Teardown

Teardown

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Description
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Items (14)
de_train
Created by csubliminal
Train from Counter Strike: Global Offensive, recreated in Teardown. There are sandbox, snowy sandbox, fetch, mayhem, and hunted modes included in the map (with a campaign coming in the maybe, possibly, probably not near-ish future!). This map also includes...
de_vertigo
Created by csubliminal
Vertigo from Counter Strike: Global Offensive, recreated in Teardown. There is a sandbox mode as well as a custom campaign included in the map. Credits: -csubliminal - mapping and modeling -The Mafia/Prop Guy - scripting, modeling, campaign -Thomasims - lo...
Dust2
Created by micro
Handmade remake of CS:GO's de_dust2 Use to toggle menu later on. Rush B and Enjoy! Ball controls: WASD - Move EQ - Small limited jump 1-5 - Change ball size R - Respawn ball SCROLL - Zoom in/out MOUSE - Rotate camera Latest fixes: Festive-party-horn chicke...
Film Gear (Props)
Created by eli
Now that's a lot of gear. This pack includes over 35 Spawnable Items. Some of which include: Lights Cameras Vehicles Light Modifiers (Bounce, Diffusion, Block) Chroma Screens and tools All assets were made by me. Enjoy the pack and if you have any suggesti...
IKEA Showrooms
Created by BorderLIGHT
IKEA SHOWROOMS The IKEA Showrooms map is a full reconstruction of an average IKEA that includes thousands of fully interact-able furniture and every showroom. This is an interact-able showcase map which includes all fully furnished and styled showrooms. Th...
Mega Prop Pack
Created by The Mafia
I will not add light entities to the props, make the vehicles functional (car no drive), make explosives explode, etc. Reason why? This is a model pack for developers and map makers, not for scene assemblers who spawn props in. This was a project i did to ...
Nuke
Created by bit
Remake of CS:GO's de_nuke Work in progress, but you definitely want to try the map ;) Took me around 150h in CS:GO´s SDK and a view weeks to build the map with MagicaVoxel. These are my first steps with Voxelart and Modding for Teardown. In the Map are man...
Physics Gun
Created by Thomasims
The Physics Gun, also known as "Physgun", is a general-purpose physics manipulation device that lets you handle, reposition, and rotate objects ("props") of any size as long as they're detached from the ground. Make the physgun your own! With the new Color...
Portal Gun
Created by matelgaard
Portal Gun for Teardown Controls LMB/Right Trigger: Place blue portal RMB/Left Trigger: Place orange portal Interact: Pick up / release object R: Remove portals Options This mod has several options, including render settings, since the mod can be intensive...
portal1_testchmb
Created by 0x5F1F9A6C
Portal 1 style map in Teardown. Map includes: -test chamber -sounds (door and button, ambient loop sounds) Recommended play with Portal Gun mod by Mathias: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2421609769 Door scripts are used from mod Por...
Revengeance Katana
Created by stringie
A katana that slashes anything in its path in half! Heavily inspired by Metal Gear Rising: Revengeance (hence the name) and by Ichigo's bankai katana from the Bleach anime. Check out the many videos I made with it on my channel to see what it can do! Have ...
Performance Mod v3.1
Created by CoolJWB
ABOUT A mod that will try to increase performance when large objects are destroyed. This is still in the works so please have this in mind when you rate the mod, and it would be better to ask on Discord first if it does not work for you so that it can be f...
Russian town 3
Created by Igor_Al88
Regular russian neighborhood. Double size, new features, dangerous nuclear uranium food plant, radioactive explosive materials, russian memes and easter eggs, sounds. Including Warrior fv512 tank by Hookens, industrial sounds by Deffcolony....
TearNG
Created by tislericsm
https://i.postimg.cc/1RCfSP2L/sup-2.png Some props and scripts made by NGNT, Murdoc, Dangly Bird and xadrey, wu_dl! The car and some props are spawnable! I haven’t finished the developing of the map and the car yet, but In the near future I will not add ne...