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For some reason the bugs that are initially on the map (the first mini wave) don't consistently attack now, especially the north and west one which now just lurk at the edge of the fog of war forever. They do not prevent wave progress though.
I went for a Marauder + Grenade Turret only run and boy, do those Hoppers ruin the day. However, even minimal extra AA messes them up quickly. Are there less ground units in the waves including Hoppers? I felt less pressure after wave 35, but maybe I am imagining things.
I noticed that also so I changed supplies back. As for the turrets that would be the game settings not map settings. Its not in my control and players choice if they wanna abuse that unfortunately. I am still new to map making and my maps are for fun
Prior to that change I was trying stupid setups like "Oops! All E-Pulse" and those really needed all the supplies they could get. Now there is much less room for experiments and it all boils down to Exosuits due to their efficiency per supply cost. That's kind of sad.
Thank you! I adjusted the bug waves & cut the supplies in half so you don't end up with a ton in the end. As for the turrets, I may swap them out for regular MGs but have to do balance testing before.
Playing it right now,
its updated for lag and balance now.