Space Engineers

Space Engineers

Extra Cannons Part 2 (Vanilla)
82 Comments
nickforgie 27 Jun @ 5:36pm 
please can you work on the weaponcore version of this?
BlueBirrb  [author] 19 Apr @ 1:15pm 
Increased Recoils and added SABOT for the War Cannon V2
BlueBirrb  [author] 10 Feb @ 11:25am 
Some models are clunky on medium settings ?
BlueBirrb  [author] 10 Feb @ 4:41am 
Check now @Glorbo
Glorbo Florbo 9 Feb @ 4:34pm 
Hey, the Battle Cannons does not seem to do any damage. Is this related to the type of ammo it uses? If so, how does one change the ammo it uses in creative?
BlueBirrb  [author] 9 Feb @ 2:55am 
Visual Updates added, rifling detail
BlueBirrb  [author] 8 Feb @ 9:57am 
Later, not next Saturday, probably the Saturday after, I will start doing Weapon Core Version, and udpate both Part 1 and 2
Puggo ツ 8 Feb @ 9:53am 
thats cool and all, but when weaponcore version?
BlueBirrb  [author] 8 Feb @ 9:26am 
Made an update to the shell values, and updated the blueprint requirements
Puggo ツ 2 Feb @ 10:12am 
when weaponcore version?
nickforgie 1 Nov, 2024 @ 8:42pm 
If you have the time, could you port this one over weaponcore when you get a chance? I loved your first pack to the point of including it in every save I play.
Strong Hoov ✅ 31 Oct, 2024 @ 3:21am 
P.S. I LOVE YOUR WEAPONS MODS
Strong Hoov ✅ 31 Oct, 2024 @ 3:20am 
I've got a small mod request if it wouldn't be a issue.

Extra Gatling-guns (Vanilla) or Extra Rockets (Vanilla)
Dragon-Raptor 17 Oct, 2024 @ 12:23am 
Cheers Blue! Looking forward to that turret. Maybe it's just me, but almost none of the modded turrets fit the current vanilla style, you know? The only one I know of is the Assault Weapons Pack...
V L A X 16 Oct, 2024 @ 5:49pm 
Siege cannons are now fullly functional :)
andersenman 16 Oct, 2024 @ 10:44am 
Tested some stuff. Found no issues.
BlueBirrb  [author] 16 Oct, 2024 @ 6:33am 
Made another small update, tweaked some stuff, can someone test them ?

@Dragon-Raptor go ahead, I will try to find time to make turrets, actually, already working on Attack Turret
Dragon-Raptor 14 Oct, 2024 @ 11:44pm 
Nice work with the models. Variance is good. The vanilla SG assault cannon is just... too small, sometimes.

Related to that... could I use a couple of these cannons (and maybe a couple from pack 1) in a weapon pack I'm sort-of putting together? You're name would be included in the Block Description, so everyone you made these, as well there being a link back here.

Looking forward any turret blocks you create in any case. We really need some vanilla style Large Grid light-to-medium weapon turrets, to fill the gap between the gatling and the assault cannon....
TheRebornAce 14 Oct, 2024 @ 6:29pm 
ok yea it works now. dont know why it wasn't working when i tried last time. we're good.
BlueBirrb  [author] 14 Oct, 2024 @ 9:38am 
Please could anyone confirm ?
BlueBirrb  [author] 13 Oct, 2024 @ 9:50pm 
It's working, but placement can be tricky with the side conveyors, at least in my test
TheRebornAce 13 Oct, 2024 @ 5:03pm 
welcome back. hope your master studies went well. or at least so far if you're not done yet.

