Total War: WARHAMMER III

Total War: WARHAMMER III

32 ratings
Allow low-armor Cavalry Auto-melee-evasion
   
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Tags: mod
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177.223 KB
8 Aug, 2023 @ 9:05am
1 May, 2024 @ 1:27am
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Allow low-armor Cavalry Auto-melee-evasion

Description
As the title says. How come a light armor cavalry like Slaanesh Heartseeker needs me to guard for 24*7? Just seconds of idling, they can be caught and deeply damaged by some goblins? What a joke, it’s totally unreasonable. Is it that these 120-speed chaos elites don’t have brains, or does CA think that every player is a living Overmind?

So I just applied them with missile units’ melee evasion. Specifically, it was applied to most cavalry units with armor less than 50, but not to the spirit ones, not to the nurgle ones, not to the heavy armor ones. Currently tested and can be used , but not guaranteed to be good. Wont cause strange AI usage.

Since the land_unit form was modified, this mod is incompatible with mods that modify the same form (e.g., mods that enhance the corresponding units, radious sfo and other major mods are incompatible)
6 Comments
Mumm-Ra 30 Mar @ 5:41pm 
update
skeewbs1 13 Aug, 2023 @ 2:02pm 
@Total War-Hamster I have somewhere over 4000 hours in the game and I still occasionally forget to withdraw a light cav unit or fail to spot a staunch unit of spearmen (like peasants) that has disengaged and retreated back into my cav who had finished slapping some archers. Often early game, losing a unit like that, that you often cannot recruit can cripple your battle mobility. I can see the need for the mod and don't assume that everyone wants to perform at a competitive level at all times, just to enjoy their game - rather than suggesting 'git gud'
Aristocratic Astorian 12 Aug, 2023 @ 10:17am 
@Total War-Hamster I get what your saying but for some people such as myself due to disability reasons it's very difficult to micro manage like and because of slaanesh's full power often needing quite a bit of it I can never play them so this mod is needed.
Total War-Hamster 12 Aug, 2023 @ 9:37am 
you charge them in, and then pull them out. They even get a buff based on how many kills they get in the charge. Slaanesh cav is basically the strongest in the game bar grail guardians. IF you really want to leave them in you use the slaanesh buff melee spell. the trick with slaanesh is to only have 2, maximum 4 cav.
Your anvil is solid so you can ignore it, then you just control the few cav you have. As long as you make sure you are combining poison, charmed, soporific and devastating flanker at all time, you will do fine. Stuff like this will just mean you never learn.
Not trying to be a dick, just trying to help. Shouldnt need to mod perhaps the strongest faction on the battlefield.
Pyrodysseus 8 Aug, 2023 @ 11:51am 
awesome idea, this'll be really helpful