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Glad to help, @Pareleo. Feel free to ask other questions, perhaps in the Workshop discussions where they can benefit more users.
I do have a request too...could add the "Giant's Tree" (from Saltu)?
I freaking love those trees and if there is one near my initial landing/crash site, I always build my base around it to make it a centerpiece (i.e. I don't cut them down). It'd be awesome to be able to add the big freaking tree as a decoration even when there isn't one around (or when playing on a map other than Saltu).
OnMsg.PostLoadGame = function()
if IsResearched("MetalAlloys", UIPlayer) then
RemovePresetLockStateReason("BuildingCompositeDef", "Devices", "Furnace_Stone", "hidden")
end
end
- The `PostLoadGame` message occurs whenever the player loads a saved game.
- `IsResearched(tech_id, player)` checks whether the player has researched the technology with the given ID.
- `RemovePresetLockStateReason(preset_type, group, preset_id, state)` removes the hidden state of the preset. `preset_type` can be "BuildingCompositeDef" (building), "Tech", "Recipe", or any other type of preset you have created and marked as hidden. `group` refers to the group property of the building, tech, recipe or whatever preset that you are unhiding.
Furthermore, I believe that modders would benefit from having more examples of how things work.
We conduct such experiments which help us gain a better understanding of what is and isn't feasible. I just think that sharing them could be advantageous for players.
I plan to explore the game assets and add some more decorations when I find the time.
Thanks.