Barotrauma

Barotrauma

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Enhanced Armaments + FFE Neurotrauma Patch
   
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385.957 KB
31 Jul, 2023 @ 2:37pm
28 Apr @ 12:46pm
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Enhanced Armaments + FFE Neurotrauma Patch

Description
This is just like the other one, but blends with Fuel for the Fire.

Load Order:
Neurotrauma + Extensions
EHA + FFE NT Patch
Fuel for the Fire
Enhanced Armaments

Original here if you're not using FFE
42 Comments
Cynnobin 12 Jun @ 10:45am 
Could you update the durasteel alloy knife and combat knife to work with neurotrauma and have them be able to remove bandages
[ST] SGT. Shorty  [author] 12 Apr @ 10:31am 
Hm. Gonna have to double-check this, then.
Krzeszny 12 Apr @ 9:57am 
Hm, I found them in a wreck
[ST] SGT. Shorty  [author] 12 Apr @ 9:10am 
It's a problem from this mod, but it isn't much of an issue, as it's spawning is disabled, since NT already has tourniquets.
Krzeszny 12 Apr @ 8:44am 
Combat Tourniquets from this mod have invisible icons. Is it a problem with this mod or a dependency?
Vault 21 Mar @ 12:56pm 
Niche ask, but it seems that the Syringe Shotgun isn't a big fan of working with some items NT overwrites (For some reason it wont work with morphine :[ )
Bebismannen 18 Jan @ 12:34pm 
Adrenaline autoinjector should probably stop cardiac arrest, but is not overhauled by this patch
Piggies Go Moo 12 Oct, 2024 @ 3:54am 
The wasting disease syringe and luneavirus syringe don't seem to work. I am using the Neurotrauma Fork.
[ST] SGT. Shorty  [author] 23 Jul, 2024 @ 12:19pm 
This one is only used when FFE is present, otherwise use the other one.
DadWentForCigs 23 Jul, 2024 @ 12:02am 
If I'm using this patch, I don't need your other one do I?