RimWorld

RimWorld

CV90 - A Combat Vehicle Mod
114 Comments
pipboy834 17 hours ago 
frameworks updated and stable
Samael Gray  [author] 11 Jul @ 11:00am 
This mod should work as is in 1.6, I'll double check and update properly once Vehicle Framework is updated for 1.6 too.
can you add a way to make the variants of the CV-90, such as the Mjolnir Self-Propelled Mortar?
Mask of Humble 23 Apr @ 5:12am 
This along with the Bradly from Rimthunder are my favorite combat vehicles ^.^
Samael Gray  [author] 21 Mar @ 11:11pm 
The HCA is reloaded with 20x105mm, the hyperlink remained 12x72mm by mistake from an older version prior to the update. Sorry for the confusion, it's fixed now.
smileyblacksun 21 Mar @ 10:46am 
So upgraded the SD-ROW mount to the heavy charge blaster, but I couldn't get any of the ammo listed in the vehicle information to load into it. Did I miss which one it was? I started with the charged ammo, but while the 40mm loads the 40, the 12x72mm listed doesn't load into the HCA
Samael Gray  [author] 16 Mar @ 1:37pm 
The base turret fires 20x42mm and the upgraded turret being the autocannon very much fires 20x82mm Mauser.
Quantum1000 16 Mar @ 6:23am 
I like it but I am confused why the "autocannon" on top is chambered in 20x42 instead of 20x82
Sumatris 7 Feb @ 11:43am 
Awesome new stuff with the autonomous upgrades. Unfortunately they make it impractical, if now downright impossible for me to use the vehicle outside of my own map. Installing autonomous driving prevents me from leaving other maps because I can't properly reform the caravan. Installing only autonomous shooting somehow results in the driver seat remaining vacant until the vehicle is completely occupied, which prevents me from even forming a caravan in the first place. Is anyone else having this issue?
Samael Gray  [author] 28 Jan @ 11:16am 
You need to build a new vehicle to see the upgrades added in the update if you had a CV90 before the update.
千雫长雨 27 Jan @ 11:04pm 
改装界面哪里可以升级自动驾驶和自动瞄准?我并没有看到他,我是不是需要订阅mod?
Where is there an upgrade to autonomous driving and automatic aiming? I had didn't see it. Do I need to subscribe to some mod?
Killerkitty641 17 Jan @ 5:36am 
I... have not, actually. Thanks for letting me know, I will try that now and see if it fixes it.
Samael Gray  [author] 16 Jan @ 9:51pm 
Have you set each turret to be loaded with a certain amount of ammo via the tiny gear icon in the turret gizmo?
Killerkitty641 16 Jan @ 3:25pm 
Heya, I'm having a weird bug where my pawns constantly load the CV90 up with as much plasteel as it can physically carry in storage. I assume this is for ammo reasons, but its becoming a real problem as all my plasteel ends up loaded in the vehicle and can't be used until I physically empty the cargo hold (and then have to tell them to use it, not just load it back on).

Is there any fix you can suggest? I wasn't getting this issue with the chemfuel or steel required for the smoke or secondary weapons.
Smoke Fumus 11 Jan @ 2:11pm 
Absolutely love this mod. Fully upgraded - this vehicle completely negates a need for marshall - it's better in every regard but slightly weaker explosive option (recoilless) than mbt. Better cargo, better gunning, better road characteristics, (with plasteel) exquisitely better armor.
potemkinvillager 9 Jan @ 2:53pm 
Love the update!!
Hamster 2 Oct, 2024 @ 6:44pm 
@Samael Gray , you sir are hero, not only did the CV90 mods are back online , alot of other mods that are broken (like turret mods that said it work with CE but doesn't for some reason) aswell, my thanks
Samael Gray  [author] 2 Oct, 2024 @ 2:23am 
Make sure you don't have two CE mods in your RW folder, meaning no local and steam version at the same time otherwise the game goes haywire and messes things up.
Hamster 2 Oct, 2024 @ 1:26am 
same Issue with Black Adder guy, it wont load Both main gun and Mg ammo, instead it load steel for guns and Chemfuel for smoke nades, and it wont fire just reduce the number of "ammo (in this case steel), hope it get fixed soon,this is one of my fav vehicle mods
Samael Gray  [author] 4 Sep, 2024 @ 10:44pm 
I'm gonna need you to be more specific than that.
Black Adder 4 Sep, 2024 @ 8:30pm 
Im having issues with the CV90 and Combat Extended. It seems as if it doesnt get a certain ammo set to it and as such wont fire its ammunition. Any idea why?
Sumatris 29 Aug, 2024 @ 11:36pm 
Could you please share the damage stats of the charge weapon upgrades? I tried them out but didn't notice any actual increase in DPS over the steel-fed versions; at least nothing even remotely good enough to justify the insane plasteel consumption it entails.

Also, you might want to clarify in the vehicle capabilities section above that the 3-tube grenade launchers are smoke grenade launchers, not actual weapons.
Sumatris 20 Aug, 2024 @ 3:59am 
@Samael: Thanks for your reply. I checked out Rimthunder a while ago but didn't find it to my liking. I do like your take on vehicles though, hence my question ^^.
Samael Gray  [author] 20 Aug, 2024 @ 12:40am 
Vehicle armor values are kept low on purpose until the AI gets its own vehicles to fight the player with, it's at least the case in CE but for vanilla it's not going to really matter how much armor a vehicle has due to the nonexistence of a proper armor system.

