Barotrauma

Barotrauma

Enhanced Armaments + FFE Neurotrauma Patch
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Update: 28 Apr @ 12:46pm

Removed:

- Diamorphine/Analgesic Reagent override.

May have to come back around later if it's non-compatable.

Update: 12 Apr @ 6:52pm

Changed:

- Painkillers are no longer overridden.

Fixed:

- EHA Tourniquets are now unable to spawn, and cannot be crafted

Update: 16 Feb @ 10:48am

Changed:

- Uses new sprites

Update: 23 Dec, 2024 @ 5:01pm

Changed:

- Added NT compat to the Neutralizing Bandage, as to exchange Latex burns for functional burns, as to allow proper healing.

Update: 12 Dec, 2024 @ 9:39am

Updated to modern EHA

Update: 2 Nov, 2023 @ 5:56pm

Changed:

- All Medical Kits can no longer hold Surgery Tools, with the exemption of the Tweezers, Trauma Shears, and Sutures. This now makes the Combat Surgical Kit the only one able to hold all Surgery Tools.

- Updated Medical Items to match Main (Even if they were up to date, best to still make sure.)

Update: 29 Oct, 2023 @ 9:35am

Added:

- EHA Surgical Kit now acts as a minor surgery tool storage, that can be stowed in vests.

Update: 13 Oct, 2023 @ 1:44pm

Added:

- New Mechanic Loadout, Quartermaster, from FFE

Update: 9 Sep, 2023 @ 10:50pm

Fixed:

- IFAK Sprite was moved in the primary sheet. Relocated corresponding override.

Update: 5 Aug, 2023 @ 12:19pm

Changed:

- Medical Toolbox exchanged for IFAK on Security Player Starts