RimWorld

RimWorld

181 ratings
More Injuries (Continued)
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Mod, 1.5
File Size
Posted
Updated
3.341 MB
14 Oct, 2024 @ 11:07am
28 May @ 11:34am
12 Change Notes ( view )

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More Injuries (Continued)

Description


The 1.5 version of the More Injuries mod (original at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2892012512), reworked from the ground up with tons of fixes, new injury types, new medical treatment options, new medical work types to allow doctors to treat some conditions automatically, and a new mod settings menu to allow you to basically tweak every single option to your liking. Most conditions can be disabled if you don't like them.



The following is a list of selected features and health conditions. For a full list of features, details, and treatment options, please refer to the corresponding entry in the More Injuries User Manual on GitHub [github.com] which is also distributed in form of the README.md file in the install directory of this mod (steamapps/workshop/content/294100/3348840185).

New Injuries and Medical Conditions [github.com]



Do you have ideas for new features?

Add your feature request here [github.com]

Did you find a bug?

Report the issue here [github.com]

Do you have any questions about using this mod?

Ask the community for help here [github.com]

Want to contribute to the mod?

We are always looking for new contributions to the mod who want to help make it better for everyone. If you are interested in helping out with the development, translation, or testing of the mod, please refer to the contributing guidelines[github.com] or shoot us a message in the GitHub Discussions[github.com]



Development and maintenance of the More Injuries mod is a community effort. We are grateful for all the help we receive from the community and would like to thank everyone who has contributed to the mod in any way. For a full list of contributors, please refer to the credits.txt file on GitHub[github.com] or in the mod directory (/About/credits.txt).
Popular Discussions View All (2)
2
1
24 May @ 10:43am
Compatibility with death rattle
Black_Beard11
0
18 May @ 9:11am
Bugreport: ancient danger pawns get killed
lol
313 Comments
cody 14 hours ago 
Idea, depending on how much the wound bleeds the less time you can use the bandage
cody 11 Jul @ 7:17pm 
As for the 1.6 release of More Injuries, hopefully shortly after new DLC drops (and I had some time to test everything) this is what he said when i asked about it
mauri 11 Jul @ 3:32pm 
1.50 billion chinese and not one speaks english
negimagi_10 11 Jul @ 3:00pm 
Please update this mod to 1.6 when you can. I love this awesome mod.
Alex_ 10 Jul @ 2:31pm 
good mod need it
cody 7 Jul @ 9:53pm 
I have some bandage ideas, an emergency trauma dressing (maybe like israeli or the nar bandage) some regular gauze (non hemostatic) and basically some stuff to make variants of bandages that have some different efficiencies, maybe like a wrap.
薄荷可乐 7 Jul @ 4:27am 
有一个问题,赫血种殖民者的不死,无痕身躯基因在该mod下没有发挥其该有的强度。肺塌陷连无痕身躯都无法治愈。
girlkisser 6 Jul @ 5:28pm 
I'm reading the documentation closely to determine whether I'd enjoy this mod (since I've been looking for a mod to complexify medicine), and I have a couple of questions.

1. I see a blood bag item was added, along with some injuries that require blood transfusion. Is hemogen still acceptable for such transfusions? Do blood bags have any advantages or disadvantages as compared to hemogen packs? Can a sanguophage consume blood bags over hemogen packs?
2. The settings show the ability to disable types of injuries. Does this also disable related items that are used primarily or exclusively to resolve that injury? Does this result in 'empty' research spots?
3. The "new work types"--are these in the priorities window? I would rather not clutter that window too much, and there's rather a lot of them here.
Croctus 4 Jul @ 7:13am 
How horrible of an idea is it to use this with Grievous Wounds? If/When this updates.
Sweep Tosho 29 Jun @ 7:15pm 
is this mod safe to add and remove midsave?