Barotrauma

Barotrauma

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Hungry Europans - Testing Branch
   
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32.688 MB
29 Apr, 2023 @ 5:53pm
26 Oct, 2023 @ 2:35am
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Hungry Europans - Testing Branch

Description
TESTING BRANCH
This is the testing branch for upcoming features to gather feedback and bug reports prior to the public release.
Things might be unfinished, unbalanced, bugging out or broken. Please report any issues you encounter!

Do NOT use this version with the NEEDS mod by LeDoux enabled!
Put above DynamicEuropa and Neurotrauma if you use these mods while testing.


Current Changes:
The Foods and Drinks Expansion Update:
General Changes:
- Added compatibility for bots and force feeding. Now bots can eat and drink by themselves and players can be force fed if they're stunned/unconcious and not in water. (Bots will only eat and drink whenever they start taking damage from hunger or thirst. Seems to be a game bug)
- Added recolored variants for the default office and cafeteria chair. The cafeteria chair is craftable.
- Added recolored and adjusted variants for tables which are also usable and display items on them. Mainly food and drink items can be stored on them, but also a few other items like hats. Only the cafeteria table is cratable.
- Added different strength stages for some buffs and adjusted food and drinks accordingly. The more advanced a meal is to cook, the better the buff will be. If you're affected by a weaker buff and consume something with a stronger buff, the weaker buff will merge into the stronger buff with half its duration. (Example: Moloch Milk = 25% damage resistance with 100s duration after eating ice cream = 50% damage resistance converts the 25% for 100s to 50% for 50s) Only applies to Crawler and Moloch products for now.
- Added 4 different types of ice cream and ice cream waffle cones. Due to the complexity of ice cream it is not possible to poison it.
- Added moloch cheese and adjusted recipes like burgers to require it.
- Added new affliction "Quenched" which prevents your thirst from increasing.
- Added tea kettle, different types of tea mixes and tea cups. All teas will give your "Quenched" for some time and provide some other effects depending on the tea. It's about tea time!
- Added leaves to plants that can be used to brew tea.
- Added optional "Filthy Europan (Enable Extra Needs)" which enables your needs to urinate and defecate. Take care of those needs in time or you'll have an embarrassing accident.
- Added "Embarrassed" affliction. Being embarrassed temporary lowers all your skills by up to 90%. Drinking alcohol or sleeping helps getting rid of embarrassment faster. Reaper's Tribute will cleanse your mind.
- Added craftable toilet to flush down 5 medium or small size items with each flush. Can be used to get rid of non-deconstructable items. Also used to empty your bladder and defecate if you're playing with Filthy Europan enabled.
- Added option to sleep in beds. While sleeping: Heal slightly faster, gain hunger and thirst 50% slower and forget about your embarrassing moments 150% faster.
- Added option to break bottles and use broken bottles as temporary melee weapons that break after 5 hits.
- Added nuggets, a faster to make food for each meat type.
- Added Jerky, a cheap and easy to make food from any kind of raw meat. It does not feature any benefits other than reducing your hunger while making you a bit thirsty.
- Added empty cans. Cans will no longer disappear after drinking, allowing you to deconstruct them for aluminium.
- Added Couwola Cola and Couwola Cola Zero. Available in bottles and cans. Very effective against drunkness and thirst. Can't be crafted.
- Added Couwola Cola liquor crate variant.
- Added various Couwola Cola merchandise you can find in the world or through events. [INCOMPLETE/UNOBTAINABLE]
- Added custom impact sounds for soda cans.
- Added "Internal Burns" affliction caused by strong alcoholic beverages.
- Changed "Starvation Conciousness Regainer" to also reduce a bit of "Hungry for Human Meat".
- Changed how alcoholic beverages apply effects. All their effects are now delayed by 10 seconds. This allows to overdose on alcohol so be careful how much you drink when you're already at your limit! (Internal burns and reducing husk infection are excluded from the delay)
