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Thanks! That's much appreciated! \o/
The update is in the works, I got it to 'apparently working' during the 1.6 beta (not sure about cross-mods interaction though).
But I've been planing for some time to change how the 'glowing' color part on the columns is done, to make it look better, less heavy for stuff like the 'pulsing' effect, and easier to add new styles support.
That part I haven't managed to do much on yet, and it is the kinda of change that, potentially , "will break ongoing saves", so I've been holding on the proper 1.6 update until I see if those attempts will end up working or not...
Thanks for pointing it
But do mind that this mod is not yet updated for 1.6 (I was a bit surprised it seemed to be working so far)
I guess that error is probably related to the patches needed for the royalty throne, and ideology shrine, rooms requirements for number of columns, but I can't know for sure until I get the opportunity to properly update the mod and check the cross-mod compatibility issues
Patch operation Verse.PatchOperationFindMod(Ideology) failed
file: .../294100/2023507013/1.6/Patches/Ideology/Ideology_PrePatches.xml
Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: .../294100/2023507013/1.6/Patches/Royalty/Royalty_PrePatches.xml
It is planned, but I'm keeping it on hold as that requires rewriting the code for how the columns change and select colors, and that's the sort of change that risks breaking ongoing saves. On the code side, the lamp columns currently depend on the selected color of the base game 'glower' component, and that is tied to the adv. lights research, which don't make sense for torch based light sources.
So I'm waiting for either the next big game version patch, or coming up with a save safe solution, before implement those (along other planned changes, as allowing separate color selection for the 'ambient light' and the 'colored part on the column')
I'll add it to the 'to do' list here
But from a quick first look, many of the column styles on that mod will likely need a bit more work to adapt, so this will probably take a while...