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I get thats what some people want, but different variants of the mod (prob not to hard to do if youre just switching around numbers) would make this great. Fun idea, but awfully executed.
"@Everyone regarding multiclassing - That is someone elses mod. If you are using 2 mods you are using them at your own risk. I designed my skill trees to contain exactly 21 skills per class with the starting skill costing 0 skill points, so that a level 20 hero can have exactly all the skills for a class. I will not be changing this.
However, I would encourage those who desire this change to make the change for yourself. It is relatively simple to delve into the mod files and change the skill point cost from 0 to 1 for personal use. Simply open the HeroClasses.rpk in the Resource Editor, navigate to the 4 "Archetype" (Fighter, Mage, Priest, Scout) dropdowns and modify the Class Selection Skills Skill Point cost."
There is an issue tho, the custom class shows up only for champion & WK, for Dragon and Eldritch there is only vanilla class
I mean they won't show up if you disable Lord Vectra's mod so if you don't want to deal with 8 free skills at the start, don't use it with LV's mod unless you really want to run both for some reason. Usually people choose one or the other because there's really no point running this mod if you prefer using vanilla skills.
I'm aware, that there was an Exclusive version of this beautiful mod, but it was not updated. So yeah. This change should just be in any case, especially for the sake of running this mod with other classes mod, like Kaige's, Multiclassing and More Lvl Up points.
Also I understand the concerns about using this in tandem with Lord Vectra's multiclass mod but it really is no issue because both AI and Player have access to all selectable starter skills. The exclusive trees are still applicable so it is impossible for AI to get skills from all branches. It does make them a bit more durable though, especially when Toll of Seasons is active. I heard a lot of complaints that the AI gets steamrolled by it under certain conditions so this should help as they are nothing more than simple stat boosts.
@snogods000 - That is intentional, just the way I like to play with heroes starting out strong and defined.
Thanks to Lord Vectra for the advice on how to get archetypes working again, that was a huge help!
The good news - The mod is working again!
The not as good news - Dragon Lords and Eldritch Sovereigns are not working as they were before, so I simply removed those classes temporarily. You can still play as those Leader types, but they will only have base game classes for the time being. Also in the recruitment pool for basic heroes, base game classes are still present, but the Modded classes are as well. So the pool is quite diluted, but playable.
I am going on vacation for about 3 weeks and will be unable to work on the mod in the mean time. I was happy I could at least get this fix out before I left, so I hope you all can enjoy it at is it now until I get back to fix it up right!
I do have a lot of mods running, so it may be a conflict.