RimWorld

RimWorld

Re-add Service Mechanoid Guns
26 Comments
L. Velociraptor 25 Jul @ 4:20pm 
Thank you @Bonible! Much appreciated!
Bonible  [author] 25 Jul @ 6:25am 
@PremierVader

It is done.
PremierVader 16 Jul @ 11:08am 
Hello any update for this mod to 1.6? Its really a great idea and I cant believe nobody else figured it out!
Bonible  [author] 8 Jul, 2024 @ 11:19am 
@Benji

The mechanoid guns are from vanilla, they are unused so I just let the mechanoids use them again. If they have stats in CE 1.5 then yes it will work.
Aulwynd 7 Jul, 2024 @ 3:50pm 
CE?
mtmfs324215 28 Jun, 2024 @ 7:57pm 
好好好,太有趣了,让我看看效果如何
Bonible  [author] 14 Oct, 2023 @ 6:32pm 
@﷽TenStars If they appear with other hostile mechanoids, you could take a look at the xml files with Notepad to see which parts of the code they inhabit. And then delete those lines.
﷽TenStars 14 Oct, 2023 @ 5:14pm 
so i deleted the xml files for the recipes so they aren't buildable anymore. how do i get the glockoids and tacticors to stop appearing with other hostile mechanoids?
Bonible  [author] 21 Sep, 2023 @ 2:13am 
Cheap infantry
FlamerDasher25 20 Sep, 2023 @ 8:13pm 
I'd always wondered why they removed the constructoid guns
﷽TenStars 15 Sep, 2023 @ 6:44pm 
@Bonible seemed to work for me
Bonible  [author] 15 Sep, 2023 @ 7:48am 
@TenStars I'm sure yeah, but I don't know if they even exist ingame.
﷽TenStars 13 Sep, 2023 @ 7:00pm 
i assume the xml files i have to delete are the glockoid and tacticor ones, right?
﷽TenStars 13 Sep, 2023 @ 6:53pm 
i was looking for this!! tysm
Bonible  [author] 21 Aug, 2023 @ 2:46am 
@Dr Jimothy

Constructoids and Fabricors you made before installing this mod won't have guns, but ones made after will. Otherwise, it is.
Dr Jimothy 21 Aug, 2023 @ 1:57am 
You must tell me, I gotta know

Save compatible?
Bonible  [author] 18 Aug, 2023 @ 8:56pm 
If nobody will do it, I will.......
Incursion 18 Aug, 2023 @ 6:11pm 
Have been waiting for this! Thank you
DemonX3 17 Aug, 2023 @ 12:27pm 
You bloody did it. Marvelous
vinafu 16 Aug, 2023 @ 11:26am 
now i can get away with arming cheap labor with weapons! those human rights activists keeps telling me i can't force my already illegal child workers in the sweatshop with weapons
DeathTomato 15 Aug, 2023 @ 7:11pm 
I thought something seemed off! I'm glad to know I wasn't crazy for remembering some other early game mechs with guns.
TheGreenDigi 15 Aug, 2023 @ 1:31pm 
I approve. Will be pretty funny to mess around with or deal with lol
Bonible  [author] 15 Aug, 2023 @ 10:11am 
@vicandrei16

That would be beyond the scope of this mod. I won't add too much to it, now that it's here.
vicandrei16 15 Aug, 2023 @ 8:54am 
suggestion: give the fabricor a variant that can pick up weapons/more variants that have heavy weapons
Bonible  [author] 15 Aug, 2023 @ 6:42am 
@The Blind One

They were added from initial Biotech release, and a few weeks later the slugshooters were removed. I thought someone else would do it but eventually I decided I had to be that guy.
The Blind One 15 Aug, 2023 @ 6:38am 
The slugshooters were taken away? When did that happen? (I only played mechanitor at launch and haven't touched them since).