Barotrauma

Barotrauma

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Hungry Europans - Enforced
   
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993.476 KB
10 Aug, 2023 @ 2:40pm
18 Mar, 2024 @ 11:57am
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Hungry Europans - Enforced

In 1 collection by _]|M|[_
Barotrauma Deathwish
63 items
Description
Requirements:
Lua For Barotrauma is required. Client side lua is not needed!
This mod is intended for multiplayer only.

What it does:
Enforces the otherwise optional hunger and thirst mechanics for all players. Everyone connecting to your game will automatically get the hunger and thirst affliction applied so they can't refuse to play with them in your campaign.

Important info for singleplayer or multiplayer with bots:
Bots will get the "Hungry Europan" talent and thus the hunger and thirst afflictions if you actively control them. Hunger and thirst values will be stored and then set to 0 for characters controlled by a bot. Upon taking back control over the character, the previous hunger and thirst values for this specific character will be restored. Switching into the next round will however delete all stored values that are currently not in use so always switch back to your main character or your hunger and thirst will be reset to 0.

Load Order:
- Hungry Europans - Enforced
- Hungry Europans

Compatibility:
No compatibility issues. You can use this with any human texture replacer.

Also works with the Hungry Europans - Testing Branch
52 Comments
_]|M|[_  [author] 2 Jul @ 12:21pm 
@PBL: Yeah I've also experienced it myself and since it's lua code, I'm not sure what causes it exactly.
I'm currently reworking this patch to be fully XML based so no more Lua code that I'm unable to fix myself.
PBL 1 Jul @ 6:22pm 
Im gonna assume this is the right place to post since its multiplayer related. But ocasionaly when we are playing we notice that the mod just stops working. When the campaign starts its working fine, but it seems when we die it stops working. Has any1 else had this problem?
_]|M|[_  [author] 17 Jun @ 3:13am 
@Zedius: That's usually caused by playing with DynamicEuropa and using the wrong load order. Not sure what would cause this in your case tho as you didn't list DynamicEuropa and I have not experienced this issue and can't reproduce it other than with DynamicEuropa. Hungry Europans is currently being fully reworked and the update will probably release alongside the game's summer update, so the issue may be gone then.
Zedius 16 Jun @ 2:10am 
For some strange reason, water does not quench thirst, but sea water and other drinks does. Water helps to remove alcohol intoxication, but cannot quench thirst.
After reading the comments, I realized that I am not the only one with this problem.
Is there a solution to this problem?

List of all included mods from top to bottom:
Lua For Barotrauma <turned on>
Cs For Barotrauma <turned on>
Hungry Europans - Enforced Extras
Hungry Europans - Enforced
Hungry Europans
BetterHealthUI (Updated)
_]|M|[_  [author] 17 May @ 8:33am 
@Xiivait: The mod can be removed at any time, but the characters that have hunger and thirst already enabled, will continue to have to eat and drink. The only way to remove it for these players is via editing your savegame or creating new characters.
Xiivait 16 May @ 1:35pm 
Can I remove it mid-campaign? I don't want players to have to eat anymore.
_]|M|[_  [author] 11 May @ 12:34pm 
@xxx_420_Bad_Boy [Wizard_Cum]: Not quite sure why. I'll have to look into it :steamthumbsup:
@_]|M|[_ my bots don't appear to get the hungry europan needs when stacked with filthy europans enforced in the right order... any idea why?
_]|M|[_  [author] 3 May @ 3:32am 
@Rollye: Sorry for the late reply. If I can get someone to help out with Lua once more, it may be possible, but not sure if or when it will happen.

@DOOLYBOYMAN, @Bravo: You most likely placed DynamicEuropa above Hungry Europans, which then causes the drinks to be overwritten by DE and thus lose the quenching functionality. Make sure Hungry Europans is loaded ABOVE DynamicEuropa.
Bravo 27 Apr @ 6:11am 
bro i just drank 8 bottles of water and im still dehydrated help