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Maybe it was the dwarven one? I can't think of anyone else with a similar mechanic . . .
I have ideas for changing some of the necrotec's skills (I think they're current capacity layout is . . . awful) and to add some new undead capacity skills to the prince. Should I update my Tomb Kings mod "soon"? I was going to do that after I've finished this one but it should be relatively quick to update that one.
As a result, Caster Gear will be renamed to Gear with the next update.
I have ideas for Packmasters as well. Let me know if they should also skip the queue!
That said, if you've got specific ideas and/or specific characters, I'm all for reading and considering those!
https://www.patreon.com/posts/caster-gear-93264199?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Right now, there are no army abilities. I'm trying to track down a crash bug so I simplified what the items do to an ability that exists in vanilla to see if it's my abilities that are causing the crash.
I can't speak to what effect (if any) SFO may have on this mod as I don't use it.
Still, the Mod is great and I wanted to thank you for the variant you created, as well as the effort you put into creating it.
If you've been getting crashes over the end turn, please let me know if this helps or hinders. Thank you!
I had many mods active though and after tinkering a bit with them i deactivated your mod and had no crash on the next campaign. Not sure how it can help you, i deleted all the save files of these 3 campaign