RimWorld

RimWorld

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Medieval Overhaul Patches
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Mod, 1.4, 1.5
File Size
Posted
Updated
4.625 MB
5 Aug, 2023 @ 2:00pm
20 Apr @ 2:26pm
70 Change Notes ( view )

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Medieval Overhaul Patches

Description


Comprehensive patches and changes that attempt to create a more seamless playthrough of Medieval Overhaul.




Medieval Overhaul:
- Alchemical Trader Caravan added to Noble Houses
- Straw is now a byproduct from processing grains into flour.
- New dried hay to created at Drying Rack and can be stored in the new Hay Pile building.
- Moved various vanilla clothing to Medieval tech level and MO Tailoring research.
- Modified Fuel Rate on Wax Candles.
- Mineshaft now can mine gems.
- Improved food categories and patched items and recipes, such as milk, cheese, etc.
- New Research to delay all spooky, magic, etc research
- Alchemy requires Esoteric Studies research.
- Replaced Alchemy for Esoteric Studies for the Advanced Research Bench
- Option setting to prevent deterioration of jewelry

Vanilla Cooking Expanded:
- Added VCE Cheese to Cupboard.
- Added Medieval Soup Pot that uses Processor Framework
- VCE Soup Pot is now Industrial
- New Recipes for uncooked soup to align with VCE Soups
- VCE Soup Research moved to Medieval tech level and now requires MO Basic Cooking
- Recipes use both MO and VCE Flour.
- VCE Plants now give MO equivalent
- Large bakes of VCE baked goods now availabe at Large Oven.

Vanilla Cooking Expanded - Stews:
- New Recipes for uncooked stew to align with VCE Stews.
- MO Stew Pot changed to use Processor Framework.
- Integrated stews to appropriate buildings.
- Moved VCE Uncooked Stews to the rustic cooking table
- Changed stews to appropriate research.

Full List of Mods In Pinnned Discussions



Alchemy Bench Usage:
- Options to set Alchemy Table to have drug lab recipes
- Dragon's Descent's Drugs
- ESCP Troll's Elixirs
- Medieval GoJuice Mod
- Rim-Gnoblin's Shard

Misc. Fuel Changes:
- LWM's Fuel Filter now with coal and tar.
- Sailpunk Dinghy now uses Dried Hay and Straw

Misc. Material Costs Fixed:
- Windows
- Vanilla Book Expanded Expanded
- Sailpunk
- Not Just A Cannon
- Fortifications - Medieval
- DBH for Medieval

Misc. Research Changes:
- Animal Equipment Complex Clothing require MO tailoring
- Apothecary clothes require MO tailoring
- Big and Small items moved to proper research
- Divine Order research modified
- Not just a cannon require Gunpowder and Engineering
- Sailpunk tree requires Engineering
- Tribal Warrior Bow requires vanilla Great Bow
- Rim Fantasy MO research delayed starting research tree
- Various potions and elixirs from mods moved to alchemy
- Vanilla Book research modified
- Windows are moved to more realistic research
- Dragon's Descent items moved to proper reserach

Misc. Food Changes:
- All VCE cheeses added to presser.
- Anima milk added to cheese process

Added to MO Biomes:
- Alpha Animals and Mythology creatures
- Anima Animals
- pphhyy Demigryph and Sanguinary animals
- ESCP - Spriggans
- Alpha Bee Hives
- Apothecary plants
- Tribal Medicine plants

Misc. Bug Fixes:
- House Sanguin VFEM and Giddy Up 2 errors resolved


Incompatible with Medieval Overhaul Misc. Patches mod.


Q: Safe to add midgame?
A: You will need to remove all buildings use VE item processing prior to adding this to your save.

Q: Can you fix this error I am having?
A: Please provide a HugsLib error log and in Bug thread or comment will be deleted.

Q: Where can I create dried hay/straw?
A: Dried hay is created by processing hay at the drying rack. Straw is a byproduct of processing grains into flour.

Q: Where are my bloat and duplicates?
A: Duplicates plants and buildings can be restored with XML Extension settings page.

Q: Where is my corn?
A: You did not read the above.


- ViralReaction: XML, C#
- SirLalaPyon for creating Medieval Overhaul
- TheCakeIsALie for Medieval Overhaul Tweaks

Follow along over at GitHub[github.com].
Released under MIT license[github.com].
Popular Discussions View All (5)
52
30 May @ 6:28pm
PINNED: Bug Reports
ViralReaction
47
31 May @ 5:12pm
PINNED: Compatibility Patches and Suggestions
ViralReaction
2
9 Feb @ 8:29pm
Straw "Fix"
Vladimire Drăculea Lanceator
339 Comments
ViralReaction  [author] 16 hours ago 
@Mectus I am still sorting out issues with the main mod. So this will take some time
Mectus 21 hours ago 
Hope this gets an update, few bugs with missing textures since the main mod upgraded.
Sephira jo 22 hours ago 
Now that the main mod has an update, I'm really hoping this gets one too. Trying to load this right now with the game makes, well makes mine at least, explode.
BoyinRed 1 Jul @ 5:00am 
dried hay option ruins it for me zzzzz
ViralReaction  [author] 18 Jun @ 4:34pm 
What are mod options for 1000?
Sub 17 Jun @ 10:20pm 
This mod make me unable to plant corn..... I'm sad now....
Henrythepoet 1 Jun @ 4:26pm 
Hi my arcane crafting table doesn't have any bills associated with it at all. Can this be because of this mod?
NatureBoi 30 May @ 9:42pm 
To everyone complaining about the hay to straw issue - just go to the mod folder and go to 1.5/Patches/Medieval Overhaul, open up Straw_Poor_Nutrition.xml. On the 5th item, you'll see a PatchOperationReplace to turn StrawProcess to DriedHay. Press Enter below and above the entire operation (the line before <Operation Class... and the line after </Operation>) and on the line right above the operation, put "<!--" (minus the quotes) and on the line after the operation, put "-->"

It'll keep the code in case you mess it up, it just deactivates that operation. Don't forget to save the XML file after. You'll go back to drawing hay to straw. And if you have any questions, ask ChatGPT - I don't know shit about XML, that's what I did
✙Старийꑭ 26 May @ 3:14pm 
Incompatible with progression: defenses. Haven't tried it, but people saying it on the respective mod page
Deankiller Turnupseed 12 May @ 9:43am 
incompatible with progression: agriculture