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8) in v1.6\Defs\Recipes.xml and RecipesArrows.xml, replace (ctrl+H) all mentions of
<li>LTS_AmmunitionBench</li>
with
<li>TableMachining</li>
the following recipe files have X mentions:
in Recipes.xml: 9x LTS_AmmunitionBench to replace
in RecipesArrows.xml: 1x LTS_AmmunitionBench to replace
9) in v1.6\Defs\RecipesMedieval.xml, replace (ctrl+H) all mentions of
<li>LTS_AmmunitionBench</li>
with
<li>TableStonecutter</li>
the following recipe files have X mentions:
in RecipesMedieval.xml: 2x LTS_AmmunitionBench to replace
10) in v1.6\Defs\RecipesRail.xml, remove from 6mm shatter recipe by deleting line 49 (<!--6mm Shatter Rod -->) to line 86 (</RecipeDef>)
11) in v1.6\Defs\ThingDefs_Railgun.xml, remove from 6mm shatter def by deleting line 49 ( <ThingDef ParentName="LTS_AmmoRailgunBase">) to line 74 (</ThingDef>)
you can also update About/About.xml to make the mod list as for 1.6; easy, right? (lol)
5) in v1.6\Defs\ProjectilesRailgun.xml, remove the 6mm Railgun Shatter def entirely (since it has custom behavior from the old LTS Systems)
this means you're removing from line 3 (<!-- 6mm Railgun Shatter -->) to line 48 (the second </ThingDef>, past the first </ThingDef> on line 30), including line 3 and line 48; your file should then look like:
<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- 6mm Railgun Standard --> <!-- (these are "comments", which are human friendly notes ignored by the game, and can be ignored) -->
<ThingDef ParentName="BaseProjectileNeolithic">
(the rest of the file)
6) in v1.6\Defs\AmmoCategoryDefs_Railgun.xml, remove line 11:
<li>LTS_6mmRodShatter</li>
7) in v1.6\Defs\ThingDefs_Railgun.xml, remove line 49 (<ThingDef ParentName="LTS_AmmoRailgunBase">) through line 74 (</ThingDef>), again, including line 49 and 74; line 48 should remain as is (</ThingDef>), while the new line 49 should be the next comment (<!--9mm -->)
4) In the various Projectiles*.xml files (in "<stuff>\Rimworld\Mods\3014181576\v1.6\Defs\"), there's some variant of the following FIVE lines:
<comps>
<li Class="LTS_Systems.Components.CompPropertiesEffectToggle"> <!-- ctrl+F LTS_Systems! -->
<effectDef>LTSPuff</effectDef> <!-- this part can be different! -->
</li>
</comps>
You want to remove everything from <comps> to </comps> (including the <comps> & </comps>)
e.g., after, your Projectiles.xml should have the following as line 7 & 8 :
</graphicData>
</ThingDef>
therefore, find and remove the following:
in Projectiles.xml: 1x <comps>...</comps>
in ProjectilesArrows.xml: 1x <comps>...</comps>
in ProjectilesRailgun.xml: 6x <comps>...</comps> (ignore lines 6 and 19-24 for now)
I love this mod & framework, so for anyone else itching to have something working before LTS releases this officially for 1.6, do the following; you will need some small level of coding experience to ensure you do not break anything:
1) Make a local version of the mod by copying the mod folder (3014181576\) from your steam mods folder (<base>\steamapps\workshop\content\294100\) to your local mods folder (<base>\steamapps\common\Rimworld\Mods\); you will work on editing the files in this local mod folder from here on!
2) in the local mod folder is LoadFolders.xml; open it, & add the following FIVE lines between the existing line 14 and 15:
</v1.5> <!-- existing line 14 -->
<v1.6>
<li>/</li>
<li>Shared</li>
<li>v1.6</li>
</v1.6>
</loadFolders> <!-- existing line 15 -->
3) In your local mod, copy-paste the v1.5 folder & rename it v1.6; you will now be working solely in this folder (i.e. "<stuff>\Rimworld\Mods\3014181576\v1.6")
– https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854006492