RimWorld

RimWorld

Edge of Descension - Hovercrafts
66 Comments
пт на integer 18 Jul @ 7:41am 
@Spinecone

hovercraft != flying vehicles, also i'd imagine Vehicle Framework doesn't support that (yet)
Spinecone 17 Jul @ 2:03pm 
Since these are futuristic hovercraft, are they capable of entering and leaving orbit like a shuttle? Would be an amazing niche for them!
Rabbit  [author] 16 Jul @ 5:07am 
Updated to 1.6.
The Trans Girl Anarchists 16 Jul @ 3:20am 
Will this be updated to 1.6?
A Kobold 14 Jul @ 1:37pm 
Good news: Vehicle Framework got updated to 1.6 finally. I'll test out Hovercrafts with it and see how dead they are.

If they function fine, I'll say nothing,
drshahramanvariazar 11 Dec, 2024 @ 8:44am 
you had a oppurtunity for adding electric cars
Dizzy_Dares 7 Jun, 2024 @ 7:40pm 
Passenger, drver and gunner numbers are good stats to have on the page too.
Rabbit  [author] 24 May, 2024 @ 7:45am 
yes
Pelinu's 22 May, 2024 @ 2:22pm 
Hey! Just wanted to know if these are save to add mid-save.
Sovereign 10 May, 2024 @ 6:42am 
The author used the wrong parent for his vehicle. This means the mod is looking for the Vanilla expanded vehicle mod but can't find the desired settings and breaks.

One can fix this by changing the parent into the "BaseVehiclePawn" one and putting in the missing settings of the main vehicle.In this case it's just the setting of how fast it travels.
This goes below properties.
<worldSpeedMultiplier>1</worldSpeedMultiplier>
TheBraveCoward 22 Apr, 2024 @ 4:54pm 
I think I figured it out. After I installed Vanilla Vehicles Expanded, the error went way. Seems like it requires both VVE and the Framework.
TheBraveCoward 22 Apr, 2024 @ 4:46pm 
I am getting the same error Could not find parent node named "VehiclePawn_Armored" etc
Rabbit  [author] 14 Apr, 2024 @ 10:33am 
Updated to 1.5

@Miramelle that's odd, I tested it out on 1.4 and the latest version and it seems to be working fine.
If the issue persists, I will take another look. Hopefully this update clears that issue.
Miramelle 8 Apr, 2024 @ 1:51am 
When running just this mod (plus vehicle framework and hugslib), Hovertank specifically is bugging out the game, particularly spawning things in dev mode. Looks like the initial issue is XML error: Could not find parent node named "VehiclePawn_Armored" for node "Vehicles.VehicleDef" followd by a string of config errors for hovertank (null thingclass, not a ThingWithComps, PawnKindDef, etc).

For a quick fix, deleting the Hovertank XML vehicle def files makes the rest of the mod work fine, no issues with the car/truck/armored truck. Thanks for making such a cool mod, I hope you get the time to fix up the tank!

Hugslib Log [gist.github.com]
Spark7979 3 Mar, 2024 @ 2:18pm 
These ignore terrain movement penalties like deep snow?
CordialVillain 27 Feb, 2024 @ 2:32pm 
About how much health does the hover tank have compared to the Vanilla Vehicle tanks?
Gooby King 14 Feb, 2024 @ 5:08am 
my biggest gripe with vanilla vehicles expanded is that it had no clear "futurist" vehicles. These fit that niche perfectly, thanks. Now to find some cool aircraft...
Livius Magnus 13 Feb, 2024 @ 2:59pm 
Hovertank doesn't work.

CE compatibility =/= no
Kokorocodon 16 Dec, 2023 @ 8:07am 
the tank is so fu**** based I love this thing
Resident c00mer 2 Dec, 2023 @ 10:32am 
Hey,

Any chance in making a dedicated hover transport with one being unarmored and armored?
Just looking for something with passenger capacity of like 6 :steamhappy:
chrisque1 11 Nov, 2023 @ 12:02am 
Ey @Rabbit, great mod! Any chance to add a hover wheelchair for my psy-pawn. :espresso:
0ddbase 31 Oct, 2023 @ 9:33am 
would love to see these fixed again
InkyEmber 29 Oct, 2023 @ 7:02am 
Yeah just added this mod together with Vehicle framework and now my save is having a gray screen and a massive spam of logs. I am a CE user too. New saves don't let me control my pawns and is making items at ground invisible unless I pause the game.
MoshPotatoz 27 Oct, 2023 @ 8:28am 
@ifchan looks like incompatibility with CE

