Space Engineers

Space Engineers

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Star Wars Weapons + Energy Shields, rebalanced / Reworked
   
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Type: Mod
Mod category: Block
File Size
Posted
75.933 MB
16 Aug, 2023 @ 8:51am
1 Change Note ( view )

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Star Wars Weapons + Energy Shields, rebalanced / Reworked

Description
RAGGENHAMMER INDUSTRIES
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This is a combination and tweak of two other mods:Razortron's ridiculously good Star Wars Weapons mod, and Cython's equally amazing Energy Shields mod; Links to the originals are as follows:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=598138548
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=484504816

This mod contains a heavily cut-down number of Razortron's weapons, with rebalanced (nerfed) effectiveness values (e.g. damage, fire rate, range) based on a sketchy formula which makes them feel (to me) more like they look in the movies. Their build and ammo costs are also set according to a formula, so the damage output per second is normalised against the materials required. This version uses entirely vanilla materials.

There are also a few custom "vanilla" weapons: the small ship turrets can be mounted on large grids (1x1x1 block, slower fire rate vs the normal large block 3x3x3 ones,) the interior turret can be mounted on small grids (same as large block version otherwise,) and there's a large ship gatling (5x dmg and cost of the standard gatling, custom ammo.) Finally, the large rocket launcher can take either standard 200mm missiles, or a slower but harder hitting 500mm torpedo.

Similarly Cython's energy shields have had the custom components added to their requirements. IMO they balance the lasers well when configured as listed below. Also I tweaked the HUD display commands: "/shields on" will display the shield strength from a control seat, "/shields off" will remove the display.

Small Turrets Range 2000m
Large Turrets Range 2500m

Energy Shields configuration:
Grid Shield Max HP Recharge Power
Large Large 400k 20 10
Large Small 50k 20 20
Small Large 10k 4 2
Small Small 1250 4 4
Point & Rechard Multipliers: 0.125, Power Multiplier 0.0675
Deformation 0.5x, Bullet 1.5x, Explosion 0.75x

Weapons list w/ grid size compatibility:
Gatling gun (large & small)
Rocket launcher (large & small)
Reloadable rocket launcher (small)
Interior turret (large & small)
Gatling turret small (large & small)
Missile turret small (large & small)
Gatling turret large (large)
Missile turret large (large)
Starship laser cannon (large & small)
XWing laser cannon (small)
TIE laser cannon (small)
Turbolaser (small)
Millennium Falcon cannon (large & small)
Heavy turbolaser (large)
Concussion missile launcher (large & small)
Heavy concussion missile launcher (large)
Proton torpedo launcher (large & small)
Heavy proton torpedo launcher (large)
Starship laser turret (large & small)
XWing laser turret (small)
TIE laser turret (small)
Millennium Falcon turret (large & small)
Large turbolaser turret (large)
Heavy turbolaser turret (large)
Concussion missile turret (large & small)
Heavy concussion missile launcher (large)

This is just a Rework of TurretRange and Bulletdrop all credits go to: jonn19 and all the other Modders that worked on this Mod before.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=875836951
13 Comments
spEeͥD`eͣxͫ 4 May, 2024 @ 2:07pm 
Going faster than 70m/s with tie fighter blaster are hitting my own ship....
JohnJ44 27 Jan, 2024 @ 3:19pm 
Do the shields work for you guys? They stopped functioning for me last year and even my janky fix doesn't work anymore.
wingmaster 15 Sep, 2023 @ 8:03pm 
the shields take a huge amount of time to charge even when with the flux coils can they be buffed a bit?
Coonjc 28 Aug, 2023 @ 6:47pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1555044803 get MES to add these weapons to NPC spawns. Also there is a config you can do as well in MES. Basically this turns it on.
Stratus 27 Aug, 2023 @ 4:36pm 
Any idea how to get the sound effects?
Schweizertime  [author] 22 Aug, 2023 @ 8:13am 
that shoud be possible with the Modular Encounter System Mod as far as i know there are some factions or even all (not sure) that will use all Weapons loaded in to the World
Fine Gentleman 21 Aug, 2023 @ 11:53am 
man it would be so cool to have an npc mod with these weapons
Schweizertime  [author] 21 Aug, 2023 @ 9:22am 
Thats one of the points i will never use Weaponcore from my expirience Weaponcore is just too buggy with other Mods , fights are over quickly and it takes too much Serverperformance. Unfortunately i dont wanna try and learn Modding with Weponcore but there are some good Creators for Weaponcore Mods.
GryffintheBaron 20 Aug, 2023 @ 6:47pm 
when can there be a patch for weapon core, just asking out of curiosity. since i do use weapon core and with that mod, it removes any weapons that it doesnt see in a world
Galactic Gamer 17 Aug, 2023 @ 6:57pm 
Is the star wars weapons fixed?