Age of Wonders 4

Age of Wonders 4

Hero Classes
526 Comments
Dang Ole Dang 2 Aug @ 4:52pm 
A fun idea absolutely ruined by imbalance. By level 10 a hero is basically unstoppable. They shit damage and have 300 health. Every class ends up with the same playstyle by mid game. (the playstyle being, press auto combat and never lose)

I get thats what some people want, but different variants of the mod (prob not to hard to do if youre just switching around numbers) would make this great. Fun idea, but awfully executed.
Fenrisúlfr 8 Jun @ 10:27am 
i think they were broken when the hero skill rework released, and just haven't been readded
Sócrates Tículos 8 Jun @ 10:02am 
I don't know if some other mods is giving this problem but I find that Dragon Lords don't benefit from these classes.
Fenrisúlfr 7 Jun @ 2:20am 
the developer intentionally allows for all weapons on all classes
GrimoireODS 14 May @ 11:00am 
UPDATE?
Elijah_Kowalski 14 May @ 12:06am 
Dragon and eldritch sovereign rulers don't seem to get their respective skills anymore. I guess the ogre update messed something up.
MaKiro2 1 May @ 7:13am 
@uledrith yes i noticed this too
Uledrith 30 Apr @ 10:11am 
Since a few updates ago, NPC heroes will just grab the first of every single hero class and end up with like 300+ HP, etc.
Stephanie 21 Apr @ 6:26am 
It no longer seems possible to go past level 20 while using this mod, regardless of which "Level 30" mod you're using. The Ogre update created some kind of weird conflict with Level 30 mods and this one. Anyone found a way around this? I don't want to give up using this mod, it's too good otherwise...
Uledrith 19 Apr @ 9:00am 
Could you please make Nature Dragon tree? I know I can do Astral Dragon or Materium Dragon, but neither really "fit" with a nature dragon imo. Love this mod so much. =)
jonny898 19 Apr @ 8:16am 
Will there be an update of new classes like giant dragon etc.?
Akkaan 8 Apr @ 12:01pm 
For everyone who is wondering, the mod still works even in the latest patch but only for Champion, Wizard Kings (Ruler) and the heroes you recruit if you dont mind shuffling a bit to get the class you want (make shure the hero has ''Hero Class" in front of the regular place where the normal class is specified). hope you find this useful :steamhappy:
primeambitions 7 Apr @ 8:17pm 
i hope the mod gets updated, it makes the game so much better
xxslayerxx112289 5 Apr @ 5:36pm 
is this still good for kings update? just asking
Whiskeyjoel 5 Apr @ 12:53pm 
Hi @Jacks (or anyone else who can help me here). I read your response on people wanting to change the skill point cost for taking the class archytpes. I've opened the file in Resource Editor and navigated to what I think is the right section, but it's already showing the skill point cost as a value of 1, but in-game, it costs nothing. Am I missing something here? Thanks
Icezera 23 Mar @ 7:42pm 
Doesn't seem to work anymore? Even with just this mod enabled, no heroes spawn with the new classes. Only created heroes that you choose the new class works
Zaxori 20 Mar @ 4:47pm 
So can you explain how to do this skill change in english? I don't understand anything that is said in that paragraph. I don't mod other than adding stuff to my game. Explain it to those who have zero computer experience.
drazeel 6 Mar @ 4:40pm 
Hello friend. This is a cool mod, and I read your post from 12/12/24 and hope you had a nice vacation. I hope you will continue to support this mod as it is quite robust and fun. Much appreciated.
The Pugilist 3 Mar @ 2:19pm 
For those having the issue of the AI just selecting all of the 0 cost skills when using v's multiclassing mod, jacks left a comment below that i had to dig to find that will correct that issue by setting 0 cost skills to 1. I'm pasting it here but it is not mine:
"@Everyone regarding multiclassing - That is someone elses mod. If you are using 2 mods you are using them at your own risk. I designed my skill trees to contain exactly 21 skills per class with the starting skill costing 0 skill points, so that a level 20 hero can have exactly all the skills for a class. I will not be changing this.
However, I would encourage those who desire this change to make the change for yourself. It is relatively simple to delve into the mod files and change the skill point cost from 0 to 1 for personal use. Simply open the HeroClasses.rpk in the Resource Editor, navigate to the 4 "Archetype" (Fighter, Mage, Priest, Scout) dropdowns and modify the Class Selection Skills Skill Point cost."
Psy^ 20 Feb @ 6:49am 
Warrior class from your mod is weaker than the base one...
Folv 4 Feb @ 7:19pm 
Have the exact same issue Salvadori below me is explaining. Selecting one branch of each tree grants a massive amount of passive health/armor/etc. that makes the A.I. just unbearable.
salvadori.alex 23 Jan @ 6:07pm 
Also thanks so much for this mod! I think it's the best AOW4 mod in the workshop. Fantastic job
salvadori.alex 23 Jan @ 6:06pm 
I really like being able to select multiple classes with the multiclassing mod, but is it possible to discourage the AI from selecting one of the starter classes from every class group? Because of the starting bonuses it's not uncommon to see units with 300+ health, close to 10 defense and 10 resistance (not even to consider the offensive capabilities) from turn 1. Was that a bad interaction with multiclassing or was that your intention with this mod?
Okami 11 Jan @ 3:29pm 
Is there a way to make the skilltree bigger?
Ragnin 9 Jan @ 5:53pm 
@Jacks Ignore my comment. Went back and found your post on the 12th about how the issues I posted about were there and you would fix them when you are able. Thanks for the wonderful mod.
Ragnin 9 Jan @ 4:24pm 
@Jacks Same issue as the others. I still have the vanilla class available and when I make an eldritch sovereign they can only pick mage or ritualist. Heros are also showing up with the vanilla classes as well. I tested using only this mod to see if it was a conflict and the issues still happen.
HzT 5 Jan @ 6:37am 
Hi! great mod BTW