- Fixed drunkness with no debuffs from the "Drunken Sailor" talent wearing off too fast while not affecting alcoholism and made it apply a less effective damage resistance compared to normal drunkness. Also reduced screen effects and added a slight chance of making you confused. This way it's not as boring to drink alcohol with that talent enabled and you're not completely overpowered.
- Fixed drinks that reduce drunkness not reducing the "Drunken Sailor" drunkness.
- Fixed being able to drink/eat underwater.
- Fixed chef outfit 2 not working with Robotrauma.
- Fixed and reimplemented the special effects when drinking "Reaper's Tribute".
- Fixed and reimplemented fading to a black screen to simulate unconciousness when stunned for longer than a few seconds.
- Fixed pop nuts sometimes not playing the pop sound in multiplayer.
- Fixed vending machines glowing too bright.
- Made poop hit characters when thrown. A person hit by poop will be embarrassed for 2min 30sec which temporarily reduces all their skills by 70%-90% depending on how embarrassed they are.
- Made tonic drinkable like other drinks.
- Readjusted production rate of plants. Every time a plant wants to drop produce it has a chance of 60% to drop the normal fruit, 30% to drop a leaf and 10% to drop a mutated fruit.
- Reworked kitchen sink. It'll now have to be manually told to refill something. This allows to only slightly impact performance when refilling something instead of always impacting your game performance.
- Reworked cooler crate. Fulgurium batteries now last twice as long as normal batteries and the crate can now be turned on and off.
- Reworked the hydroponic planter. It can now be turned on and off. If the planter is on but is missing ingredients, the lights will start to pulsate orange. The hydroponic planter now remembers the growth time. This means plants will now always grow every 900 seconds (15min) after turning it on, even when going through a loading screen. If one of the requirements for the hydroponic planter to grow a plant is missing, the growth timer will decrease by 1 every 2 seconds instead of resetting to 0 instantly. This way you don't have to wait another 15min if you lose power for a second when the timer was at 14min 59 seconds and about to grow a plant.
Popular Discussions View All (1)
3
28 Aug, 2024 @ 11:05am
Roadmap
_]|M|[_
47 Comments
Degenerate 19 Oct, 2023 @ 9:49am 
I haven't been able to give the new update a try, but simply from the patch note it sounds amazing!
PAИJICO 19 Oct, 2023 @ 6:54am 
wow, pretty sick update
Degenerate 18 Oct, 2023 @ 7:14am 
good to know
_]|M|[_  [author] 18 Oct, 2023 @ 4:50am 
Latest update causes bottles and ingredients to not being thrown properly due to using a new technique from the unstable game branch. As soon as the Treacherous Tides update releases, it should automatically fix the throwing. When that update releases, I'll be pushing all of this content to the main branch of Hungry Europans.
_]|M|[_  [author] 3 Oct, 2023 @ 9:15am 
@I want my aim back: Too long for the comment section so I made a discussion here
Degenerate 3 Oct, 2023 @ 8:51am 
makes sense!
by the way can i ask what's the next thing on your list? im enjoying this mod i want to know what's in the upcoming updates:marijaonlooker:
_]|M|[_  [author] 3 Oct, 2023 @ 7:54am 
@I want my aim back: Because it isn't very logical to basically grab a piece of meat from one corpse and slap it onto the other to repair it.
The combinable meat was a compromise for it instantly starting to lose condition. You were not able to stack meat at all otherwise in multiplayer due to ping. But with the 10s interval of condition decreasing, it is now perfectly managable to quickly put harvested meat into an active cooler crate and thus keep it stackable. :steamsunny:
Degenerate 3 Oct, 2023 @ 12:01am 
i like the new talent change! but i dont quite get it why we can no longer combine meats, its taking up alot of storage space:lunar2020thinkingtiger:
Degenerate 1 Oct, 2023 @ 1:29pm 
alright thanks
_]|M|[_  [author] 1 Oct, 2023 @ 1:27pm 
Ah ok. But probably nothing I can do about that... If that is an "always happening" case, I could report it to the devs, but if it just happens once in a while I guess it's just a desync