Stellaris

Stellaris

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(Abandoned) Federations Without Diplomacy Tradition
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8 Aug, 2023 @ 2:22pm
18 Aug, 2023 @ 1:22pm
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(Abandoned) Federations Without Diplomacy Tradition

In 1 collection by AuroraHertz
AuroraHertz's Mods
5 items
Description
Federations are a fun and interesting mechanic that are gated behind the incredibly underwhelming Diplomacy tradition - I think it’s fair to say many consider it nothing more than a tax to access Federations.

And considering that if you’re lucky an AI will take it and invite you to a federation, bypassing the need to take the underwhelming tradition entirely… maybe they just shouldn’t be tied to the tradition at all anymore. (Just like how vassals used to require Domination)

Also maybe you want the Diplomacy tree for the -50% Influence costs and extra envoys, but don’t want to make a federation?

Creating a Federation now requires the "Federations" technology, you also cannot be Federation President without the technology
- Tier 2 Society (Statecraft), Base Cost 6000
- Prerequisite: Xeno Diplomacy or Autonomous Agents
- Base Weight: 70
Increased by: 2x Adopted Diplomacy tradition, 1.5x Fanatic Xenophile, 1.25x Xenophile or Rogue Servitor, 1.25x leading scientist has Expertise: Statecraft trait, 1.25x Pompous Purists, Diplomatic Corps, Public Relations Specialists, or Empath Civic
Decreased by: 0.5x Xenophobe, 0.25x Fanatic Xenophobe or Determined Exterminator, 0.01x Fanatic Purifiers, 0x Inward Perfection, Devouring Swarm, or Terravore civic

"The Federation" Tradition changed to "Galactic Ambassadors"
- Grants +1 Envoy, and Envoys Improving Relations or Assigned to your Federation now produce 0.1 Influence

Common Ground & Hegemon now start with the Federations technology and no traditions, their allies have Federations as a permanent research option

Future Plans:
- Change Entente Coordination and maybe some of the other weak Diplomacy Traditions
24 Comments
Airstor 19 Sep, 2024 @ 7:41pm 
R.I.P great mod.
captain403 27 Aug, 2024 @ 6:15am 
IIRC gestalts can't be a party to creating a fed, though they can join an existing one.
Alexandra 13 Jun, 2024 @ 2:10pm 
Mod doesnt seem to work. Tried it with a friend, we were both gestalts, and when I got the tech, I wasnt able to form a fed. We were on very positive relations with max trust, and there was no option to form a fed in the diplo screen.
Chonky Dragon 11 May, 2024 @ 11:15am 
Any thoughts/plans to fix the Favors issue? Specifically, adding the ability to use favors to force current fed members to allow new members to join the federation?
Professor H. Farnsworth 20 Mar, 2024 @ 3:17pm 
@snky & @AuraHertz
So, both Xenophile and Egalitarian should have an increased chance to roll this as both are considered Federation Builders, not just Xenophile.
snky 5 Mar, 2024 @ 4:23am 
You can temporarily use the updated version of this mod from here: https://github.com/sanykey/ReworkDiplomacyTradition until the author updates the main mod
pticepoezd 27 Nov, 2023 @ 9:34pm 
need update
Little Tee 24 Nov, 2023 @ 7:11am 
@LawsonGrey It doesn't. PDX changed how envoys work among other things, and this mod directly conflicts with that.
LawsonGrey 17 Nov, 2023 @ 9:18am 
Anyone know if this works in 3.10? Would love to play with Federations without the stinky diplomacy tradition
Chaos 27 Sep, 2023 @ 6:54am 
Please update