Starship Troopers: Terran Command

Starship Troopers: Terran Command

Base Defense - Basic Day Two (40 Waves)
21 Comments
Obsti 28 Aug, 2023 @ 11:54am 
With the turrets changed to HMG turrets and the supplies back up it is smooth fun again.

For some reason the bugs that are initially on the map (the first mini wave) don't consistently attack now, especially the north and west one which now just lurk at the edge of the fog of war forever. They do not prevent wave progress though.

I went for a Marauder + Grenade Turret only run and boy, do those Hoppers ruin the day. However, even minimal extra AA messes them up quickly. Are there less ground units in the waves including Hoppers? I felt less pressure after wave 35, but maybe I am imagining things.
Ken Dallah  [author] 27 Aug, 2023 @ 2:41pm 
@Obst

I noticed that also so I changed supplies back. As for the turrets that would be the game settings not map settings. Its not in my control and players choice if they wanna abuse that unfortunately. I am still new to map making and my maps are for fun :starshiptrooper:
Obsti 27 Aug, 2023 @ 2:14pm 
Side question: Why are electro turrets worth two war support? Do they deal more damage or cool down faster than buildable HMG turrets or is it only because of the apparently slightly more hitpoints? In plenty of maps I have resorted to razing electro turrets and replacing them with 2x HMG, which usually worked out better.
Obsti 27 Aug, 2023 @ 2:10pm 
Ah, so that is why it felt so different. I was suspicious why I had so few units by wave 30 and only being able to call units so rarely felt off so I was wondering if supplies/wave had been cut down.

Prior to that change I was trying stupid setups like "Oops! All E-Pulse" and those really needed all the supplies they could get. Now there is much less room for experiments and it all boils down to Exosuits due to their efficiency per supply cost. That's kind of sad.
Ken Dallah  [author] 27 Aug, 2023 @ 1:49pm 
@Obst

Thank you! I adjusted the bug waves & cut the supplies in half so you don't end up with a ton in the end. As for the turrets, I may swap them out for regular MGs but have to do balance testing before.
Obsti 27 Aug, 2023 @ 9:29am 
Done. Felt slightly tougher than before, but very enjoyable. Good job.
Obsti 27 Aug, 2023 @ 8:43am 
I just noticed that changing the eletro-turret types between AA and default resets the overheating, which is pretty exploitable in the early waves.
Obsti 27 Aug, 2023 @ 8:29am 
<3

Playing it right now,
Ken Dallah  [author] 27 Aug, 2023 @ 8:27am 
@Obst

its updated for lag and balance now. :stmarauder: :stok: (Im tired and miss clicked my comment lol)
Obsti 26 Aug, 2023 @ 12:33pm 
Looking forward to the update :)
Ken Dallah  [author] 19 Aug, 2023 @ 6:50am 
@Obst
Sorry I have been working on the new map, & meant to fix that! That edge was to close to the gate but moving it all around looked weird so I had removed both gate MGs, left the extra war support and added a 1 min 30 second timer before waves start for balance. I have an update bug now after changes but will try to fix this also. Just bad luck. :starshiptrooper:
Obsti 19 Aug, 2023 @ 2:11am 
The left HMG immediately outside of the gate still has issues. While I could not verify if it could be repaired or not because it got oneshotted by a tanker (curiously, melee bugs didn't attack it and ran past it), the square it is erected on is blocked from moving or bulding on after the turret has been destroyed. I'd guess that this is the reason why I previously had issues repairing it.
Ken Dallah  [author] 12 Aug, 2023 @ 4:54am 
@Obst
I've played through it so many times to look for any glitches or if i can make the waves more smooth. Moved a lot around to make it more Medium style. I think I'm gonna leave it as is for now other than checking out that MG repair (Thank you) and work on the Hard wave map. :steamsunny:
Obsti 10 Aug, 2023 @ 2:14pm 
I can't get the engineers to repair the HMG-turret on the southwest side in front of the gate.
Obsti 10 Aug, 2023 @ 12:57pm 
Curse you, with you making the map better and better I have to keep replaying it :steamhappy:
Ken Dallah  [author] 7 Aug, 2023 @ 11:11am 
@Obst
Thank you, i added some better balance to the waves.

Also the mission ends at 40 waves defeated but at the start there is a mini wave already attacking that has no marker. (bonus wave) I will double check the counter though, I appreciate it.
Obsti 7 Aug, 2023 @ 6:46am 
Great updates, plays much more smoothly!

However, I think it skipped wave 40? Or is the counter counting how many waves have been completed already?
Ken Dallah  [author] 6 Aug, 2023 @ 1:25pm 
@federicocigliutti
Thank you! I'm glad you enjoyed the challenge! I decided to save that for that next map though and maybe more. I kinda got carried away and forgot i was making a medium map to be honest lol. I love making base defense maps so expect more.
federicocigliutti 6 Aug, 2023 @ 12:38pm 
that was great, did notice one small glitch up until about wave 25, something is trapping the wave coming from the east corner of the map, and i had to send snipers out to kill the bug to get the next wave to come.. could you make another update with the grenadiers in.. i want the challenge LOL good job
Ken Dallah  [author] 6 Aug, 2023 @ 5:57am 
@Obst Thank you! I had a plan for 5 other waves to be hard but wanted to keep this map at Medium difficulty so took it out, I may add some back though.
Obsti 6 Aug, 2023 @ 5:05am 
Fun map! The Plasma Grenadiers at the beginning were kinda confusing though and the later waves lacked "big shots".