Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Any chance on adding that one? Perhaps someone already mentioned?
Here is hoping :)
I found out how to do it myself and everything worked out for me!!))) Thank you!)))
Such a question.
Recently I added myself this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3042755161
(Lt. Conrad Gillit)
and I became interested in how to add a perk from this mod to the list of all perks to create a character with the same talent?
Thanks)
-> new -> Gameplay -> Change Property
Class: CombatAction
Preset: <the feat you want to edit>
Property:ShowIn
Replace
Value: false
For testing purposed it is probably a good idea to set the percentage to 100% and check if it indeed always triggers.
Also remember to make sure your mod is activated in the mod manager(not sure if that is done automatically)
You now see a list on the left side titled Mod Items, with just your mod name.
Right-click anywhere in that list:
-> new -> Gameplay -> Change Property
A new entry named ChangeProperty is added to the list on the left, and its details open to the right.
Change the name, enter a name on the right side in the name field, press enter.
Further down you have changeProperty with an empty dropdown menu where you select a class.
Select the "CharacterEffectCompositeDef" class.
Select the Psycho Preset
Select Parameters as Property
It should now have preselected a procChance with an orginal value of 3% and replace as the edit type.
That is fine, when you click on the +Param procChance = 3% in the lower value field, a new window should open where you can edit the % chance. I assume !!! setting this to 0 should do the trick.
After that press the save button on the top left, and you should be able to test it.
Dear author of this mod, I want to ask you.
Where, in what line should I change the value so that the "Psycho" perk gives only additional dialogue options, without a sudden and unplanned burst attack?
Thank you.
Everything works like a Swiss watch)))
"http://multi-imp(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3005677698) has been flagged as being potentially malicious. For your safety, Steam will not open this URL in your web browser. The site could contain malicious content or be known for stealing user credentials."
should I be concerned?...
I want to create a character with all stats of 100 points.
But the game does not allow you to do this because in the top line of points there are red numbers -450yu And the game does not allow you to go to the next page.
e.g. looking at script.lua in this mod you will find a CanFinishMercCreation and CanAdvanceToMercPerks function that calls 5 different functions (checkkMercName, nick, stats, personal and so on). You can change this return to fit your needs. For more points you probably want to take a look at the check stats function. There appears to be a constant const.Imp.MaxStatPoints that defines the maximum number of points. I assume you can just as well replace all occurances of that constant with a different fixed number (or find the definition location of that constant and change it). For that I would again suggest to ask in the discord.
Previously, UBERIMP provided such an opportunity, but now it does not work.
I want to understand how to bypass (cancel) this restriction.
And your mod allows you to do everything at 100 but does not allow you to go further.
In which line do you need to change something so that the parameters are all 100, but at the same time the total number of points is 0 and not -450 as it is now?
Because of this, the game does not allow you to move on to the next stage.
I would suggest to look at a mod that adds new perks and how they define these new perks and their effects. Then I would take a look at the vanilla personal perk effects, and try to duplicate them for these new tactical perks.
I would also suggest you join the official jagged alliance 3 discord (just google it), there is a subchannel specifically for modding, where you are likely to find people far more advanced into modding this game that can help you further.
This worked perfectly, allowing me to append my custom Perks to NTPL by just duplicating the entire PerkList script in my own mod and adding the new entries!
Thank you SO MUCH for going through all that effort for me, it's very much appreciated. Now to actually get everything working in the standalone... ;P
I have refactored the "getPerkList"-methods into an extra module/file (PerkList.lua). You can overwrite this file and extend the list. If there is more that needs to be added feel free to send a friend request so we can clarify outside the comments.
It does bring up UI concerns, as the default NTPL listing leaves only one space open for an additional Perk and probably doesn't support a scroll bar. If it's a no-go then no worries, I figured I'd ask and see if it was possible!
yes that is intentional. Passive traits are hidden in the tactical view, so that people that select many of them for their IMP-mercs don't run into usability issues, i.e. not being able to activate/select the active perks because a long list of passives would result in the active ones simply not being displayed on screen.
Both perks are still present and functional(with the above referenced limitations), there is just no icon being displayed for them while in the tactical view.
If it works as intended, the perks of Fox, Liveware and Raven, being passives, should be hidden in the tactical view, while Grizzly's "from the hip" being an active ability should be visible.
If you find perks missing that should be displayed or some being displayed that should not be. Please report them.