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hovercraft != flying vehicles, also i'd imagine Vehicle Framework doesn't support that (yet)
If they function fine, I'll say nothing,
One can fix this by changing the parent into the "BaseVehiclePawn" one and putting in the missing settings of the main vehicle.In this case it's just the setting of how fast it travels.
This goes below properties.
<worldSpeedMultiplier>1</worldSpeedMultiplier>