Total War: WARHAMMER III

Total War: WARHAMMER III

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Tags: mod
File Size
Posted
Updated
1.148 MB
30 Jul, 2023 @ 5:06pm
25 Mar @ 3:32pm
40 Change Notes ( view )

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Glospeys Gear

Description
THIS MOD IS UNDER DEVELOPMENT.

Why was this mod made?
Almost all of the weapons currently in the game are designed for melee characters. There are 1 or 2 for ranged units (and I think they're all wood elf-specific). But there are none for casters (I think I might have seen ONE somewhere). This mod seeks to remedy that disparity. BUT, since I'm adding new equipment to the game anyway, ultimately, it will do so much more than just weapons for casters.

What this mod currently does:
It adds 1 Weapon, 1 Armor, and 1 Enchanted Item* for each lore of magic to the game.
Every caster** also has a new set of skill nodes to obtain and equip their lore-specific gear.
*Some lores aren't done and will receive a generic (not vanilla) Enchanted Item until I can get to them.
**Casters with unique spell lines have their own unique equipment node.

The Tomb Kings' Necrotec has received their skills and gear!

I've also added some equipment to the random drop list. Apprentice gear should be roughly equivalent to common vanilla items, Magi gear should be roughly as powerful as uncommon vanilla items, and Mystic should be on par with rare.

What this mod will do:
"Short-term" (no idea how long this will take between work, life, etc.):
Casters with unique spell lines will eventually get unique equipment. (Right now, it's unique in name but it's generic.)
The equipment from a given character will eventually get a set bonus if they're all equipped.

After that, I plan to give ranged characters a similar treatment.

FINALLY, melee characters (and all others) will get their own set of skills and equipment.
If you'd like to support my work and/or have a say on future updates (to this and future mods): https://patreon.com/Glospey
34 Comments
glospey  [author] 19 Jul, 2024 @ 2:22pm 
Just an FYI: Tomb Kings has been updated.
glospey  [author] 12 Jul, 2024 @ 4:52pm 
I don't know what I was thinking of . . . I just went through the Mortuary. Arcane items are fairly weak (not a fan of single-use) and I'm not a huge fan of only being able to buy 1 copy of an item (purples) but, honestly, aside from the talisman and weapon, I don't know that I'd even buy the first. Anyway, I'm just going to leave it alone. I don't dislike it as much as I thought I remembered.

Maybe it was the dwarven one? I can't think of anyone else with a similar mechanic . . .
Pyrodysseus 12 Jul, 2024 @ 7:41am 
I just took a look through them and assuming the wiki stats are accurate, the Mort Cult items are actually pretty good. Wouldn't complain about a few boosts tho :)
glospey  [author] 11 Jul, 2024 @ 6:07pm 
My other plan for that update was to buff/replace some of the worst items in their mortuary cult. Do you have any specific requests?
Pyrodysseus 11 Jul, 2024 @ 5:21pm 
yeah that would be awesome. More undead skills for prince is a great idea!
glospey  [author] 11 Jul, 2024 @ 8:41am 
@pyromaniac7777

I have ideas for changing some of the necrotec's skills (I think they're current capacity layout is . . . awful) and to add some new undead capacity skills to the prince. Should I update my Tomb Kings mod "soon"? I was going to do that after I've finished this one but it should be relatively quick to update that one.
Pyrodysseus 9 Jul, 2024 @ 1:02pm 
Awesome, thanks! Necrotecs need every bit of help they can get these days
glospey  [author] 9 Jul, 2024 @ 8:04am 
Updated!
glospey  [author] 8 Jul, 2024 @ 10:39pm 
Tomb Kings are getting a dedicated showing! Necrotecs will be getting their gear skill nodes early (before the lore-specific gear or any ranged characters are all done).

As a result, Caster Gear will be renamed to Gear with the next update.

I have ideas for Packmasters as well. Let me know if they should also skip the queue!
Pyrodysseus 30 Apr, 2024 @ 2:26pm 
very fast, thanks! Will let you know if I see anything