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tModLoader

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Simple Equipment Perks
   
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Mod Features: Gameplay Tweaks
Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
222.558 KB
10 Aug, 2023 @ 3:54pm
8 Jan, 2024 @ 8:31am
6 Change Notes ( view )

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Simple Equipment Perks

In 1 collection by BlockCrusader
BlockCrusader's Mods
32 items
Description
Simple Equipment Perks

Simple Equipment Perks adds more flair, functionality, and distinctness to your pets, light pets, minecarts, and wings! This mod introduces new, simple benefits to almost all vanilla items falling under one of the previously mentioned categories, making obtaining these items more rewarding and helpful as well as making them stand out from eachother that much more.

Pet Perks:
  • Every single vanilla pet except for Chester (since he already has a special ability) now has a perk
  • Many perks add small stat boosts, others grant debuff immunities, and those are just a few examples
  • Some perks may be stronger than others, but have trigger conditions or trade-offs
  • Particularly rare/special pets, as well as all Master Mode pets, tend to have stronger perks to make them more rewarding finds
  • Note that perks are granted by a pet's corresponding buff. This mean's you'll need your pet active to get its effects

Light Pet Perks:
  • Most light pets also have perks, albeit weaker ones since you can get a perk from a normal pet at the same time
  • The Magic Lantern doesn't get a perk since it already has the ability to expose treasure
  • Like with normal pets, Master Mode light pets are a little stronger than the others
  • On a similar note, Expert Mode's Suspicious Looking Tentacle still has a perk (due to its rarity) where it would otherwise not (since it can also detect treasure)

Minecart Perks:
  • All carts without a special effect, excluding the wooden (default) and plain/metal minecarts, have an associated perk
  • Once again, the perk depends on the item's corresponding buff, so you'll only enjoy these effects while riding
  • Some other carts without new perks (since they're already special) include the: Minecarp, Hellcart, and Molecart

Wing Perks:
  • All wings, excluding Fledgling, have new, perk-esque, effects
  • Wing perks generally aren't very powerful, given flight on its own is crucially useful already
  • Unlike the other perks, wings don't rely on an associated buff and will provide their new benefit at all times

Other Features:
  • Tooltips: Items with perks have gained tooltips describing the effect(s) of the perk. These tooltips can be toggled via. configuration
  • Toggles Stones: A set of items which can manually toggle each perk category on a per-player basis
  • Cross-Mod: This mod has Call functions that allow you to easily check when perks are active or not. To add perk support for your mod, just add extra effects for the desired items and their respective buffs in your mod, and make them conditionally activate based on the return of the appropriate Mod.Call. See the pinned discussion thread for the available Calls!

Open Source
  • This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc.
  • You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List).

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Final notes/disclaimers:
  • Due to the purely beneficial nature of perks (Excluding trade-off style perks), this mod shouldn't be considered friendly to vanilla balancing. Since the perks generally have minor effects, this shouldn't be a huge deal, though
  • Shoutout to the Pets Overhaul mod, by Pearlie, which inspired me make this mod. If you want something more intricate or powerful, definitely check it out! Also, there's no reason why these mods shouldn't stack, so if you really want to give power to your pets, try both at once!
  • Last but not least, enjoy!

Please first read the pinned discussion 'FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More' if you have any questions!
Originally posted by tModLoader:
Developed By BlockCrusader
Popular Discussions View All (2)
0
24 Sep, 2023 @ 7:12am
PINNED: Cross-Mod & Mod.Call Guide:
BlockCrusader
0
24 Sep, 2023 @ 6:43am
PINNED: FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
BlockCrusader
51 Comments
BlockCrusader  [author] 7 May @ 3:39pm 
@Saice, no unforunately.
However, I'm hoping to make wikis for a bunch of my mods in the coming months. This one would be low priority for a wiki since it's small, but it could happen.
Saice 7 May @ 12:12pm 
is there a list of all the effects somewhere
Jboy9786 27 Nov, 2024 @ 7:20am 
thnx man
BlockCrusader  [author] 27 Nov, 2024 @ 5:29am 
@Jboy9786, the Resonate Stone item - made from 5 stone blocks, 3 glass, and 1 fallen star - can be used to freely toggle pet perks. There are similar items for the other perks, too.
Perks will reset to their default state (enabled/disabled) upon exiting and re-entering the game, but you can also set the default state in the config options.
Jboy9786 27 Nov, 2024 @ 4:49am 
is there a way to turn off the perks for pets, since i'm using another mod that overhauled them
XpanD 7 Nov, 2024 @ 4:13am 
Awesome, thanks.
BlockCrusader  [author] 7 Nov, 2024 @ 4:03am 
@XpanD, yeah that should be perfectly fine, there's no persistent data on items or worldgen.
XpanD 7 Nov, 2024 @ 2:15am 
Would this be safe to (temporarily) remove after saving a world/player with it? Got a bit of a weird setup with a vanilla world that I want to avoid putting modded content in, if possible. (old item collection)

Thanks for making this, sounds like it'll be good fun.
Rykyuby 3 Nov, 2024 @ 6:07pm 
fair enough love this mod tho
BlockCrusader  [author] 3 Nov, 2024 @ 5:23pm 
@Rykyuby, I've already added in Mod.Call functionality for this mod that allows other mods to add perks to their own content. I'd prefer to just leave it up to other mod devs to add support for their own mods.
Aside from my own, I've not seen any other mods add support for this one.
It's not hard to implement in terms of complexity, but it's a tedious task for larger content mods with many pets and stuff, so I'm unsure if other devs would go for adding support to their mods because of that. Still, it wouldn't hurt to ask.