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It is planned, but I'm keeping it on hold as that requires rewriting the code for how the columns change and select colors, and that's the sort of change that risks breaking ongoing saves. On the code side, the lamp columns currently depend on the selected color of the base game 'glower' component, and that is tied to the adv. lights research, which don't make sense for torch based light sources.
So I'm waiting for either the next big game version patch, or coming up with a save safe solution, before implement those (along other planned changes, as allowing separate color selection for the 'ambient light' and the 'colored part on the column')
I'll add it to the 'to do' list here
But from a quick first look, many of the column styles on that mod will likely need a bit more work to adapt, so this will probably take a while...
Now, I'm just confused about what you are asking... o_O?
This just uses the same light systems as normal lamps, no fancy graphics sorcery going on here!
(if I got the right use of 'path tracing'... XD)
Probably it's something that's more easily solved with the other mod author, since I don't know if their mod automatically detects and do patches to support other modded content, or it is something they have to do manually on their end
Thanks!
(and cursed be the auto-corrector, though it does make some sense having warming signs, probably related to the warming going on in the users PC processor and video card... XD)
"Warning"
The UV-Option is what i really like. Makes it more immersive. And the Styles fitting ideologies is nice aswell
The RGB column is disabled by default on the mod settings, so you can't build them.
If you happen to enable it, build one, them disable it, you have to manually deconstruct any you may have built.
The mod setting just toggle the ability to build them, it doesn't removes them from the game.
(and any performance impact the RGB columns may cause, just happens if they are actually built, and are powered)
Thanks for the bug report!
I just pushed an update that should have that fixed.
Anyways, that bug, besides the red error, did not cause any other problems from what I tested \o/
Log: https://gist.github.com/HugsLibRecordKeeper/91fd1c0c05a606c324d5810178a6743b
\o\ Styles! Styles for everyone! /o/
(right now I don't have any more on the immediate 'to-do' list, so suggestions are welcome!)
@Victor
Thanks! And don't worry, any of the more performance heavy stuff is both optional, and disabled by default on the mode settings!
The 'pulse mode' for normal lamp columns has a small performance cost when used, from what I tested, but that can (and will) be greatly improved once I manage to dig more and learn the graphics part of the game code, so for now I'm leaving it on that "experimental" state.
Those RGB columns on the order hand will really tank performance (due to the constantly changing ambient light color), and are there more for the joke of it, and cause they ended up looking cool. XD
(I believe that some of the "performance enhancement" mods may greatly improve that, but I haven't got around to test that)
Thanks!
And yes, it has support for both DLCs, and for VFE - Empire extra royal titles too!
Do the columns count toward room requirement ? (For ideology ritual room or royalty throne room for example)
Thanks! Most credit for the column looks goes to the original textures artists, I just added the coloring effect masks, and an actual lamp here and there XD
Thanks for the positive words! Much appreciated! :D
@VICK55
And now, you can have it! XD