Stranded: Alien Dawn

Stranded: Alien Dawn

Basic Decorations
10 Comments
Lucius Corvus 8 Apr @ 11:07am 
Looking for water garden plots for my water city's
Demitrious 6 Mar, 2024 @ 10:19am 
Is this working? I like the ideas
Alan 6 Oct, 2023 @ 2:04pm 
Massive thanks
Jaggid Edje 25 Jul, 2023 @ 6:57am 
Too awesome! Thank you so much!
Mnementh  [author] 25 Jul, 2023 @ 6:54am 
One "Giant's tree' decoration checked, @Jaggid Edje.

Glad to help, @Pareleo. Feel free to ask other questions, perhaps in the Workshop discussions where they can benefit more users.
Jaggid Edje 25 Jul, 2023 @ 4:37am 
This is a very cool addition to the game. I learned this morning that they even will go and interact with the decorations for relaxation.

I do have a request too...could add the "Giant's Tree" (from Saltu)?

I freaking love those trees and if there is one near my initial landing/crash site, I always build my base around it to make it a centerpiece (i.e. I don't cut them down). It'd be awesome to be able to add the big freaking tree as a decoration even when there isn't one around (or when playing on a map other than Saltu).
Mnementh  [author] 25 Jul, 2023 @ 4:24am 
Suppose your "Metal refinement" technology got broken, and it failed to unlock the "Stone furnace" in the build menu. To address this issue, you can use the following code:

OnMsg.PostLoadGame = function()
if IsResearched("MetalAlloys", UIPlayer) then
RemovePresetLockStateReason("BuildingCompositeDef", "Devices", "Furnace_Stone", "hidden")
end
end

- The `PostLoadGame` message occurs whenever the player loads a saved game.
- `IsResearched(tech_id, player)` checks whether the player has researched the technology with the given ID.
- `RemovePresetLockStateReason(preset_type, group, preset_id, state)` removes the hidden state of the preset. `preset_type` can be "BuildingCompositeDef" (building), "Tech", "Recipe", or any other type of preset you have created and marked as hidden. `group` refers to the group property of the building, tech, recipe or whatever preset that you are unhiding.
Mnementh  [author] 24 Jul, 2023 @ 8:05pm 
Me doing mods is simply a result of being bored after experiencing a change in my personal life, coupled with the sleepless nights due to my teething baby, Paraleo.

Furthermore, I believe that modders would benefit from having more examples of how things work.

We conduct such experiments which help us gain a better understanding of what is and isn't feasible. I just think that sharing them could be advantageous for players.
Mnementh  [author] 24 Jul, 2023 @ 12:36am 
My pleasure, @htdang12!

I plan to explore the game assets and add some more decorations when I find the time.
htdang12 23 Jul, 2023 @ 6:07am 
Nice. Was wondering about decorating the inside of my house with foliage just the other day.

Thanks.