RimWorld

RimWorld

25 ratings
Re-add Service Mechanoid Guns
   
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Mod, 1.4, 1.5, 1.6
File Size
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135.655 KB
15 Aug, 2023 @ 6:06am
25 Jul @ 6:25am
3 Change Notes ( view )
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Re-add Service Mechanoid Guns

Description
Returns the Constructoid and Fabricor's slugshooters, aswell as adding a recipe for constructoids and fabricors that can only fight.

The recipes/extra mechanoids can easily be removed by looking into the mod folder and deleting their corresponding xml files.

Pair with Service Mechanoid Uprising for even more !!!FUN!!!
26 Comments
L. Velociraptor 25 Jul @ 4:20pm 
Thank you @Bonible! Much appreciated!
Bonible  [author] 25 Jul @ 6:25am 
@PremierVader

It is done.
PremierVader 16 Jul @ 11:08am 
Hello any update for this mod to 1.6? Its really a great idea and I cant believe nobody else figured it out!
Bonible  [author] 8 Jul, 2024 @ 11:19am 
@Benji

The mechanoid guns are from vanilla, they are unused so I just let the mechanoids use them again. If they have stats in CE 1.5 then yes it will work.
Aulwynd 7 Jul, 2024 @ 3:50pm 
CE?
mtmfs324215 28 Jun, 2024 @ 7:57pm 
好好好,太有趣了,让我看看效果如何
Bonible  [author] 14 Oct, 2023 @ 6:32pm 
@﷽TenStars If they appear with other hostile mechanoids, you could take a look at the xml files with Notepad to see which parts of the code they inhabit. And then delete those lines.
﷽TenStars 14 Oct, 2023 @ 5:14pm 
so i deleted the xml files for the recipes so they aren't buildable anymore. how do i get the glockoids and tacticors to stop appearing with other hostile mechanoids?
Bonible  [author] 21 Sep, 2023 @ 2:13am 
Cheap infantry
FlamerDasher25 20 Sep, 2023 @ 8:13pm 
I'd always wondered why they removed the constructoid guns