Exception when firing VehicleTurret: ArmoredHovertruck_MainTurret on vehicle: Hovertruck (Armored.
Exception: System.InvalidCastException: Specified cast is not valid.
at CombatExtended.Compatibility.VehiclesCompat.VehiclesCompat.LaunchProjectileCE
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Vehicles.VehicleTurret:FireTurret ()
Vehicles.CompVehicleTurrets:ResolveTurretQueue ()
Vehicles.CompVehicleTurrets:CompTick ()
Vehicles.VehiclePawn:TickAllComps ()
Vehicles.VehiclePawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
TwasAnAdult 5 Oct, 2023 @ 3:04am 
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.happens when i enable this mod , and goes away when I disable it.
This makes the spawn thing button do nothing except throw this error.
ifchan 20 Sep, 2023 @ 11:24am 
CE? The gun in the armored hovertruck doesn't fire, but it wastes ammo.
Kelborn 11 Sep, 2023 @ 1:38pm 
Hey @rabbit , any chance you can update the 30 aug patch onto rimworldbase? Im out at sea and can't afford wasting precious data getting my laptop connected to the internet.
weeb Yurek 31 Aug, 2023 @ 12:31pm 
any chance for CE compatability?
Irkalla 31 Aug, 2023 @ 8:42am 
Holy shit nice, a hover APC like truck
Dahak 30 Aug, 2023 @ 6:11am 
@rabbit You are correct, it appears to be the whole vehicle framework that causes the problem. I must have left the game running overnight and didn't get that update when it released. Sorry!
Rabbit  [author] 30 Aug, 2023 @ 5:32am 
Updated:

Fixed the patch for the vehicles being designated on the vehicles tab from VVE. (now removed)
They can now be found in the vehicles tab from Vehicles Framework.
Rabbit  [author] 30 Aug, 2023 @ 5:05am 
@Victor @Sovereign Currently working on that.
@Dahak I don't think this mod did that since it only adds vehicles.
Victor 30 Aug, 2023 @ 4:53am 
Yeah I think you mistook the Vehicles tab added by Vanilla Vehicles Expanded for the one added by he framework, now they deleted theirs so your vehicles have nowhere to go :(
Sovereign 30 Aug, 2023 @ 4:30am 
No Verse.DesignationCategoryDef named VVE_Vehicles found to give to Vehicles.VehicleBuildDef HovertruckBlueprint

This pretty much applies to all vehicles.
Dahak 29 Aug, 2023 @ 6:25am 
Hmm, this is the only vehicle mod I see that has updated and it looks like its suddenly causing Map Previewer to error out. I can't imagine that addign a tank and moving the vehicles to a new tab would cause that though. The error is saying its caused by a vehicle mod of some sort though. Not sure what else would have changed today to cause this.
The Gaming Archaeologist 29 Aug, 2023 @ 3:19am 
Hoverbikes and maybe even hoverboard that don't go over water, unless you've got power.
Wolfette 28 Aug, 2023 @ 5:47pm 
Pretty nice, one suggestion would be to make the barrel of the hover tank turret cannon a little less flat.
Darecker 28 Aug, 2023 @ 4:47pm 
hoverhover
Rabbit  [author] 28 Aug, 2023 @ 3:02pm 
Updated:

- Added an armored version of the Hovertruck. Comes with a charge turret.
Bitch-Witch 26 Aug, 2023 @ 5:11pm 
Well, let me just say HOVERTANK :D Just when I though you could not top a hovertruck, you gave me something to help with my invasion of special military operation against the Empire. I am eternally in your debt.
Darecker 26 Aug, 2023 @ 11:36am 
CE?
Rabbit  [author] 26 Aug, 2023 @ 8:26am 
Updated:

- Added the Hovertank.
- Changed the designation categories from Misc. tab to the new Vehicles tab.
Victor 26 Aug, 2023 @ 5:11am 
A recent update on the Vehicles Framework has added a Vehicles tab, you can put it there now instead of Misc :)
Holynevil 23 Aug, 2023 @ 3:29pm 
anyone have problem that the vehicle doesnt wanna go through the garage door?
MrKociak 23 Aug, 2023 @ 6:30am 
@LZIM these kind of things require the author to go out of their way to make patches and such, it doesn't happen automatically.
Tho these are not really that difficult to make, they just require a bit of time [which the author doesn't seem to have a lot of at the moment]
THE ROACHINATOR 23 Aug, 2023 @ 6:25am 
Animating takes time, and being a college student does not help in speeding up the process of these projects. Consider supporting me on PayPal!
Captain Roman S'Jet 21 Aug, 2023 @ 10:04pm 
Animating takes time, and being a college student does not help in speeding up the process of these projects. Consider supporting me on PayPal!
Ruffles 21 Aug, 2023 @ 3:23pm 
hoverbus?
Latex Santa 21 Aug, 2023 @ 12:59am 
Hovertruck, YESSSSSS. Thanks for the update!
LZIM 20 Aug, 2023 @ 6:49pm 
Slightly confused. Added VVE and vehicle framework.. then built this vehicle. There's no interactions on it?