RimWorld

RimWorld

[LTS]Ammunition - Advanced Ammo Pack
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Update: 24 Apr, 2024 @ 6:04am

- Added Def defaults for auto assignment.
- Changed LTS Military railgun ammo default assignment. Rifle and LMG version uses 6mm projectiles now. Update your settings in case you use these weapons.

Update: 29 Mar, 2024 @ 9:49am

2024-03-29
- IMPORTANT NOTICE -

First I must apologise for any issues you may have had while using this mod.
I had misunderstood the vanilla calculations and their base penetration property meaning.
Thus I have readjusted all values for all projectiles so they better match vanilla and the weapons expected results.


(EDIT) The issue with penetration is no longer an issue, the calculations should be done properly for AP bullets. At least for 1.5

The guidelines I used for calculating values are as follows.

AP rounds have double penetration, less damage and less stopping power.
HP rounds have double stopping power, more damage and less penetration.
FMJ have values that are equivalent to their vanilla counterparts.

Overall, you'll find that this mod now actually works as was intended and I apologise once again for any and all inconveniences you may have had.

Thank you Veritas ☨ and others who told me about this.

If you have suggestions or any ideas to improve this further, don't hesitate to contact me.

Now, the patch notes.

- Readjusted ammo values.
- Made most ammo require some manner of research to be crafted instead of just "Smithing".
- FMJ needs "Machining", AP and HP needs "Gunsmithing" as an example.
- Added .357 Mag ammo for heavier revolvers
- Added projectileWhenLoaded to all ammo thingdef for compatibility with Vehicle Framework and other mods.
- Switched around 5.56, 7.62 and 338Lapua projectile images to better account for their actual size.
- Fixed 7.62 and 5.56 names to the same as the textures.
- To make up for a possible ammo shortage, various traders will have more types of ammo to sell.

- Added some default association for ammo to some mods. Not all could get a good ammo fit atm, but am working on it.
- Added weapon ammo association from Vanilla Weapons Expanded.
- Added weapon ammo association from Vanilla Weapons Expanded Quickdraw.
- Added weapon ammo association from Vanilla Weapons Expanded Frontier.
- Added weapon ammo association from Vanilla Weapons Expanded Makeshift. (might not be perfect... Example: their shotgun now uses .22LR derp to not be crazy damage dealer due to their custom code)
- Added Rimsenal Augmented Vanilla default assignment
- Added Rimsenal spacer smart guns to auto assigned ammo.
- Added Ammo to Rimsenal Spacer faction traders

Update: 3 Aug, 2023 @ 6:50am

- Lowered 12g damage from 12*3 to 12*2 damage
- Lowered 12g Stopping power from 1 to 0.5

Update: 3 Aug, 2023 @ 1:21am

[Auto-generated text]: Initial upload.