Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Balanced Sensor Arrays
   
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Tags: Mods
File Size
Posted
Updated
26.066 MB
27 Jul, 2023 @ 9:17pm
3 Aug @ 11:06pm
6 Change Notes ( view )

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Balanced Sensor Arrays

Description
What is this?
This mod adds 4 other versions of the sensor array, that get progressively better.
Based on Better Sensor Arrays by SoulBlade

Features
Small; (0.75x)
Medium; (1x) (technically a clone of vanilla)
Large; (1.5x)
Huge; (2x)

SIZE
HP
CREW
CP
SIGHT/OC
RADAR
COST
SMALL
2x2
6k
2
4
800/1200
2000
30steel, 15coils, 1cpu
MEDIUM
3x3
9k
4
8
800/1200
2400
76steel, 26coils, 4cpu
LARGE
3x3
9k
6
12
1200/1600
3400
76steel, 26hypercoils, 4cpu
HUGE
4x4
18k
8
16
1600/2400
4800
150steel, 10tristeel, 40hypercoils, 6cpu, 1diamond

All new sensor arrays have new sprite work based on the vanilla game sensor. This mod is meant to provide a linear progression to sensors. I stopped at the HUGE as further ranges do not get rendered by the game engine and are thus pointless ....

All new sensors have a tech-progression for career mode, starting with the Sensor(Small), which is available for purchase from the game start.

Removed the vanilla Sensor from Build and Battle mode and added these four as individual purchase options.

~~ Confirmed working post MELTDOWN update 0.30 ~~
Overclocked these Sensor Array's behave exactly like their vanilla counterpart - gaining increased sight radius in exchange for huge heat buildup. It's a 50% increase in visual area.

Credits
Many thanks to Soulblade for the BSA mod that I used for so long and for allowing derivative works based on the github link. This mod would not have existed without his as a base.

~ Enjoy !! and please buy me a Cuppa Tea[www.buymeacoffee.com].
38 Comments
TAKA 7 hours ago 
There are some bugs, but I forgot.
Ansemik 25 Jun @ 6:23am 
could we get update for the recent version? its saying wrong version and the host version number is different
RustyDios  [author] 11 May @ 3:19pm 
now that 0.29.0 is stable release I have checked this mod and it still seems to be working fine.

I checked the code and entry 28 of the BnB techs is still the older standard sensors (pointless as an option with the new ones here added in it's place)

The only thing I can think of is you have another mod altering the BnB techs list and removing an option.

Sorry I couldn't replicate the issue.
RustyDios  [author] 3 May @ 12:54pm 
Are you on the BETA branch ? 0.28.3 ?
If so please wait until it goes stable so I can find out what the correct new index is ...
aredja2 3 May @ 12:30pm 
Error Loading.

Unable to find node at path "<modes/pvp/pvp_buildbattle/techs_buildbattle.rules>/Techs/28/FundsThresholdBeforeOffered".

System.Exception: Error loading mod: Balanced Sensor Arrays

---> Halfling.ObjectText.OTNavigateException: Unable to find node at path "<modes/pvp/pvp_buildbattle/techs_buildbattle.rules>/Techs/28/FundsThresholdBeforeOffered".

at Halfling.ObjectText.OTNode.FindAtPath(String path, Boolean dereferenceFinalNode) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\ObjectText\OTNode.cs:line 180

at Cosmoteer.Mods.ModReplaceAction.ApplyAction(OTFile rulesFile) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Mods\ModReplaceAction.cs:line 28
RustyDios  [author] 16 Apr @ 4:45am 
@Beverly
Thankyou for confirming the new update is working :)
Your detailed report with inclusion of the error log helped me figure out what was wrong.
Beverly 16 Apr @ 4:31am 
Thanks, RustyDios.
Game launches fine after your update.
RustyDios  [author] 16 Apr @ 4:26am 
New update should fix the issue. Sorry for any inconvenience caused.
There was a setting in my Build-and-Battle Extras mod that I didn't copy to this one.
RustyDios  [author] 16 Apr @ 3:37am 
hmm, okay. 100% related to the recent update. I'll do some testing and see if I can find out why.
valentin59171 16 Apr @ 3:25am 
Same here, broke.