RimWorld

RimWorld

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More Injuries Patched
   
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Mod, 1.4
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67.940 KB
10 Aug, 2023 @ 9:47am
11 Aug, 2023 @ 3:45pm
3 Change Notes ( view )

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More Injuries Patched

Description
Some small tweaks/fixes to the original "More Injuries" mod:

Currently only hypovolemic shocks are simulated more in-depth:

- Hypovolemic shocks are now primarily treated using blood/hemogen transfusions (instead of magical tend quality fix, making early and mid-game more survivable if you don't have glitterworld medicine). Also should be compatible with any modded blood transfusions btw., so biotech is not strictly required, probably.
- Continue adding organ hypoxia as the body stabilizes, until hypovolemic shock passes below 60% threshold (instead of instant fix). I'm not a medical expert, but I'd assume it takes a minute for the blood transfusion to cancel out the hypovolemia and for the cardiovascular system to adapt. Anyway I like this more than the instant magical medicine fix :P
- Automatically check for blood transfusion/bloodloss fix every 300 ticks (has practically no impact on performance)
- If the hypovolemic shock was tended and bloodloss is still present => slow down severity increase
- If tended but past 60% threshold => reduce organ hypoxia chance (reduction factor customizable in settings)

Planned:
- definitely improve CPR somehow to make pawns with poor medical skills at least slow down the built-up of "choking on blood", or at least to scale the effectiveness of treatment with the medical skill. I'd assume even bad CPR is better than none in this case. Haven't looked into the original code of it but I guess it's also some sort of threshold magic. Idk yet. Gonna look into it after I finished writing my thesis :P

Source code: https://github.com/frederik-hoeft/rimworld-more-injuries-patch
9 Comments
Th3_Fr3d  [author] 14 Oct, 2024 @ 12:41pm 
The 1.5 rework is now on steam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3348840185

It ended up being a full rework of every single feature and I added some more injury types and treatment options. Note that while I tested every feature individually, there may still be some integration bugs or conflicts with other mods. The steam description is also still very much work in progress, I hope to finish a full description of all changes and added features over the next few days :)

I recommend backup up your save files and/or testing the mod for potential conflicts with your mod pack in a new temporary colony.
мєкση 9 Oct, 2024 @ 5:15pm 
Fair enough, i gather both would require quite a bit of work. Will check it out your suggestion, thanks!
Th3_Fr3d  [author] 9 Oct, 2024 @ 4:32pm 
@мєкση I probably won't have the time to look into those mods in the near future :C even More Injuries is taking more time than I expected (but it should be ready soon!)
But there's a very good AI overhaul mod called CAI 5000 that adds a fog of war mechanic :)
мєкση 8 Oct, 2024 @ 5:51am 
Great work! I am following your progress on 1.5 - Any chance you would look at the Human Resources or Fog of War mods?
gumphrey 30 Sep, 2024 @ 3:25pm 
based
Th3_Fr3d  [author] 29 Sep, 2024 @ 4:55pm 
these patches will become obsolete since I included everything in the base mod
Th3_Fr3d  [author] 29 Sep, 2024 @ 4:54pm 
I am working on a 1.5 update of the more injuries mod in general. It's still not officially stable, but if you're interested you can check out the latest (seemingly working, but untested) version on GitHub: https://github.com/frederik-hoeft/rimworld-more-injuries/releases
gumphrey 5 Sep, 2024 @ 4:27pm 
hoping one day this gets updated to 1.5 along with the more injuries mod in general!
котики танцуют 3 Oct, 2023 @ 2:17am 
thx