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Man doing from ground up with xenotype is gonna be a pain in the ass to do setting up all those genes. Imma just update this to 1.5 for now.
I noticed I worded wrong about that HAR Human, I mean Xenotype(Baseliner)Human.
So far I havent seen any weird things on them when I raid the eclipse faction or make eclipse debug raid me, theres Xenotype Asari, Xenotype(Baseliner-Human), HAR Salarian and with a few robots.
I changed to Renegade because it looks like thats the one getting more love like 5 modules while Legacy is like 2.
I have no idea what to do about HAR and how it's interacting with Xenotypes though- if I was going to start a Mass Effect modseries from scratch I'd probably just use the xenotype function as a base for the different races, instead of HAR.
Though downside is I disabled the comps of Vorcha's "bloodlust" and Krogan's "Rage" since the player won't be able to even draft them since theres no gizmo showing to control them so I'm just gonna disable their hediff for now... And I'm no programmer to edit whatevers in the assembly dll so thats that.
Also I used the Rim-Effect-Renegade and its using HAR pawns of Humans and Salarians with the Asari Xenotype when their faction spawns
Death to the Blood Pack!
https://github.com/Rim-Effect-Renegade
That, and life has just been coming at me fast the past half a year or so.