TerraTech

TerraTech

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Items (35)
0ModManager v.1.6.1.1
Created by FLSoz
What is 0ModManager 0ModManager solves numerous problems with TT's current mod system, and allows for code mods formerly hosted on TTMM to migrate to the Workshop, and the official mod system, without requiring an external program that modifies the game co...
Angled Hovers
Created by Rafs
A pack of angled hovers, requires NuterraSteam mod in order to work. --- Blocks: GSO Angled Terraphobe Hover Pad - 45° GSO Corner Terraphobe hover Pad - Faces the corner of the block. GSO Large Angled hover Pad - 45° GC Angled hover Pad - 45° VEN Angled ZG...
BlockChangePatcher
Created by FLSoz
Why do I need this? This is a utility code mod for patching blocks. Without it, dependent mods like Laser Mod and Weapon Aim Mod and Buff Blocks will not work. How to Bug Report See this forum thread for information on how to submit good bug reports. Given...
Buff Blocks
Created by FLSoz
Provides a set of code modules for unofficial blocks to buff blocks on your current tech. Any blocks using this module MUST use NuterraSteam (either version) Bug Reports See this forum thread for information on how to submit good bug reports. Given more de...
Component Crates
Created by Rafs
Hello! I made simple component storage blocks, 1 block = 1 component. This is an adaptation of a mod I made (outside of steam, unofficial mods) for component storage; if you use it, I suggest you switch to this one, single component blocks are easier to ma...
ConfigHelper
Created by FLSoz
Provides ability for mods to save their configs to a file, and load them, remembering your prior configs. Configs are saved to Steam/steamapps/common/TerraTech/ManagedConfigs. No MP support. Bug Reports See this forum thread for information on how to submi...
Control Blocks
Created by FLSoz
What is Control Blocks? This is a port of Control Blocks from TTMM. TTSMM is REQUIRED to use Control Blocks properly 0ModManager by itself is not enough - the game will most likely crash when trying to load the dependencies unless you do this. Read about T...
Explosion Nerf Mod
Created by FLSoz
Nerfs explosions. Instead of automatically damaging every block within the radius, now it will only damage blocks that have direct LOS to the explosion. If blocks are destroyed, they will consume some of the explosion's damage, and the remainder will be ap...
Fusion Block
Created by FLSoz
Provides a set of blocks that allow for separate techs to fuse into one tech when the blocks are aligned. We've got GSO fusion blocks that create a 1 block, fusion blocks that make explosive bolts, and a reusable BF fusion bolt Bug Reports See this forum t...
GeoCorp Heavy Engineering Pack
Created by Rafs
A pack of custom building blocks for GeoCorp, subscribe and get on building big! This pack may be updated in the future if I think of other block designs that add new and interesting building possibilities. And I'll add other building packs later as well, ...
Harmony (2.2.2)
Created by FLSoz
What is Harmony? Harmony is a 3rd party (I didn't write it) C# code library that provides a convenient wrapper around the patching (modification) of code at runtime. Why do I need this? You're probably on this page because a C# Code mod told you this is a ...
Increased Range
Created by FLSoz
Massively increases the detection range of enemies, and increases the range at which enemies will despawn. You still need a radar to change the map in the bottom right. Bug Reports See this forum thread for information on how to submit good bug reports. Gi...
Legacy Block Modules
Created by FLSoz
Provides code modules that were originally bundled with TTMM's block injector. Notable users include Lemon Kingdom, Black Labs, TAC(?), etc. Bug Reports See this forum thread for information on how to submit good bug reports. Given more demands on my time ...
LegacyBlockLoader
Created by FLSoz
Will load blocks from the same folder as TTMM's BlockInjector using the official system. These blocks will be counted as local only, and are not usable in multiplayer. If an old block is already present via another workshop mod (like Lemon Kingdom), they w...
LegacySnapshotLoader
Created by FLSoz
Allows you to load snapshots made with TTMM block injector blocks, assuming they are present in the new mod system, through their own mods, or legacy block loader Bug Reports See this forum thread for information on how to submit good bug reports. Given mo...
Misc Mods
Created by FLSoz
A port of misc mods. Useful for modders, not so useful for regular users Bug Reports See this forum thread for information on how to submit good bug reports. Given more demands on my time and lack of interest, I am now only going to look at bug reports sen...
Mod Saves
Created by Legionite
Game Save Extender for Specific Code Mods A dependency library for some mods to permit saving modded save game information that would otherwise be incompatible with TerraTech's saving system. Will save the code mods extended save information within the sav...
