Dwarf Fortress

Dwarf Fortress

Not enough ratings
Tweaked Domestication
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
43.060 KB
24 Jul, 2023 @ 11:58pm
16 Feb @ 2:34pm
7 Change Notes ( view )

Subscribe to download
Tweaked Domestication

Description
Makes nearly all giant animals trainable for war and hunting as well as a handful of regular animals. Most creatures that lacked a child stage have been given one, and so can now be truly domesticated. Giant spiders lay silk eggs (used Keg's silk egg mod for the silk eggs, download that mod to spin the eggs into thread) and a new squishy egg shell type has been introduced for most amphibians and some insects. Nearly all insects are now egg layers. Uses the select method to edit vanilla raws, so should be compatible with any mods that don't entirely remove or change the name of vanilla creatures, making this mod far more compatible than other taming tweak mods.
Popular Discussions View All (1)
2
9 Feb @ 8:41pm
Bug Reports?
Doctor Zalgo
23 Comments
Chro-NO  [author] 17 Feb @ 7:58am 
Looks to be good now, changing the version did the trick
Kyuubicle 16 Feb @ 9:38am 
You need to update the NUMERIC_VERSION and DISPLAYED_VERSION in order to get Dwarf Fortress to copy the updated mod to its mods folder. This is because the game makes a folder for each and every new version it detects.

Basically: NUMERIC_VERSION is number that will be placed in the set of ()'s in the mod's folder name, and DISPLAYED_VERSION is what the games shows in the mod manager.

I used the values 12 and 1.2 (respectively) to test this.
AceEquinox 11 Feb @ 10:08pm 
Redownloaded it and still seeing it. Yeah I hear you on the steam workshop thing, I've never made a mod for DF but I have for a couple other games and it seems like every game makes their own uploading executable and they are all jank.
Chro-NO  [author] 11 Feb @ 2:01pm 
I double checked my files and I didn't miss it, but when redownloading the mod, it was indeed still there. Steam work shop is weird. In any case just pushed another update, hopefully it takes this time.
AceEquinox 11 Feb @ 12:14am 
You missed removing the age tag from giant snail in bug. Everything else looks correct.
Chro-NO  [author] 10 Feb @ 6:19pm 
Just pushed another update, let me know if I missed anything else
AceEquinox 10 Feb @ 5:18pm 
I looked through the update, most of it's fixed but you missed a couple and made a couple mistakes with the update. You missed adding 3:6 to the Giant Lion Tamarin in tropical. You missed removing your lowering of the maxage of the giant snail in bug slug. And you accidentally lowered the maxage of the Crab, Adder, and Kingsnake when you added the child tag in ocean and temperate. It looked like everything else was implemented though.
Chro-NO  [author] 9 Feb @ 8:41pm 
Updates pushed, thanks for contributing!
AceEquinox 5 Feb @ 1:17pm 
You probably already know this but the Weasel Opossum Crab Adder and Kingsnake are all non-vermin base animals for the giants, I would change those and let those changes be inherited by the giants.
Chro-NO  [author] 5 Feb @ 12:05pm 
Awesome thank you for this, I should have time this weekend to get these changes in.