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I would guess it can be implemented in some way as a solution.
Looks like yeah, it's fully possible to intercept and modify the toils, as well as to see if they have pathfinds and how far they are, or at least to run your own if they have 'destinations', and check the cost then.
'''
Patching JobDriver_MakeNewToils: Most JobDrivers have a MakeNewToils() method which defines the sequence of actions a pawn takes for that specific job. You can use Harmony (a popular Rimworld patching library) to intercept this method and inject your Toil(s) at the beginning of the returned IEnumerable<Toil>.
'''
In other words I don't think it actually paths at all, it just arbitrarily lets the lifter magic it's way over to where it wants to be.
out of curiosity, does this mod help at all with figuring out a solution?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3493717994&searchtext=teleport