As for the MBT, check out Rimthunder mods, they have some modern vehicle mods that add good MBTs.
Sumatris 19 Aug, 2024 @ 11:52pm 
Just noticed the new upgrades. Great stuff! Finally there's a combat vehicle that isn't armored in tinfoil and can actually deal some damage. I'll never understand why other mod creators insist on giving their tanks and APCs anything less than 200% sharp armor. If a guy in a suit of power armor can easily reach this level of protection, an MBT damn well should have at least that, if not more.

Now would you consider making an actual MBT as a mod? Something with a main gun that can wipe out a platoon of tribals in a single shot? Still missing something like that. VVE's Marshal is nice but ultimately underwhelming in almost every way when compared to my on-foot militia :-(.
LoneMausE50 18 Aug, 2024 @ 8:51pm 
would you consider adding the ability to upgrade to different turrets like the CV90120 and CV9030?
pkrsha 17 Aug, 2024 @ 7:09pm 
Hi! Love the mod <3
Samael Gray  [author] 17 Aug, 2024 @ 11:09am 
40x46mm
Mainiack11 17 Aug, 2024 @ 9:07am 
What caliber are the side grenade launchers? I see 2 different ones listed in the vehicle's info card.
Samael Gray  [author] 8 Aug, 2024 @ 2:41pm 
Read my latest comments, same issue with having multiple CE installations.
Ax 8 Aug, 2024 @ 2:00pm 
it's using steel for ammo. Only using Framework CE and VEF
Meiseside 26 Jul, 2024 @ 1:36am 
ok, you are right. it is working my bad. Thank you.
Samael Gray  [author] 26 Jul, 2024 @ 12:25am 
When something like that happens, it's means that you've triggered the bug with RW itself. You have two CE installations in your steam and or local mods folder, make sure you only have a single CE folder and the issues will go away.
Meiseside 26 Jul, 2024 @ 12:02am 
So I install rimworld fresh and only Core, Ideoligy, Biotech, CE, VEF, VF, VVE and CV90
and it using Iron as Ammo
Samael Gray  [author] 25 Jul, 2024 @ 11:21pm 
The best way to know is to load up the mod in-game and see the stats tbh, the base armor values are pretty much as much armor as the vehicle has irl and the plasteel armor upgrade doubles that.
Octography 25 Jul, 2024 @ 7:11pm 
Hello, what are the stats for the armor when using CE? Also how much armor does the armor upgrade gives?
Jfluffy 24 Jul, 2024 @ 7:08pm 
I love that you included spacer tier upgrades, given the sci-fi setting of Rimworld.
Samael Gray  [author] 24 Jul, 2024 @ 1:42am 
Unsub from the mod, delete any remaining local files and resub.
Meiseside 24 Jul, 2024 @ 1:07am 
I testet ir in a new world.
vicandrei16 24 Jul, 2024 @ 12:36am 
The charge versions don't have a muzzle flash
Samael Gray  [author] 23 Jul, 2024 @ 2:08pm 
Have you rebuilt your existing vehicle or made a new one?
If that didn't work, unsub and resub to the mod.
Meiseside 23 Jul, 2024 @ 1:20pm 
It doesn't work for me.I use CE VF and VVE (and a lot others) I test it and it uses Iron (not Ammo) and doesn't make damage. Also I can't do anything with the upgrade tab. Where should I start looking for the error?
_-UT-_ S.W.A.T 9 Jul, 2024 @ 3:26pm 
when the upgrade funtion is added the the vehicle framework, please let us install a fire suppression system into the the cv, i want my additional costs and charges:wololo:
Nic 12 Jun, 2024 @ 12:28pm 
Great mod! Shame though that if your doing a mechinator colony this thing becomes useless and you battle between having just one guy to having multiple just to use this amazing thing.
Samael Gray  [author] 26 Apr, 2024 @ 4:48am 
Cheers!
Vantal 26 Apr, 2024 @ 3:34am 
It works fine now, thanks!
Samael Gray  [author] 26 Apr, 2024 @ 12:57am 
The update I pushed seems to not have gone through... it should be fixed now.
Vantal 25 Apr, 2024 @ 8:58pm 
Yeah I made a quick test colony with just this mod + dependencies and I'm getting the same error. I also deleted and redownloaded the mod to no effect.
https://gist.github.com/HugsLibRecordKeeper/f6fdbfdffa4e51e16e057608c0ddb803
Vedrit 22 Apr, 2024 @ 3:38pm 
I only subscribed to the mod for the first time yesterday (April 21st)
It's possible there's some interaction with another mod that's breaking things, but unfortunately I only have access to my laptop at the moment, and it takes 10 minutes to launch the game, so I'm really not inclined to test.
Samael Gray  [author] 22 Apr, 2024 @ 6:47am 
@Vedrit Have you tried unsubbing and resubbing to the mod? I've tested the mod myself and everything works as intended.