There is an issue tho, the custom class shows up only for champion & WK, for Dragon and Eldritch there is only vanilla class
Whisk3y_Fire 31 Dec, 2024 @ 3:14pm 
Not sure if this is the same issue but I have no option of selecting a sub-class, even after I respec attribute pts.
Coffee 30 Dec, 2024 @ 2:50am 
Im having the same problem, mod is active in the playset and i started a new game. But the new classes dont shop up except for in rule creation. it is nr 3 in load order under age of colors and outlaw culture
Fenrisúlfr 22 Dec, 2024 @ 3:36am 
is the mod active is your playset?
Fumo Enjoyer 22 Dec, 2024 @ 2:10am 
Idk why but I get no classes, it's just vanilla :/
Ae Ti 20 Dec, 2024 @ 7:22am 
I'm not sure if I'm missing something, but it seems like the hero recruitment pool mainly offers the vanilla classes, with a few modded ones showing up here and there. I thought it was another mod interfering at first, but I checked with just Hero Classes, and it's the same situation. Is this intended behaviour? The description says the mod removes the base game classes with the unique ones.
Ghoulvarine 19 Dec, 2024 @ 11:25pm 
@Claymore Roomba

I mean they won't show up if you disable Lord Vectra's mod so if you don't want to deal with 8 free skills at the start, don't use it with LV's mod unless you really want to run both for some reason. Usually people choose one or the other because there's really no point running this mod if you prefer using vanilla skills.
Claymore Roomba 19 Dec, 2024 @ 9:53am 
My dude, you gotta make ALL of them classes exclusive to each other. I know this mod supposed to make Heroes op, but not like that. Cause all of them cost 0 points, and thus ALL of the NPC Rulers and Heroes stuck them up all at once. Player also can do that, sure, but it makes any Hero an insane unit from the start, literally zero risk to lose even with auto-resolve.

I'm aware, that there was an Exclusive version of this beautiful mod, but it was not updated. So yeah. This change should just be in any case, especially for the sake of running this mod with other classes mod, like Kaige's, Multiclassing and More Lvl Up points.
Ghoulvarine 18 Dec, 2024 @ 3:12am 
This makes tactical battles more fun again. I can wait for the dragon lord and eldritch sovereign fix so no rush on those.