Motion Blocks
Created by FLSoz
Provides a set of motion-related modules, as well as a few blocks using them. There's floaters, variable mass ballast, and a reflex gyro. Floaters provide lift that decreases when you reach a target height. Variable mass ballast are like the GeoCorp Variab...
NoBlockDetach
Created by FLSoz
- Sets the fragility of blocks to 0, so they will not detach from damage - If a block dies, and would normally disconnect tother blocks, those blocks will be destroyed if it's on an enemy - If a cab is sniped, and there are no more cabs, then all blocks wi...
NativeOptions
Created by Exund
Library for other mods to add mod options in the game options...
NuterraSteam
Created by Payload Studios
Nuterra enables the loading of advanced modded blocks with features from all across the TerraTech block palette. It is a port of the existing Nuterra block loader for TTQMM, ported by Payload and maintained by Payload and the community. Nuterra uses an adv...
Particle Manager
Created by FLSoz
Provides an interface for block modders to control the lifecycle of Unity particle systems. Is used for effects by my plasma guns, and some GreenTech blocks Bug Reports See this forum thread for information on how to submit good bug reports. Given more dem...
RabisBlocks
Created by Rabiosus
This is a port of a Nuterra mod to an official version. See the forum thread for a detailed explanation of the blocks. https://i.imgur.com/HdIlcto.png Contains the following blocks GSO Mini FLAK GSO Long Bertha GSO Heavy Missile GSO Fritz Bomb GeoCorp Rear...
Rafs' Engines Pack
Created by Rafs
A pack of engine blocks for moving faster or in alternative ways. --- Blocks: -GSO Trailer Adapter- Attach this to a tech to deactivate wheel driving and braking, making it much easier to tow around. Also deactivates hover turning, for the fans of floating...
Rafs' Prospector Pack
Created by Rafs
A pack of utility blocks for mining and base building. --- Blocks: -GSO Autominer Pump- A strong pump that greatly increases the efficiency of Auto Miners, making it extract chunks four times faster. -GSO Foundation Block- A hefty alternative to anchors, t...
Rafs' Weapons Pack
Created by Rafs
A pack of weapons for all corps, requires NuterraSteam mod in order to work. --- Blocks: -GSO Mini Bomb- A device that releases a mini bomb, which sticks to techs and delivers a decent blow. -GSO Blowtorch- Small blowtorch of pressurized Oleite, produces a...
Random Additions
Created by Legionite
A Community Code mod that adds in many new block functionalities as well as add plenty of Quality Of Life changes to the game. If another pack needs this mod but this is not installed then their new functionality won't work! Does not require TTSMM, but usi...
Reactor Blocks
Created by FLSoz
Provides a rodite-fueled reactor system. This is a port of the blocks as made by WP, and are still unfinished. Reactor must be a contiguous entity on your tech. Rodite goes in the feeder block, is connected to reactor rings using the 1x1x1 block, and the s...
TechComponent Injector
Created by FLSoz
Functional mod that allows for code to be attached to Techs. Does very little by itself, but mods that depend on this need it to work. Bug Reports See this forum thread for information on how to submit good bug reports. Given more demands on my time and la...
Venture Tuning Garage Pack
Created by Rafs
A custom blocks pack containing 31 sleek new parts for your Venture Techs! In case anyone has the TTMM version of these blocks, there won't be any conflict, but I suggest removing those old blocks as this pack is a complete upgrade of it, everything has be...
WaterMod
Created by FLSoz
Known Issues The water shader doesn't have transparency. TTMM WaterMod uses a shader that this mod cannot access. Bug Reports See this forum thread for information on how to submit good bug reports. Given more demands on my time and lack of interest, I am ...
Weapon Aim Mod
Created by FLSoz
What is Weapon Aim Mod? This is a port of Weapon Aim Mod from TTMM. It adds options that control the leading of projectiles. Now, weapons will take the velocity and acceleration of enemies into account when shooting, and will lead the target so that the sh...
Community Patch
Created by FLSoz
What's the Community Patch A collection of misc bugfixes/improvements to the game. Features Fixes MP bug where blocks and corps would not be loaded in old coop campaign saves Change crafting module whitelist to module blacklist, unlocking majority of modde...
CustomNetworkingWrapper
Created by FLSoz
Provides networking interface for mods so they can work in Multiplayer. Does auto-registration so mods using this will not have to worry about message ID collisions. How to Bug Report See this forum thread for information on how to submit good bug reports....
Custom Corps Fix
Created by FLSoz
Adds handling of custom corps (e.g. GreenTech, Lemon Kingdom, etc.) for some in game things that lacked it Custom corps can now have more than 1 grade Fabricators (can now be set to craft only blocks from that custom corp) Payload Terminals (can now be set...