RimWorld

RimWorld

246 ratings
Edge of Descension - Hovercrafts
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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2.453 MB
17 Aug, 2023 @ 3:49am
16 Jul @ 5:07am
13 Change Notes ( view )

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Edge of Descension - Hovercrafts

Description


Descend into madness, crave violence and avenge yourself from your past mistakes.

Adds ultratech transport vehicles that took similarities from the imperial shuttle, but repurposed into land vehicles instead.

Stylish and speedy, the use of thrusters increase the maneuverability of the hovercrafts, especially on roads that are considered as unconventional.

Although it can travel on shallow water, it is still considered a land vehicle, so world transportation through ocean is not possible.





























[www.patreon.com]
[www.paypal.com]

More stuffs will come in the future, when I have free time to make them, that is. So stay tuned!
66 Comments
пт на integer 18 Jul @ 7:41am 
@Spinecone

hovercraft != flying vehicles, also i'd imagine Vehicle Framework doesn't support that (yet)
Spinecone 17 Jul @ 2:03pm 
Since these are futuristic hovercraft, are they capable of entering and leaving orbit like a shuttle? Would be an amazing niche for them!
Rabbit  [author] 16 Jul @ 5:07am 
Updated to 1.6.
The Trans Girl Anarchists 16 Jul @ 3:20am 
Will this be updated to 1.6?
A Kobold 14 Jul @ 1:37pm 
Good news: Vehicle Framework got updated to 1.6 finally. I'll test out Hovercrafts with it and see how dead they are.

If they function fine, I'll say nothing,
drshahramanvariazar 11 Dec, 2024 @ 8:44am 
you had a oppurtunity for adding electric cars
Dizzy_Dares 7 Jun, 2024 @ 7:40pm 
Passenger, drver and gunner numbers are good stats to have on the page too.
Rabbit  [author] 24 May, 2024 @ 7:45am 
yes
Pelinu's 22 May, 2024 @ 2:22pm 
Hey! Just wanted to know if these are save to add mid-save.
Sovereign 10 May, 2024 @ 6:42am 
The author used the wrong parent for his vehicle. This means the mod is looking for the Vanilla expanded vehicle mod but can't find the desired settings and breaks.

One can fix this by changing the parent into the "BaseVehiclePawn" one and putting in the missing settings of the main vehicle.In this case it's just the setting of how fast it travels.
This goes below properties.
<worldSpeedMultiplier>1</worldSpeedMultiplier>