Age of Wonders 4

Age of Wonders 4

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Hero Classes
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106.287 MB
17 Aug, 2023 @ 4:02am
12 Dec, 2024 @ 5:32am
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Hero Classes

Description
The Hero Classes Mod removes the base game Recruitable Classes and replaces them with 8 unique classes, each of which has a split tree system to choose between 2 paths that fall into the category of the class.

Creating a new Faction Leader will still allow base game classes and Pantheon classes, but recruitable heroes will only select classes from this mod.

When recruiting new heroes, the pool will cycle through the 8 classes, but you might get unlucky and not see a particular class for awhile or even the entire game. I have tried to see if its possible to increase the recruitment pool to make it easier to find the class you want, but I could not find a way to do this.

Compatible with Lord Vectra's Multiclassing mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3370815599

Dragon Lords have be reworked so that each Affinity has a split class tree of 2 Dragon Lord Classes from the original mod:
Astral - Elder Dragon, Riftwalker
Chaos - Dragon Knight, Elder Dragon
Materium - Dragon Knight, Aether Dragon
Nature - Aether Dragon, Riftwalker
Order - Dragon Knight, Aether Dragon
Shadow - Elder Dragon, Riftwalker

Eldritch Sovereigns have had their classes changed to either Sorcerer or Summoner depending on which rerlic you choose:
Sorcerer - Wizard, Illusionist (Mind, Cosmos)
Summoner - Conjurer, Necromancer (Flesh, Havoc)


Tested on Tiger Update Patch 1.2
Please see comments below for the most up to date information.

Warrior:
Berserker - The Berserker Class is the ultimate aggressor, charging into combat devastating the battlefield.
Guardian - The Guardian Class is the anchor of any group, providing leadership and protection for their allies.

Crusader:
Paladin - The Paladin Class excels in divine magic to enhance their abilities, heal allies, and smite foes.
Shadow Knight - The Shadow Knight Class uses unholy magic to defend their allies and drain the life from enemies.

Sorcerer:
Illusionist - The Illusionist class uses their mental acuity to confuse opponents and enhance allies.
Wizard - The Wizard class can unleash the purest forms of destruction by harnessing the power of fire and ice.

Summoner:
Conjurer - The Conjurer class uses elemental magic to summon powerful servants to fight enemies or aid allies.
Necromancer - The Necromancer class is the unholy master of death capable of summoning legions of undead to
fight or be sacrificed.

Druid:
Ranger - The Ranger class is unrivaled in long distance combat, using sharp focus to track down enemies and
strike them from a distance.
Warden - The Warden class excels in regenerative healing and commanding the forces of nature to aid allies in
combat.

Cleric:
Inquisitor - The Inquisitor class is a devout cleric using divine magic to cure allies of ailments and smiting foes.
Templar - The Templar class uses divine power to enhance the fortitude of allies while making enemies vulnerable
to attack.

Rogue:
Assassin - The Assassin class is the master of stealth and opportunistic attacks, using clever tactics to strike
enemies when they least expect.
Brigand - The Brigand Class is a clever rogue whose strikes leave foes crippled and vulnerable in combat.

Shaman:
Mystic - The Mystic class is a powerful shaman using wards to protect allies and redirect damage back to
enemies.
Dirge - The Dirge class plays songs of lament and despair to invoke fury in their allies and demoralize foes.


Each Class features 35 unique skills. 15 skills for each sub class and 5 shared between the two subclasses.


Here is a link to the google doc which includes notes on every skill for every class as well as a roadmap for future updates.

***NOT UPDATED YET***
https://docs.google.com/document/d/1ANoarE_lZwIRttr8tYf85Cw3W2CYGNuu9ppe5pvItdY/edit?usp=sharing



I made this mod for fun and to make the game more fun for me to play, but if you would like to show support then you are more then welcome! https://ko-fi.com/jacksmods
Popular Discussions View All (4)
9
24 Jul, 2024 @ 7:07pm
Class/Subclass Suggestions/Wishlist
Holy Fool Sehrael
1
12 Jul, 2024 @ 6:58am
Balance Suggestions
Falkenstein
1
25 Aug, 2023 @ 6:01pm
Paradox Plaza mod version may be broken
Pai de 5
526 Comments
Dang Ole Dang 2 Aug @ 4:52pm 
A fun idea absolutely ruined by imbalance. By level 10 a hero is basically unstoppable. They shit damage and have 300 health. Every class ends up with the same playstyle by mid game. (the playstyle being, press auto combat and never lose)

I get thats what some people want, but different variants of the mod (prob not to hard to do if youre just switching around numbers) would make this great. Fun idea, but awfully executed.
Fenrisúlfr 8 Jun @ 10:27am 
i think they were broken when the hero skill rework released, and just haven't been readded
Sócrates Tículos 8 Jun @ 10:02am 
I don't know if some other mods is giving this problem but I find that Dragon Lords don't benefit from these classes.
Fenrisúlfr 7 Jun @ 2:20am 
the developer intentionally allows for all weapons on all classes
GrimoireODS 14 May @ 11:00am 
UPDATE?
Elijah_Kowalski 14 May @ 12:06am 
Dragon and eldritch sovereign rulers don't seem to get their respective skills anymore. I guess the ogre update messed something up.
MaKiro2 1 May @ 7:13am 
@uledrith yes i noticed this too
Uledrith 30 Apr @ 10:11am 
Since a few updates ago, NPC heroes will just grab the first of every single hero class and end up with like 300+ HP, etc.
Stephanie 21 Apr @ 6:26am 
It no longer seems possible to go past level 20 while using this mod, regardless of which "Level 30" mod you're using. The Ogre update created some kind of weird conflict with Level 30 mods and this one. Anyone found a way around this? I don't want to give up using this mod, it's too good otherwise...
Uledrith 19 Apr @ 9:00am 
Could you please make Nature Dragon tree? I know I can do Astral Dragon or Materium Dragon, but neither really "fit" with a nature dragon imo. Love this mod so much. =)