Jagged Alliance 3

Jagged Alliance 3

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No tactical perk limit
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2 Aug, 2023 @ 8:35am
10 Aug, 2024 @ 5:07am
11 Change Notes ( view )

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No tactical perk limit

Description
Modifies multi-imp( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005677698 ) for unlimited perks.

This removes the check for the maximum number of tactical perks.


To see how it should look and work check the linked video.


All limitations regarding the perks functionality from multi-imp apply here as well. Please report them in multi-imp's broken Perks section.

This includes but is not limited to some perks not being shown in the mercs data-sheet (e.g. quite a few of the "blueish" ones), but they are active.

Some perks rely on specific items, like a special toolkit. They will also not work.
Popular Discussions View All (1)
4
14 Oct, 2023 @ 8:00am
PINNED: Bug Reports
Damocles66
95 Comments
Jero 13 Oct, 2024 @ 5:10am 
I'm thankfull this mod is here, though I'm missing Vicky's "Elbow Grease" Talent.
Any chance on adding that one? Perhaps someone already mentioned?
Here is hoping :)
Damocles66  [author] 6 Oct, 2024 @ 12:59pm 
Psycho is a personal perk(the first section in that menu), they are not covered by this mod. Only the tactical perks are unlimited.
Sneaking viper 28 Sep, 2024 @ 3:29pm 
I seem to have found a bug, I cannot chose "Psycho" as trait anymore. All other perks work, however when choosing "Psycho" it says 0/1.
WOLK 10 Sep, 2024 @ 5:59pm 
Yeeeehhhhuuu!)))
I found out how to do it myself and everything worked out for me!!))) Thank you!)))
WOLK 9 Sep, 2024 @ 10:56am 
Hello again)
Such a question.
Recently I added myself this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042755161
(Lt. Conrad Gillit)
and I became interested in how to add a perk from this mod to the list of all perks to create a character with the same talent?
Thanks)
WOLK 28 Aug, 2024 @ 6:04pm 
Great thx!))
Damocles66  [author] 26 Aug, 2024 @ 3:44pm 
I think the passive combat perks should already be hidden with this mod(except that explosive thingy "make charges every n hours" which somehow cannot be made hidden afaik)

-> new -> Gameplay -> Change Property

Class: CombatAction
Preset: <the feat you want to edit>
Property:ShowIn
Replace
Value: false
WOLK 26 Aug, 2024 @ 8:28am 
Thank you for your reply. One more question. Is there a mod or can you make one that removes all passive perks from the combat usage panel?
Damocles66  [author] 22 Aug, 2024 @ 1:48pm 
Btw. no guarantee, thats just what is most likely from my point of view, I havent tested it.

For testing purposed it is probably a good idea to set the percentage to 100% and check if it indeed always triggers.

Also remember to make sure your mod is activated in the mod manager(not sure if that is done automatically)
Damocles66  [author] 22 Aug, 2024 @ 1:45pm 
In the mod editor, create a new mod, and doubleclick to open it.
You now see a list on the left side titled Mod Items, with just your mod name.
Right-click anywhere in that list:
-> new -> Gameplay -> Change Property

A new entry named ChangeProperty is added to the list on the left, and its details open to the right.

Change the name, enter a name on the right side in the name field, press enter.
Further down you have changeProperty with an empty dropdown menu where you select a class.
Select the "CharacterEffectCompositeDef" class.
Select the Psycho Preset
Select Parameters as Property

It should now have preselected a procChance with an orginal value of 3% and replace as the edit type.
That is fine, when you click on the +Param procChance = 3% in the lower value field, a new window should open where you can edit the % chance. I assume !!! setting this to 0 should do the trick.

After that press the save button on the top left, and you should be able to test it.