X4: Foundations

X4: Foundations

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Boron Weapon Additions
   
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17 Aug, 2023 @ 10:12pm
18 Aug, 2023 @ 7:32am
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Boron Weapon Additions

Description
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THIS VERSION OF THE MOD IS MEANT FOR VANILLA X4, IF YOU WANT TO INSTALL THE vro VERSION OF THIS MOD, CLICK THE FOLLOWING LINK:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3025116496
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This is a mod that adds 6 new Boron weapons into the game, 3 of which are for S ships, 2 of them are for M ships, while 1 of them is for the Ray.

S weapons:
Phase Blaster:
-a gatling version of the Phase Gun
-ROF: 4.5 :::/s, clip size of 18, clip reload of 2 s
-10 shield damage per shot, 55 hull damage per shot

Ion Shotgun:
-ROF: 2 :::/s, clip size of 4, clip reload of 2 s
-5 pellets, 500 shield damage if all pellets connect, 20 hull damage if all pellets connect.
-Special effect: Light thruster disruption

Disruptor:
-fires a beam which has a total lifetime of 0.02 seconds, overheats instantly, requires 40 seconds to fully cool down
-1000 shield damage per click, 0 hull damage
-Special effect: disables travel and boost of targeted ship for 30 seconds

M weapons:
Ionic Inhibitor:
-ROF: 0.7 :::/s, clip of 5, clip reload of 2 s
-♥♥♥♥ shield damage, 656 hull damage
-Special effect: Medium drive disruption

Arc Gatling:
-ROF: 7 :::/s, clip of 35, clip reload of 3
-85 shield damage per shot, 20 hull damage per shot
-Special effect: Light drive disruption

L weapon:
Ion Cannon:
-Alternative to the Ion Projector
-ROF: 0.33 :::/s, no clip
-4824 shield damage, 1180 hull damage

I hope you enjoy it and have fun with this little thing :D
24 Comments
enterprise1959 5 Apr @ 1:23pm 
7.5 is out now they working on 7.6 will this work?
neurosis404 18 Mar @ 10:21pm 
I only have "ReadText" with my language 49. Any chance that you fix that?
Someone  [author] 13 Jul, 2024 @ 2:38pm 
Not exactly sure, but i think it should be fine
AkagiVoid 13 Jul, 2024 @ 8:15am 
Dis works in 7.0 as well r8t? ?w?
Someone  [author] 15 Nov, 2023 @ 11:51am 
Huh, ok then, im gonna see and buff the inhibitor then, thanks for the feedback
gorathtar 14 Nov, 2023 @ 4:15pm 
Yes in X games the benefit of beams has always been they hit 100% of the time but the ionic inhibitor does not hit very often if at all on a thresher which is a problem. the weapon is basically unusable.
Gurith 11 Nov, 2023 @ 4:59pm 
So I have checked a bit closer and noticed those turrets are working perfectly fine on the Ray (event a bit OP)
It appeair to me that the problem is actually coming from the boron M class ship : the turrets are always aiming too low compaire to the target. it actually is the same for other turrets like the gatling but it is much more easy to notice with the beam. I have seen it clearly by looking at the target with F3 camera. Turrets will hit only when the target is coming very close or is above you.
I have check with a terran Jyan with laser turrets and this ship properly aim at the center of the target.
Guess I will need to post something on the official forum.
Gurith 9 Nov, 2023 @ 6:17am 
Yes, I mean the M turret callet Ion Beam . I have tested between a terran ship with beam turrets and boron with the Ion Beam Turret and the borron rarely ever hit the target while the terran hit akk the time.
Not sure about why as the giles look very similar. (maybe due to a targetting shift needed to be adjusted?)
gorathtar 9 Nov, 2023 @ 1:07am 
He is talking about the m weapons listed above. The ionic weapon has horrid accuracy making it not viable vs small/medium ships.
Someone  [author] 8 Nov, 2023 @ 10:59pm 
Firstly im a bit confused as to what weapon do you mean by "M beam turret" cuz i didnt add any turrets with this mod for now. Do ypu maybe mean the Disruptor for S ships or?