sake of variety !

1-Battle Cannon: A cannon that mostly resembles tank cannons, tho I made a version without a fume extractor for the sake of custom turrets on space ships, has got Auto Loader sound !, fires two type of shells AP and HE, Range 3000m

2-War Cannon: Basically a Small Grid Artillery Cannon but comes with extra range ! 4500m because why not ?

3-Bombard Cannon: A cannon for SPG enthusiasts fires a powerful round to clear obstacles, defense and such, max range 1500m, tho pretty much inaccurate.

4-Siege Cannon: Range 5000m, I think it speaks for itself :D

5-Support Cannon: Don't you want a cannon for IFVs ? Interceptors ? BANG BANG BANG DAKA DAKA DAKA ? I might actually remake this, max range 800m, comes with Back port variant.

6-Heavy Machine Gun: Don't you want to fill the gap between Interior Turrets and Gatling Guns ? this one is for you ! it has got more RPM and slightly more range at 850m, but with less damage than a Gatling, comes with Back port variant.

Comments and opinions are welcomed, and please report any problems.

Other Plans:
-Atmospheric Hydrogen Thrusters
-Mini Hydrogen Tank
-Small Oxygen Tank
-Possibly new models
-Mantlet Window blocks
-Extra Turrets
-New Ion Thrusters
-Efficient Hydrogen Thrusters
-New Fighter Cockpits
-Medium Battery Small Grid and Large Grid Large Battery

I can't wait to see creations using these guns, don't hesitate to share your builds here !
Popular Discussions View All (1)
0
8 Feb @ 9:57am
Do you consider the cannons to be balanced enough ?
BlueBirrb
82 Comments
nickforgie 27 Jun @ 5:36pm 
please can you work on the weaponcore version of this?
BlueBirrb  [author] 19 Apr @ 1:15pm 
Increased Recoils and added SABOT for the War Cannon V2
BlueBirrb  [author] 10 Feb @ 11:25am 
Some models are clunky on medium settings ?
BlueBirrb  [author] 10 Feb @ 4:41am 
Check now @Glorbo
Glorbo Florbo 9 Feb @ 4:34pm 
Hey, the Battle Cannons does not seem to do any damage. Is this related to the type of ammo it uses? If so, how does one change the ammo it uses in creative?
BlueBirrb  [author] 9 Feb @ 2:55am 
Visual Updates added, rifling detail
BlueBirrb  [author] 8 Feb @ 9:57am 
Later, not next Saturday, probably the Saturday after, I will start doing Weapon Core Version, and udpate both Part 1 and 2
Puggo ツ 8 Feb @ 9:53am 
thats cool and all, but when weaponcore version?
BlueBirrb  [author] 8 Feb @ 9:26am 
Made an update to the shell values, and updated the blueprint requirements
Puggo ツ 2 Feb @ 10:12am 
when weaponcore version?