Kenshi
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Kenshi'n Tweaks
   
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714.285 KB
14 Aug, 2023 @ 12:27pm
1 Jul @ 5:55am
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Kenshi'n Tweaks

In 1 collection by Statwise
Kenshi'n Collection
307 items
Description
This mod is meant to be used with the Kenshi'n Collection
Some changes I've made to mods in the collection for balancing and personal taste.

made Mechanical Hivers more rare, replacing the 4 villages with a small hidden village allowed tents to be placed on roofs removed triangle weapons from NWDM removed test starts and organized new-game subrace groups added Maimed World mod compatibility prosthetic price balancing, lowered base monetary value, increased quality value Robotics addon mod production rebalance additional armor clipping fixes adjusted vendor lists gave some caravans and merchants spending cats fixed object overlap with animals mod fixed object overlap with Forgotten Building mod: walls, mining, research etc fixed mines, drills, wells, and power building categories fixed upgrade order for Oil Drill I and II balanced end-game harpoons and resource requirements removed Automated Mining Tech research requirements for Mines IV, V, VI added Copper Mining I, Ore Mining I, Stone Mining I as research requirements for Automated Mining Tech changed some research and object naming conventions consolidated research and build menu categories revert changes to hiver race groups made by Recruit Prisoners mod nerfed prices (slightly less then the nerf mod) for heads from Fog Hunt mod changed bone merchant appearance and spawn merged Sine Nomine's Inhuman Hunters mod fixed some missing town over-rides and world state triggers with cannibals and HN in Kaizo campfire I and bonfire I types associated with farming research are unlocked by default adapted Rekenshi Icons mod to UWE, created icons for new research color coding
3 Comments
brickhead 29 Jun @ 7:40pm 
thanks for like the third time answering a request of mine. much nicer to have than the very, very tweaks i made for myself
Statwise  [author] 29 Jun @ 5:05am 
@brickhead Sure, done. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3511774998
didnt really consider someone might of been using this for the small previous changes before I updated :beeped:
brickhead 28 Jun @ 9:59pm 
could u release the changes to the mech hivers as its own mod if its not too much of a hassle. i want them way less common but dont wnat to tear apart my current modlist to make it work with this