Total War: WARHAMMER III

Total War: WARHAMMER III

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Allow low-armor Cavalry Auto-melee-evasion - SFO
   
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209.555 KB
10 Aug, 2023 @ 12:06pm
20 Jun, 2024 @ 8:56am
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Allow low-armor Cavalry Auto-melee-evasion - SFO

In 1 collection by =[NK]= Col. Jack O'Neil
Jack's SFO Mods 5.2.6/SFO 1.31 - V4 - READ DESCRIPTION
459 items
Description
All credits go to sgssk's mod.

This just allows light can to toggle 'skirmish' like ranged units can. Helpful for those like me with terrible micro.

Description taken directly from sgssk's mod

"As the title says. How come a light armor cavalry like Slaanesh Heartseeker needs me to guard for 24*7? Just seconds of idling, they can be caught and deeply damaged by some goblins? What a joke, it’s totally unreasonable. Is it that these 120-speed chaos elites don’t have brains, or does CA think that every player is a living Overmind?

So I just applied them with missile units’ melee evasion. Specifically, it was applied to most cavalry units with armor less than 50, but not to the spirit ones, not to the nurgle ones, not to the heavy armor ones. Currently tested and can be used, but not guaranteed to be good. Wont cause strange AI usage.

Since the land_unit form was modified, this mod is incompatible with mods that modify the same form (e.g., mods that enhance the corresponding units, radious sfo and other major mods are incompatible)"
4 Comments
=[NK]= Col. Jack O'Neil  [author] 20 Jun, 2024 @ 8:58am 
Updated. Please unsub, make sure it's deleted in mod folder, and then resub
=[NK]= Col. Jack O'Neil  [author] 15 Jun, 2024 @ 7:55am 
Doesn't need updated
=[NK]= Col. Jack O'Neil  [author] 16 Dec, 2023 @ 6:13am 
Updated for 4.3
=[NK]= Col. Jack O'Neil  [author] 12 Aug, 2023 @ 6:21am 
Added
hef_ellyrian_reavers_elite