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hovercraft != flying vehicles, also i'd imagine Vehicle Framework doesn't support that (yet)
If they function fine, I'll say nothing,
One can fix this by changing the parent into the "BaseVehiclePawn" one and putting in the missing settings of the main vehicle.In this case it's just the setting of how fast it travels.
This goes below properties.
<worldSpeedMultiplier>1</worldSpeedMultiplier>
@Miramelle that's odd, I tested it out on 1.4 and the latest version and it seems to be working fine.
If the issue persists, I will take another look. Hopefully this update clears that issue.
For a quick fix, deleting the Hovertank XML vehicle def files makes the rest of the mod work fine, no issues with the car/truck/armored truck. Thanks for making such a cool mod, I hope you get the time to fix up the tank!
Hugslib Log [gist.github.com]
CE compatibility =/= no
Any chance in making a dedicated hover transport with one being unarmored and armored?
Just looking for something with passenger capacity of like 6
Exception when firing VehicleTurret: ArmoredHovertruck_MainTurret on vehicle: Hovertruck (Armored.
Exception: System.InvalidCastException: Specified cast is not valid.
at CombatExtended.Compatibility.VehiclesCompat.VehiclesCompat.LaunchProjectileCE
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Vehicles.VehicleTurret:FireTurret ()
Vehicles.CompVehicleTurrets:ResolveTurretQueue ()
Vehicles.CompVehicleTurrets:CompTick ()
Vehicles.VehiclePawn:TickAllComps ()
Vehicles.VehiclePawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
This makes the spawn thing button do nothing except throw this error.
Fixed the patch for the vehicles being designated on the vehicles tab from VVE. (now removed)
They can now be found in the vehicles tab from Vehicles Framework.
@Dahak I don't think this mod did that since it only adds vehicles.
This pretty much applies to all vehicles.
- Added an armored version of the Hovertruck. Comes with a charge turret.
- Added the Hovertank.
- Changed the designation categories from Misc. tab to the new Vehicles tab.
Tho these are not really that difficult to make, they just require a bit of time [which the author doesn't seem to have a lot of at the moment]