Stranded: Alien Dawn

Stranded: Alien Dawn

25 ratings
Basic Decorations
   
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1.655 MB
22 Jul, 2023 @ 9:35pm
25 Jul, 2023 @ 6:49am
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Basic Decorations

Description
This mod utilizes vanilla assets to create decorations that can be placed much closer to other structures, both on floors and inside rooms.

Currently, the mod offers farmable grass, bushes, and trees as part of its decorative options.

Disclaimer: Please note that these decorations are buildings, not actual plants. As such, they do not grow or undergo any changes whatsoever over time.

-- There's a known issue with blade grass being constructed under floors. I am currently investigating how to circumvent this problem.
10 Comments
Lucius Corvus 8 Apr @ 11:07am 
Looking for water garden plots for my water city's
Demitrious 6 Mar, 2024 @ 10:19am 
Is this working? I like the ideas
Alan 6 Oct, 2023 @ 2:04pm 
Massive thanks
Jaggid Edje 25 Jul, 2023 @ 6:57am 
Too awesome! Thank you so much!
Mnementh  [author] 25 Jul, 2023 @ 6:54am 
One "Giant's tree' decoration checked, @Jaggid Edje.

Glad to help, @Pareleo. Feel free to ask other questions, perhaps in the Workshop discussions where they can benefit more users.
Jaggid Edje 25 Jul, 2023 @ 4:37am 
This is a very cool addition to the game. I learned this morning that they even will go and interact with the decorations for relaxation.

I do have a request too...could add the "Giant's Tree" (from Saltu)?

I freaking love those trees and if there is one near my initial landing/crash site, I always build my base around it to make it a centerpiece (i.e. I don't cut them down). It'd be awesome to be able to add the big freaking tree as a decoration even when there isn't one around (or when playing on a map other than Saltu).
Mnementh  [author] 25 Jul, 2023 @ 4:24am 
Suppose your "Metal refinement" technology got broken, and it failed to unlock the "Stone furnace" in the build menu. To address this issue, you can use the following code:

OnMsg.PostLoadGame = function()
if IsResearched("MetalAlloys", UIPlayer) then
RemovePresetLockStateReason("BuildingCompositeDef", "Devices", "Furnace_Stone", "hidden")
end
end

- The `PostLoadGame` message occurs whenever the player loads a saved game.
- `IsResearched(tech_id, player)` checks whether the player has researched the technology with the given ID.
- `RemovePresetLockStateReason(preset_type, group, preset_id, state)` removes the hidden state of the preset. `preset_type` can be "BuildingCompositeDef" (building), "Tech", "Recipe", or any other type of preset you have created and marked as hidden. `group` refers to the group property of the building, tech, recipe or whatever preset that you are unhiding.
Mnementh  [author] 24 Jul, 2023 @ 8:05pm 
Me doing mods is simply a result of being bored after experiencing a change in my personal life, coupled with the sleepless nights due to my teething baby, Paraleo.

Furthermore, I believe that modders would benefit from having more examples of how things work.

We conduct such experiments which help us gain a better understanding of what is and isn't feasible. I just think that sharing them could be advantageous for players.
Mnementh  [author] 24 Jul, 2023 @ 12:36am 
My pleasure, @htdang12!

I plan to explore the game assets and add some more decorations when I find the time.
htdang12 23 Jul, 2023 @ 6:07am 
Nice. Was wondering about decorating the inside of my house with foliage just the other day.

Thanks.