RimWorld

RimWorld

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Mass Effect - Gangs and Mercenaries
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Mod, 1.4
File Size
Posted
Updated
9.299 MB
25 Jul, 2023 @ 1:04pm
30 Nov, 2023 @ 11:31am
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Mass Effect - Gangs and Mercenaries

In 1 collection by Λ
Mass Effect
2 items
Description
Details:

This mod is the first in a series of Mass Effect themed mods that I intend to complete in order to bring as much of that game series into Rimworld as I'm capable of.

This is my first "real" mod, and ultimately a labor of love. Love for mass effect, love for the rim-effect mods, and a love for rimworld. I'm going to be making these mods for myself first and foremost, but I hope you find some enjoyment as well! And bear with me, I'm learning as I go.




Includes:

Four new factions
  • Blue Suns (Features Humans, Batarians, and Turians (coming soon))
  • Blood Pack (Features Vorcha and Krogan (coming soon))
  • Eclipse (Features Humans, Asari, and Salarians (coming soon))
  • Batarian Slavers
Two new races
  • Vorcha (Possess two abilities: bloodlust and regeneration)
  • Batarians
New weapons (with unique sounds)
  • Mercenary Rifle (Mattock)
  • Mercenary Heavy Rifle (Revenant)
  • Mercenary Pistol (Carnifex)
  • Mercenary Flamethrower (Firestorm)
  • Batarian Harpoon Gun (Kishock Harpoon Gun)
  • Batarian Shotgun (AT-12 Raider)
  • Blood Pack SMG (Punisher)
  • Blood Pack Pistol (Executioner)
New misc
  • Red Sand (Texture and code donated by serpius/roboticlover)
As well as a new armor set, starting scenarios, and more!

Note: Biotech is only needed for the flamethrower, you should be able to safely play without it anyway and ignore any errors.




Thank you:

-Bioware, for creating a universe that I've loved since I was young
-SirMashedPotato, maker of the morrowrim and escp mod series, for allowing me to work off of some of his C# code to get the vorcha abilities working
-Oskar Potocki, for giving me permission to have Rim-effect pawns (such as the asari) spawn into my factions, and permission to use some of his art as reference for my own
-The Rim-Effect mod team, for creating a mod series that I love, and was inspired to expand upon in my own way
Popular Discussions View All (1)
4
3 Aug, 2023 @ 4:39pm
PINNED: Bugs/Fixes
Λ
73 Comments
Unofficial Status 28 Apr @ 3:14am 
Ok I will upload now.

Man doing from ground up with xenotype is gonna be a pain in the ass to do setting up all those genes. Imma just update this to 1.5 for now.

I noticed I worded wrong about that HAR Human, I mean Xenotype(Baseliner)Human.

So far I havent seen any weird things on them when I raid the eclipse faction or make eclipse debug raid me, theres Xenotype Asari, Xenotype(Baseliner-Human), HAR Salarian and with a few robots.

I changed to Renegade because it looks like thats the one getting more love like 5 modules while Legacy is like 2.
Λ  [author] 27 Apr @ 6:29am 
@Unofficial Status No need to send it my way- feel free. One of these days I'll take the time to figure out what's broken in the code for abilities and stuff, but that probably won't be anytime soon.

I have no idea what to do about HAR and how it's interacting with Xenotypes though- if I was going to start a Mass Effect modseries from scratch I'd probably just use the xenotype function as a base for the different races, instead of HAR.
Unofficial Status 25 Apr @ 7:00am 
@Λ Can I upload an unofficial 1.5 version on workshop for now and do you want me to send you the file to test whenever you're free? Both Gangs and Mercenaries and Genophage is ready because well there are no errors showing on menu or ingame for now anyways. The errors I fixed are mostly race related.

Though downside is I disabled the comps of Vorcha's "bloodlust" and Krogan's "Rage" since the player won't be able to even draft them since theres no gizmo showing to control them so I'm just gonna disable their hediff for now... And I'm no programmer to edit whatevers in the assembly dll so thats that.

Also I used the Rim-Effect-Renegade and its using HAR pawns of Humans and Salarians with the Asari Xenotype when their faction spawns
TwinIndifferent 21 Apr @ 3:15pm 
Good luck on you, commander. o7
Λ  [author] 21 Apr @ 2:27pm 
I can't promise anything, life's been keeping me busy. But I don't mind these mods being updated by someone else in the meantime.
TwinIndifferent 5 Apr @ 10:11am 
Doubling on asking for 1.5 update, especially Renegade version!

Death to the Blood Pack!
crafty1983 7 Mar @ 10:13am 
Is he ever going to put it on the workshop?
Zarkon 7 Mar @ 6:55am 
Neronix has updated RimEffect on his github. If you have the time and the willingness, you might wanna look into updating Gangs and Mercs for his version instead.
https://github.com/Rim-Effect-Renegade
Your Local Inquisitor 4 Oct, 2024 @ 8:09pm 
Understandable, have a great day!
Λ  [author] 4 Oct, 2024 @ 4:34pm 
@Your Local Inquisitor Unfortunately, this won't be happening for some time given that Rim-Effect as a whole is on hiatus since 1.5. The big problem with basing your mods off of someone else's I suppose.

That, and life has just been coming at me fast the past half a year or so.