Also I understand the concerns about using this in tandem with Lord Vectra's multiclass mod but it really is no issue because both AI and Player have access to all selectable starter skills. The exclusive trees are still applicable so it is impossible for AI to get skills from all branches. It does make them a bit more durable though, especially when Toll of Seasons is active. I heard a lot of complaints that the AI gets steamrolled by it under certain conditions so this should help as they are nothing more than simple stat boosts.
JRTek 17 Dec, 2024 @ 2:08pm 
@Stephanie, I'm not entirely sure where all the hostility in CAPS is coming from, especially considering I wasn’t criticizing Jack’s mod. I was simply pointing out observations others have made when using both Jack's mod and Vecktra's multiclass mod. Jack himself acknowledged and even linked to Vecktra’s mod as being compatible. I believe I speak for most when I say both mods are incredible to play with. However, I suspect that it wasn’t intentional for either human players or AI to select all the initial classes in this particular manner. This isn’t a matter of me not understanding how to play or build forms to beat the AI, as you seemed to suggest.
Stephanie 17 Dec, 2024 @ 1:21pm 
@JRTek Not sure why you think this mod doesn't play well with Vektra's multi-classing mod. Because YOU, the human player, get all the same free starter skills that the AI does! The AI has no clue how to build good forms when Jack's and Vektra's mods are combined. They just pick schools at random, making weird mixes and blends that don't synch well at all. Human players can THINK, and build great forms that just demolish the AI. Try it, it's not hard to demolish the AI simply by building better forms...
JRTek 17 Dec, 2024 @ 11:53am 
agree with @Darkon. It seems Hero Classes doesn't play well with Lord Vectra's Multiclassing as later in the game, you come across some insane OP hero's with all the initial classes selected.
Darkon 13 Dec, 2024 @ 11:54am 
Any chance we can get a version with the top skill not free for multiclass mod? maybe also bottom skill not needing all 3 but just 2 or 1 of them?
Solokill 13 Dec, 2024 @ 5:53am 
shout out to the best mod of AOW4
Hungry Tapeworm 12 Dec, 2024 @ 10:15am 
Thanks for the update dude have a nice holiday
Fenrisúlfr 12 Dec, 2024 @ 6:27am 
so how do you select what origins can use the class, I'm trying to learn
Jacks  [author] 12 Dec, 2024 @ 6:23am 
@Stepover34 - Very unlikely, my classes are added independent of base game files or other modded files, so there would be no chance for another mod to overwrite mine unless it explicitly uses my mods files.

@snogods000 - That is intentional, just the way I like to play with heroes starting out strong and defined.
Fenrisúlfr 12 Dec, 2024 @ 5:55am 
quick question, if another mod made hero classes, would it overwrite your changes?
Ren 12 Dec, 2024 @ 5:51am 
Thank you so much for you hard work,enjoy your vacation!!!: )
Jacks  [author] 12 Dec, 2024 @ 5:35am 
@All - New update is out. The mod is back up and running!
Thanks to Lord Vectra for the advice on how to get archetypes working again, that was a huge help!

The good news - The mod is working again!
The not as good news - Dragon Lords and Eldritch Sovereigns are not working as they were before, so I simply removed those classes temporarily. You can still play as those Leader types, but they will only have base game classes for the time being. Also in the recruitment pool for basic heroes, base game classes are still present, but the Modded classes are as well. So the pool is quite diluted, but playable.

I am going on vacation for about 3 weeks and will be unable to work on the mod in the mean time. I was happy I could at least get this fix out before I left, so I hope you all can enjoy it at is it now until I get back to fix it up right!
snowgods000 11 Dec, 2024 @ 10:40pm 
For me, It's possible to buy 1 of the free top tier skills on each tree, giving a BIG start game bonus.
I do have a lot of mods running, so it may be a conflict.
Spidertoast 11 Dec, 2024 @ 5:18pm 
This mod is amazing and makes the game much more enjoyable for me. Wanted to share my appreciation. Do whatever works for you re. fixing it!
Zombie 11 Dec, 2024 @ 2:10pm 
NO SHORTCUTS I would rather it be done right then having to put a band-aid on it just to put a trauma pack on it later
Malikir 11 Dec, 2024 @ 1:11pm 
Just wanted to also thank you, the mod is absolutely fantastic and I really appreciate your time and effort put into this.