Starship Troopers: Terran Command

Starship Troopers: Terran Command

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Base Defense - Basic Day Two (40 Waves)
   
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4.549 MB
5 Aug, 2023 @ 11:13am
2 Sep, 2023 @ 7:48am
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Base Defense - Basic Day Two (40 Waves)

In 1 collection by Ken Dallah
~Dallah Series~
4 items
Description
~Dallah Series~Map 2~Basic Day Two~40 Waves~08/05/23~

~Please read all~

~Updated version~09/02/23~
*Per wave setup:
40 Waves
2 War Support
2 Supplies
Warriors, Tigers, & Tankers only
Mission playtime: Around 60 minutes
Difficulty rating: Easy-Medium

This is my second map edit. It is a base defense made for fun with some details. Feel free to comment if you notice a glitch but with detail so I can try to fix it. Thank you! Drop a like if you enjoyed it!

Map Video credits:
https://www.youtube.com/@milosolairegaming

https://www.youtube.com/@xLogan91
21 Comments
Obsti 28 Aug, 2023 @ 11:54am 
With the turrets changed to HMG turrets and the supplies back up it is smooth fun again.

For some reason the bugs that are initially on the map (the first mini wave) don't consistently attack now, especially the north and west one which now just lurk at the edge of the fog of war forever. They do not prevent wave progress though.

I went for a Marauder + Grenade Turret only run and boy, do those Hoppers ruin the day. However, even minimal extra AA messes them up quickly. Are there less ground units in the waves including Hoppers? I felt less pressure after wave 35, but maybe I am imagining things.
Ken Dallah  [author] 27 Aug, 2023 @ 2:41pm 
@Obst

I noticed that also so I changed supplies back. As for the turrets that would be the game settings not map settings. Its not in my control and players choice if they wanna abuse that unfortunately. I am still new to map making and my maps are for fun :starshiptrooper:
Obsti 27 Aug, 2023 @ 2:14pm 
Side question: Why are electro turrets worth two war support? Do they deal more damage or cool down faster than buildable HMG turrets or is it only because of the apparently slightly more hitpoints? In plenty of maps I have resorted to razing electro turrets and replacing them with 2x HMG, which usually worked out better.
Obsti 27 Aug, 2023 @ 2:10pm 
Ah, so that is why it felt so different. I was suspicious why I had so few units by wave 30 and only being able to call units so rarely felt off so I was wondering if supplies/wave had been cut down.

Prior to that change I was trying stupid setups like "Oops! All E-Pulse" and those really needed all the supplies they could get. Now there is much less room for experiments and it all boils down to Exosuits due to their efficiency per supply cost. That's kind of sad.
Ken Dallah  [author] 27 Aug, 2023 @ 1:49pm 
@Obst

Thank you! I adjusted the bug waves & cut the supplies in half so you don't end up with a ton in the end. As for the turrets, I may swap them out for regular MGs but have to do balance testing before.
Obsti 27 Aug, 2023 @ 9:29am 
Done. Felt slightly tougher than before, but very enjoyable. Good job.
Obsti 27 Aug, 2023 @ 8:43am 
I just noticed that changing the eletro-turret types between AA and default resets the overheating, which is pretty exploitable in the early waves.
Obsti 27 Aug, 2023 @ 8:29am 
<3

Playing it right now,
Ken Dallah  [author] 27 Aug, 2023 @ 8:27am 
@Obst

its updated for lag and balance now. :stmarauder: :stok: (Im tired and miss clicked my comment lol)
Obsti 26 Aug, 2023 @ 12:33pm 
Looking forward to the update :)