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It is planned, but I'm keeping it on hold as that requires rewriting the code for how the columns change and select colors, and that's the sort of change that risks breaking ongoing saves. On the code side, the lamp columns currently depend on the selected color of the base game 'glower' component, and that is tied to the adv. lights research, which don't make sense for torch based light sources.
So I'm waiting for either the next big game version patch, or coming up with a save safe solution, before implement those (along other planned changes, as allowing separate color selection for the 'ambient light' and the 'colored part on the column')
I'll add it to the 'to do' list here
But from a quick first look, many of the column styles on that mod will likely need a bit more work to adapt, so this will probably take a while...
Now, I'm just confused about what you are asking... o_O?
This just uses the same light systems as normal lamps, no fancy graphics sorcery going on here!
(if I got the right use of 'path tracing'... XD)