RimWorld

RimWorld

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CV90 - A Combat Vehicle Mod
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Mod, 1.4, 1.5
File Size
Posted
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3.418 MB
8 Aug, 2023 @ 1:10pm
16 May @ 5:05am
34 Change Notes ( view )

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CV90 - A Combat Vehicle Mod

In 1 collection by Samael Gray
Samael Gray's Mods
9 items
Description
A vehicle expansion mod adding the CV90 infantry fighting vehicle.

A general purpose infantry fighting vehicle, the CV90 is a versatile tracked armored combat vehicle. Large cargo capacity along with a decent crew capacity, all-around armor effective against high caliber rounds, all-terrain capability and armed with a 40mm autocannon turret coupled with a top-mounted SD-ROW 20mm heavy machine gun that both can fire either mobile or stationary, the main downside is that it's not as potent as a main battle tank in combat.

The CV90 has good fuel efficiency and is quite low-profile along with the capability of deploying smokescreens, this together with its high maneuverability and speed covers for its lack of raw fire power.

Compatible with Combat Extended!

Compatible with the upgrade system now, the exhaustive list of upgrades:

- 40mm charge autocannon main turret
- Top-mounted Vektor GA-1 SD-ROW autocannon, a pair of Carl Gustaf recoilless rifles (now with the Tandem charge ammo type with this mod installed) and heavy charge blaster SD-ROW
- Autonomous targeting and driving
- Fire suppression system
- Armored internals, tracks and Plasteel armor upgrade
- Engine, transmission, cargo capacity, fuel capacity and efficiency upgrades

Capabilities:

Weapons:
- x1 40mm L/70 Bofors autocannon
- x1 20x42mm top-mounted SD-ROW HMG
- x2 3-tube grenade launchers
- Great fuel efficiency and speed on the world map, capable of easily traversing on snow

Crew:
- x1 Driver
- x1 Commander
- x1 Gunner
- x7 Passengers

Stats (vanilla):
- 10 c/s movement speed and 0.1 acceleration rate
- 1000kg cargo capacity (500kg)
- 100 fuel capacity, 20 fuel consumption rate
- High base armor rating + full armor plating coverage

Basic recipe:

- x750 Steel + x100 Plasteel + x120 Chemfuel + x48 Components
- Fabrication research

Recipe with Vanilla Vehicles Expanded:

- x2 Engine Block
- x2 Alternators
- x4 Exhausts
- x3 Fuel Tanks
- x5 Radiators
- x14 Suspensions
- x1 Transmission
- x18 Wheels
- x2 Wiring
- x450 Steel + x50 Plasteel + x24 Components
- Combat Vehicles research

Disclaimer:

This mod's content is stronger than the usual vanilla content and is meant for dealing with strong modded threats and making quick work of weaker ones, use at your own discretion.

Check out my other mods that provide other cool and useful stuff!



Some of the assets used in the preview images are from Combat Extended , the Immortal armor set and the guns wielded by the Immortal pawns are from my mod Paramount Combat Armaments .
114 Comments
pipboy834 5 hours ago 
frameworks updated and stable
Samael Gray  [author] 11 Jul @ 11:00am 
This mod should work as is in 1.6, I'll double check and update properly once Vehicle Framework is updated for 1.6 too.
can you add a way to make the variants of the CV-90, such as the Mjolnir Self-Propelled Mortar?
Mask of Humble 23 Apr @ 5:12am 
This along with the Bradly from Rimthunder are my favorite combat vehicles ^.^
Samael Gray  [author] 21 Mar @ 11:11pm 
The HCA is reloaded with 20x105mm, the hyperlink remained 12x72mm by mistake from an older version prior to the update. Sorry for the confusion, it's fixed now.
smileyblacksun 21 Mar @ 10:46am 
So upgraded the SD-ROW mount to the heavy charge blaster, but I couldn't get any of the ammo listed in the vehicle information to load into it. Did I miss which one it was? I started with the charged ammo, but while the 40mm loads the 40, the 12x72mm listed doesn't load into the HCA
Samael Gray  [author] 16 Mar @ 1:37pm 
The base turret fires 20x42mm and the upgraded turret being the autocannon very much fires 20x82mm Mauser.
Quantum1000 16 Mar @ 6:23am 
I like it but I am confused why the "autocannon" on top is chambered in 20x42 instead of 20x82
Sumatris 7 Feb @ 11:43am 
Awesome new stuff with the autonomous upgrades. Unfortunately they make it impractical, if now downright impossible for me to use the vehicle outside of my own map. Installing autonomous driving prevents me from leaving other maps because I can't properly reform the caravan. Installing only autonomous shooting somehow results in the driver seat remaining vacant until the vehicle is completely occupied, which prevents me from even forming a caravan in the first place. Is anyone else having this issue?
Samael Gray  [author] 28 Jan @ 11:16am 
You need to build a new vehicle to see the upgrades added in the update if you had a CV90 before the update.