thanks for the update on the siege cannon. the conveyor system works now...at least for the large grid variant. For the small grid version, the ammo still cannot convey into the cannon. i checked with build vision and it shows the conveyor port of the cannon is a large type but for some reason still not compatible with, for example, the large port of a medium cargo container.
BlueBirrb  [author] 13 Oct, 2024 @ 9:10am 
Sorry, guys I have been busy with IRL, moving from Syria to Turkiye to do Master Studies, and I was busy all over the place, I think now I have sometime to mod Space Engineers.
BlueBirrb  [author] 13 Oct, 2024 @ 8:47am 
Made a small update, tell me guys how is it going, are there any problems ? or balancing issues ?
V L A X 8 Oct, 2024 @ 6:15pm 
awesome!!!!
BlueBirrb  [author] 6 Oct, 2024 @ 10:47am 
Starting from next Friday, I will be making fixes to all my SE mods actually
V L A X 5 Oct, 2024 @ 7:46pm 
I agree to an extent. I would like to try my hand at maintaining it if the author permits, or donating to help maintain
Queen Bee 5 Oct, 2024 @ 7:10am 
i came here for the siege cannons, and they feel a bit underwhelming, they need 10x more recoil, 10x more range and the shells should take up 100x more space in my opinion
nickforgie 26 May, 2024 @ 8:00am 
author is currently studying- it will likely be a while before he is able to release the wc variant
HATE|DeathKnight/ALLKEYSHOP 18 May, 2024 @ 6:27pm 
Hi, are you gonna make a weaponcore version if it if you have the time because i love youre first mod and would also love to use this one with it but i am using the weaponcore version of itz because i love weaponcore too.
V L A X 23 Apr, 2024 @ 7:01pm 
I can look into patching the cannon conveyor port size if you'd like, and send you the files if you're busy with studies :)
Courier 24 Mar, 2024 @ 9:48am 
nvm i found it. great mod!
Courier 24 Mar, 2024 @ 9:44am 
what does the Heavy Machine Gun use?
LittleTimelord 20 Mar, 2024 @ 8:17am 
yeah, I feel ya. College can eat into SE time quite a bit. Good luck with your studies!
BlueBirrb  [author] 20 Mar, 2024 @ 7:12am 
I am doing Master Studies now, I will try to find sometime to mod stuff again soon
BlueBirrb  [author] 20 Mar, 2024 @ 7:12am 
You damn right I miss modding SE
LittleTimelord 19 Mar, 2024 @ 7:00pm 
I was about to ask if some turrets would be possible, since I'm loving the vanilla styling of this mod, but its already on the list of other plans. The new fighter cockpits sound interesting too. Instead, all I'll ask is that you keep putting out great stuff!
Alien_Potato 9 Mar, 2024 @ 12:11pm 
For some reason, the sound of the War Cannons are delayed quite a bit. I don't think it's an issue on my end or a mod conflict so I think it's something with the mod. Is there any way you could look into that? The war cannons are my favorite to work with for custom turrets so it would be really cool.
BlueBirrb  [author] 24 Feb, 2024 @ 11:48pm 
Damn right bud ._. I need to fix indeed
TheRebornAce 24 Feb, 2024 @ 6:59pm 
Looks like i'm not the only one with the Siege Cannon conveyor. Wish I knew about this issue before i committed to as my primary weapon on my ship. looks they're out of commission until this is fixed. and just when i was about to start my deep space journey to test out my new battery system lol. hope to see a fix soon.
BlueBirrb  [author] 5 Feb, 2024 @ 11:57pm 
There is Bofors and Attack Cannon in Extra Cannons Part 1
Kerendri 4 Feb, 2024 @ 8:14pm 
Could you do a Machinecannon that fires a say 3 or 6 shot burst? Maybe do it with a magazine that holds just the shots for the burst and have it then reload? Awesome work by the way.
BlueBirrb  [author] 11 Jan, 2024 @ 6:27am 
I'm absolutely busy with IRL Master Studies, no time for modding for the time being sorry.
DreddWild 10 Jan, 2024 @ 6:40am 
Having a WC version of this would be great to go along with Part 1.
Tiberius 8 Jan, 2024 @ 4:49pm 
Pls, add a WC addition
V L A X 16 Dec, 2023 @ 1:09pm 
Also, I feel like the siege gun would benefit greatly from a big, fat HE round for giant splash damage.
V L A X 16 Dec, 2023 @ 12:56pm 
Heads up, siege cannon ammo can't fit through small conveyors. The siege cannon small-grid variant has a "small" port for conveyor links, despite it visually being large.

The siege cannon for large grid is also classified as a small port despite being large grid.

The ammo is too big to move through small ports.
AnonaCraffter 12 Dec, 2023 @ 5:46pm 
wc ed pls
BlueBirrb  [author] 23 Nov, 2023 @ 11:04pm 
@Anzellot, the Battle Cannon so far uses both AP and HE
anzellott 23 Nov, 2023 @ 5:02pm 
@Mister_Spaceman
another cool thing would be multiple ammo types for the weapons